Contributor TMP4 11002 Posted December 26, 2021 Author Contributor Share Posted December 26, 2021 (edited) 6 minutes ago, LethalArms said: still the same, even after changing that Really dont know what its wrong Try an english locale_string.txt to test. If that doesn't work too, the problem is not with the locale_string, but you made an error somwhere else, since english have the basic characters without accents. As I showed you it works by default, I cannot really point directly where your error is. Edited August 17, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Active+ Member LethalArms 346 Posted December 26, 2021 Active+ Member Share Posted December 26, 2021 26 minutes ago, TMP4 said: Try an english locale_string.txt to test. If that doesn't work too, the problem is not with the locale_string, but you made an error somwhere else, since english have the basic characters without accents. As I showed you it works by default, I cannot really point directly where your error is. still the same, gonna try put everything in english again, and see, client also Link to comment Share on other sites More sharing options...
Active+ Member LethalArms 346 Posted December 26, 2021 Active+ Member Share Posted December 26, 2021 1 hour ago, TMP4 said: Try an english locale_string.txt to test. If that doesn't work too, the problem is not with the locale_string, but you made an error somwhere else, since english have the basic characters without accents. As I showed you it works by default, I cannot really point directly where your error is. Can quests influence on this? I've been trying to add an npc and I edited some files, that I'm not sure would influence or not, also I don't remember if before I did that worked, but before I didn't have the locale folder named correctly Link to comment Share on other sites More sharing options...
Contributor TMP4 11002 Posted December 26, 2021 Author Contributor Share Posted December 26, 2021 54 minutes ago, LethalArms said: Can quests influence on this? I've been trying to add an npc and I edited some files, that I'm not sure would influence or not, also I don't remember if before I did that worked, but before I didn't have the locale folder named correctly Not really, these locale messages comes from the game source actually, and it finds the corresponding localized string in locale_string.txt what will display for the player. Link to comment Share on other sites More sharing options...
Active+ Member LethalArms 346 Posted December 26, 2021 Active+ Member Share Posted December 26, 2021 Just now, TMP4 said: Not really, these locale messages comes from the game source actually, and it finds the corresponding localized string in locale_string.txt what will display for the player. I'm gonna reinstall the server and the client to see if i can apply the translation normally, then with that i start putting stuff, like inventory,6º skill, weapons,etc 1 Link to comment Share on other sites More sharing options...
metin222 18 Posted December 26, 2021 Share Posted December 26, 2021 This is the hidden content, please Sign In or Sign Up Good morning, you may be able to add the files already included with the updates. it would be good if you just touch download and install. 14 3 Link to comment Share on other sites More sharing options...
Active+ Member LethalArms 346 Posted December 26, 2021 Active+ Member Share Posted December 26, 2021 7 minutes ago, metin222 said: This is the hidden content, please Sign In or Sign Up Good morning, you may be able to add the files already included with the updates. it would be good if you just touch download and install. Some people don't like 6º skill and those extra inventories, the firewall maybe, but the rest i dont see why include with the files 1 Link to comment Share on other sites More sharing options...
covfefe 32 Posted December 26, 2021 Share Posted December 26, 2021 I've discovered a bug, skill book descriptions aren't showing. Just the skill book name. Link to comment Share on other sites More sharing options...
andre1 1 Posted December 26, 2021 Share Posted December 26, 2021 It would be nice if these files would have level 255. 1 Link to comment Share on other sites More sharing options...
avatarjorn 0 Posted December 26, 2021 Share Posted December 26, 2021 Is it possible to smoothen mounting/dismounting and make it so the mount stays equipped instead of dropping back to the inventory after dismounting? Where is regular mount war/military handled in the source? Thanks Link to comment Share on other sites More sharing options...
covfefe 32 Posted December 26, 2021 Share Posted December 26, 2021 4 minutes ago, avatarjorn said: Is it possible to smoothen mounting/dismounting and make it so the mount stays equipped instead of dropping back to the inventory after dismounting? Where is regular mount war/military handled in the source? Thanks You just described the Pet system. Link to comment Share on other sites More sharing options...
avatarjorn 0 Posted December 26, 2021 Share Posted December 26, 2021 Just now, covfefe said: You just described the Pet system. Oh, well now I know where to look at thanks Link to comment Share on other sites More sharing options...
Contributor TMP4 11002 Posted December 26, 2021 Author Contributor Share Posted December 26, 2021 1 hour ago, covfefe said: I've discovered a bug, skill book descriptions aren't showing. Just the skill book name. It's not a bug, it just not coded in the uitooltip.py. Never was in official. Look for: self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILLBOOK_NAME, 1) Add under: self.AppendDescription(item.GetItemDescription(), 26) self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR) Not tested. 1 Link to comment Share on other sites More sharing options...
Active+ Member LethalArms 346 Posted December 26, 2021 Active+ Member Share Posted December 26, 2021 (edited) I'm trying to add a quest but im not being able to do it, i add the quest file a basic one, like this: quest shop2 begin state start begin when 9010.click begin npc.open_shop(12) setskin(NOWINDOW) end end end Add the needed things on the db on shop table on shop_item table i do questcompile, dbclean, dbcompile, start the server, spawn the npc (/mob 9010) try to click it to open and nothing happens. BTW, the translation problem, i did a fresh server install and was completly solved, now im having this quest problem xD Edited August 17, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Contributor TMP4 11002 Posted December 26, 2021 Author Contributor Share Posted December 26, 2021 (edited) 35 minutes ago, LethalArms said: I'm trying to add a quest but im not being able to do it, i add the quest file a basic one, like this: quest shop2 begin state start begin when 9010.click begin npc.open_shop(12) setskin(NOWINDOW) end end end Add the needed things on the db on shop table on shop_item table i do questcompile, dbclean, dbcompile, start the server, spawn the npc (/mob 9010) try to click it to open and nothing happens. BTW, the translation problem, i did a fresh server install and was completly solved, now im having this quest problem xD You have to add your new quest to the locale_list file and then questcompile (make.py). Edited August 17, 2022 by Metin2 Dev Core X - External 2 Internal 1 Link to comment Share on other sites More sharing options...
Active+ Member LethalArms 346 Posted December 26, 2021 Active+ Member Share Posted December 26, 2021 I started implementing the stuff i had (armors,weapons,itens,etc) and the translation got fucked up, can the item_proto or item_names fuck the translation? or wtf happened for the translation to be fucked again? Link to comment Share on other sites More sharing options...
covfefe 32 Posted December 26, 2021 Share Posted December 26, 2021 Is the full Pet system included? Link to comment Share on other sites More sharing options...
Contributor TMP4 11002 Posted December 27, 2021 Author Contributor Share Posted December 27, 2021 4 hours ago, LethalArms said: I started implementing the stuff i had (armors,weapons,itens,etc) and the translation got fucked up, can the item_proto or item_names fuck the translation? or wtf happened for the translation to be fucked again? Your best choice is to check the translation each time you do something and you'll know when it gets bad. Nobody can help you otherwise. 3 hours ago, covfefe said: Is the full Pet system included? 40k have the original pet system. (Not the growth one.) 1 Link to comment Share on other sites More sharing options...
Mahtox 6 Posted December 27, 2021 Share Posted December 27, 2021 @ TMP4 I'm impressed how you keep answering to all these stupid questions and self made errors what you have nothing to do with. People would try to do the same with paid serverfiles they would get no answer or a straight block Like Marty's answer rate is like weeks and months and I'm sure he doesn't even answer stupid questions and errors what he had nothing to do with. My only regret is that you could also spend this time making an advanced versions of your files what I was talking about few days earlier. 1 1 Link to comment Share on other sites More sharing options...
Management AZICKO 7351 Posted December 27, 2021 Management Share Posted December 27, 2021 (edited) I can't say it enough, a big thank you to you for everything you have done and what you will do in the future! Edited August 25, 2022 by Metin2 Dev Core X - External 2 Internal 5 Scamming ? Reselling ? metin2.download | metin2.dev | fr.metin2.dev | metin2dev.org | metin2.top | top-metin2.org Link to comment Share on other sites More sharing options...
Arvydas 0 Posted December 27, 2021 Share Posted December 27, 2021 All I want for Christmas is korean language 1 Link to comment Share on other sites More sharing options...
Contributor TMP4 11002 Posted December 27, 2021 Author Contributor Share Posted December 27, 2021 33 minutes ago, Arvydas said: All I want for Christmas is korean language Hi, yeah I would love too, since that is the original language of the game. But the korean server closed in 2012, and while we have the client and even the serverside locale folder leaked, it have so much difference with Gameforge servers and a few missing content, so I cannot do it as complete and swappable like the other locales so it won't happen probably. The real missing language is arabic by the way what gameforge had, but I don't have all of the language files for it. 2 Link to comment Share on other sites More sharing options...
FleShii 0 Posted December 27, 2021 Share Posted December 27, 2021 Hello, i compiling this source under FreeBSD 13 32bit, installed all things. Db core i can compile success, but the game core i got errors compile pvp.cpp compile questevent.cpp compile questlua.cpp compile questlua_affect.cpp In file included from char_manager.cpp:20: In file included from ../../../Extern/include/boost/bind.hpp:22: In file included from ../../../Extern/include/boost/bind/bind.hpp:26compile ques tlua_arena.cpp : In file included from ../../../Extern/include/boost/mem_fn.hpp:22: In file included from ../../../Extern/include/boost/bind/mem_fn.hpp:25: ../../../Extern/include/boost/get_pointer.hpp:25:23: compile questlua_ba.cpp error: redefinition of 'get_pointer' as different kind of symbol template<class T> T * get_pointer(std::auto_ptr<T> const& p)compile questlua_building.cpp ^ ../../../Extern/include/boost/get_pointer.hpp:18:23: note: previous definition is here template<class T> T * get_pointer(T * p)compile questlua_danceevent.cpp ^ ../../../Extern/include/boost/get_pointer.hpp:25:40: error: no member named 'auto_ptr' in namespace 'std' template<class T> T * get_pointer(std::auto_ptr<T> const& p) ~~~~~^ ../../../Extern/include/boost/get_pointer.hpp:25:49: error: 'T' does not refer to a value template<class T> T * get_pointer(std::auto_ptr<T> const& p) ^ ../../../Extern/include/boost/get_pointer.hpp:25:16:compile questlua_dungeon.cpp compile questlua_forked.cpp compile questlua_game.cpp compile questlua_global.cpp note: declared here template<class T> T * get_pointer(std::auto_ptr<T> const& p) ^ ../../../Extern/include/boost/get_pointer.hpp:25compile questlua_guild.cpp :52compile questlua_horse.cpp : error: expected expression template<class T> T * get_pointer(std::auto_ptr<T> const& p) compile questlua_pet.cpp ^ compile questlua_item.cpp ../../../Extern/include/boost/get_pointer.hpp:25:61compile questlua_marriage.cpp :compile questlua_mgmt.cpp error: expected ';' at end of declarationcompile questlua_monarch.cpp template<class T> T * get_pointer(std::auto_ptr<T> const& p) ^ ; ../../../Extern/include/boost/get_pointer.hpp:26:1: error: expected unqualified-idcompile questlua_npc.cpp {compile questlua_oxevent.cpp Compiling with clang, some help please? Link to comment Share on other sites More sharing options...
Contributor TMP4 11002 Posted December 27, 2021 Author Contributor Share Posted December 27, 2021 (edited) 22 minutes ago, FleShii said: Hello, i compiling this source under FreeBSD 13 32bit, installed all things. Db core i can compile success, but the game core i got errors compile pvp.cpp compile questevent.cpp compile questlua.cpp compile questlua_affect.cpp In file included from char_manager.cpp:20: In file included from ../../../Extern/include/boost/bind.hpp:22: In file included from ../../../Extern/include/boost/bind/bind.hpp:26compile ques tlua_arena.cpp : In file included from ../../../Extern/include/boost/mem_fn.hpp:22: In file included from ../../../Extern/include/boost/bind/mem_fn.hpp:25: ../../../Extern/include/boost/get_pointer.hpp:25:23: compile questlua_ba.cpp error: redefinition of 'get_pointer' as different kind of symbol template<class T> T * get_pointer(std::auto_ptr<T> const& p)compile questlua_building.cpp ^ ../../../Extern/include/boost/get_pointer.hpp:18:23: note: previous definition is here template<class T> T * get_pointer(T * p)compile questlua_danceevent.cpp ^ ../../../Extern/include/boost/get_pointer.hpp:25:40: error: no member named 'auto_ptr' in namespace 'std' template<class T> T * get_pointer(std::auto_ptr<T> const& p) ~~~~~^ ../../../Extern/include/boost/get_pointer.hpp:25:49: error: 'T' does not refer to a value template<class T> T * get_pointer(std::auto_ptr<T> const& p) ^ ../../../Extern/include/boost/get_pointer.hpp:25:16:compile questlua_dungeon.cpp compile questlua_forked.cpp compile questlua_game.cpp compile questlua_global.cpp note: declared here template<class T> T * get_pointer(std::auto_ptr<T> const& p) ^ ../../../Extern/include/boost/get_pointer.hpp:25compile questlua_guild.cpp :52compile questlua_horse.cpp : error: expected expression template<class T> T * get_pointer(std::auto_ptr<T> const& p) compile questlua_pet.cpp ^ compile questlua_item.cpp ../../../Extern/include/boost/get_pointer.hpp:25:61compile questlua_marriage.cpp :compile questlua_mgmt.cpp error: expected ';' at end of declarationcompile questlua_monarch.cpp template<class T> T * get_pointer(std::auto_ptr<T> const& p) ^ ; ../../../Extern/include/boost/get_pointer.hpp:26:1: error: expected unqualified-idcompile questlua_npc.cpp {compile questlua_oxevent.cpp Compiling with clang, some help please? There is no Extern/include in my release Did you just download a random one and try? Anyway either install boost-all from pkg, or download 1.72.0 and that should work. (Pkg installs 1.72.0 too) Edited December 27, 2021 by TMP4 Link to comment Share on other sites More sharing options...
Mahtox 6 Posted December 27, 2021 Share Posted December 27, 2021 42 minutes ago, TMP4 said: There is no Extern/include in my release Did you just download a random one and try? Anyway either install boost-all from pkg, or download 1.72.0 and that should work. (Pkg installs 1.72.0 too) Just include boost next to your source as you did with cryptopp so people will not do stupid things like the guy did above Link to comment Share on other sites More sharing options...
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