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avatarjorn

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  1. Oh, well now I know where to look at thanks ?
  2. Is it possible to smoothen mounting/dismounting and make it so the mount stays equipped instead of dropping back to the inventory after dismounting? Where is regular mount war/military handled in the source? Thanks
  3. Do you know how to make this so stacked skill books are not used all in the stack? This is char_item.cpp if (item->GetVnum() == 50300) { dwVnum = item->GetSocket(0); } else { // »ő·Îżî Ľö·ĂĽ­´Â value 0 żˇ ˝şĹł ąřČŁ°ˇ ŔÖŔ¸ąÇ·Î ±×°ÍŔ» »çżë. dwVnum = item->GetValue(0); } if (0 == dwVnum) { ITEM_MANAGER::instance().RemoveItem(item); return false; } if (true == LearnSkillByBook(dwVnum)) { ITEM_MANAGER::instance().RemoveItem(item); int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX); if (distribution_test_server) iReadDelay /= 3; //ÇŃ±ą ş»Ľ·ŔÇ °ćżěżˇ´Â ˝Ă°ŁŔ» 24˝Ă°Ł °íÁ¤ if (LC_IsKorea()) iReadDelay = 86400; SetSkillNextReadTime(dwVnum, get_global_time() + iReadDelay); } }
  4. Are costume switches absent in this source? Cant seem to find them
  5. Noob question: Where can I find list of items that contain something, like apprentice box etc, to edit what they contain. Where is handled giving items on first log into new character. And where are handled drops from monsters? Im super new to metin source so want to understand the structure abit ?
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