Hi guys im have one peoble...
im add a new efect from my new seet weapons but this happens to me:
CODE
Instancebase.cpp
case CItemData::ITEM_TYPE_WEAPON:
__ClearWeaponRefineEffect();
//Agregas Nuevos Efectos
if (pItem->GetSubType() == CItemData::WEAPON_SWORD)
{
DWORD vnum = pItem->GetIndex();
if (vnum == 60299)
{
__AttachEffect(EFFECT_REFINED + EFFECT_SWORD_REFINED_SPECIAL1); //effect 24 sword effect
}
}
InstanceBase.h
EFFECT_BODYARMOR_SPECIAL, // °©¿Ê 4-2-1
EFFECT_BODYARMOR_SPECIAL2, // °©¿Ê 4-2-2
EFFECT_ACCE_SPECIAL,
EFFECT_SWORD_REFINED_SPECIAL1 = 23, // effect new
EFFECT_REFINED_NUM,
playersettingmodule.py
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+23, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/revo_espada_s.mse")
any ideas?
Regards