Astreya2

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  1. Today
  2. I think i dont have to write what i posted on the Thread before - stop spaming. btw still a crap server
  3. Yesterday
  4. Syriza

    open question about c++

    Does a moderator exist on this board? If yes you can start deleting about 99% of the posts from this exygo kid. @Kameyu no, there is a System and it isnt there for fun usually there are rules just because there is no moderator here you cant talk shit. Writing a thank you is pushing the Thread meaningless. And i do think Vegas knows that im thankful since he already helped me so many times, People like exygo and you Can only shit talk Is it Fine now? Even brain retarded kids like you will unterstand for what i have asked, since you couldnt read the Code..
  5. AlCapone

    open Question about maps

    Hi all I duplicate the map spider2 for 3 times. All good teleport okey but I have a problem. For some reason the mobs spawn in diferent position. For example I have: Another think is this: 1º For map duplicate 1 when I teleport to some coordinates of a group of regen, teleports good where the mobs can respawn and be able kill 2º For map duplicate 2 when I teleport to some coordinates of a group of regen, teleports to a bad place where players cant go in 3º Same for map duplicate 3 I think is about the coordinates my settings are this: Duplicate 1 Map: BasePosition 51200 486400 Duplicate 2 Map: BasePosition 614000 5864000 Duplicate 3 Map: BasePosition 716000 6864000 Thanks for your help.
  6. Kameyu

    open question about c++

    Words are kinder than a simple click. That's what he meant.
  7. Exygo

    open question about c++

    First time when I saw the topic the first post was edited to "--"
  8. Hi I have installed shoulder sash system and Vegas Title System.But when I login I get this error.And sash didn't work. 0520 02:52:36552 :: File "game.py", line 1603, in OnUpdate 0520 02:52:36552 :: File "title_system.py", line 983, in OnUpdate 0520 02:52:36552 :: IndexError 0520 02:52:36552 :: : 0520 02:52:36552 :: tuple index out of range 0520 02:52:36552 :: I know the fault is on line 1603 on game.py and line 983 on title_system.py what should I change to fix this I have attached 2 files Plz help game.py title_system.py
  9. HuNterukh

    [KOF-Project 1] Knights Of Fantasy

    Hey, looks good. What game engine is used for the project?
  10. ahhh thank you! indeed it is thousand times better then working on those shitty text files. Would be sick if we can get mob_drop_item & Special_drop_item converter edit: i have a improvement, how About a map_index column at the tables? example: Sword+9 is only dropable in map_index 41
  11. the drop tables takes by default chance on 1/1000 (so to make chance 0.1% just add 1 as number) you can change the scale to make chance on 1/10.000 or 1/100.000 by changing the number in length.h DROP_SCALE_TABLE so you can for example make the drop scale on 10.000 and to make 0.01% chance you need to insert in table 1 as number if you need 0.001% chance , you can change drop scale on 100.000 and then you need to insert in table 1 as number warning max drop scale is 1.000.000 (if you put number > the game automatically reduce it) because ymir using milions as scale to make drop random numbers.
  12. Hey @Ikarus_ thank you for the release Buddy im using it but you cant place in probability Point numbers. e.g.: prob: 1.5 (This is very important :S)
  13. Romanian Spammer has joined the Chat.
  14. Syriza

    open question about c++

    There is a button through which you can thank without writing any meaningless posts, but people like you can not know that.
  15. Exygo has start to rosik XD
  16. Raylee

    open question about c++

    @Syriza Rules §2 Topics (2.5) Questions & Answers specific rules Don't modify your thread (or reply to it) to mark it solved, and not explain the solution to the issue. Please use our tag system and vote good/bad answers so everyone can clearly see what matters! Best regards Raylee
  17. avertuss

    c++ [RLS]RenderTarget

    @h4c0k1 Do you know how can i select warrior men model? Because it's 0 i think, ninja female is 1. When i put 0 i see nothing.
  18. Exygo

    open question about c++

    Stop helping kiddos, they edit first post and leave without saying thanks.
  19. Rubinum has left the chat.
  20. Yeah after looking deeply into the code it was pretty clear. I think the best way to achieve what I want, have every core read (only) a said memory region without refactoring everything is to use db to broadcasts pointer to vector of pointers to game binary instances.
  21. static const std::list<UINT> affectContainer { CInstanceBase::AFFECT_INVISIBILITY , CInstanceBase::AFFECT_POISON, CInstanceBase::AFFECT_FIRE #ifdef ENABLE_WOLFMAN_CHARACTER , CInstanceBase::AFFECT_BLEEDING #endif }; PyObject * IsAffect(PyObject * poSelf, PyObject * poArgs) { int iVID; if (!(PyTuple_GetInteger(poArgs, 0, &iVID))) return Py_BuildException(); int uAffect; if (!(PyTuple_GetInteger(poArgs, 1, &uAffect))) return Py_BuildException(); if (std::find(affectContainer.begin(), affectContainer.end(), (UINT)uAffect) == affectContainer.end()) return Py_BuildValue("b", false); auto pInstance = CPythonCharacterManager::Instance().GetInstancePtr(iVID); return Py_BuildValue("b", pInstance ? pInstance->IsAffect((UINT)uAffect) : false); }
  22. ExeterKOF

    [KOF-Project 1] Knights Of Fantasy

    During work Monster / Opponent - in progress Preview from the version of the game 0.2 The topic will be updated soon!
  23. Hey guys, i want to write a feature but i really dont know howto check if the enemy is poisoned.. i Need it to give the target hp a other Color, i hope you can help me..
  24. And about cache sharing, we could make that but then we need to use method of unconcurrency to make sure the cores access to memory one for time. To make this caching system is useless if done just for this system. it make sense only if you want a big shared cache to use for every game stuff. When ymir coded this game, the cache sharing wasn't a standard method, so they decided to use the socket between cores to send "cache part" to other cores, and to make a different cache for every core. When i say cache i mean a method to store info, so about your last question, yeah the best way is to allocate the cache in the heap because there is enoght memory space.The stack relative to heap can allocate directly when the compiler compile the program but the stack size is very limited, the heap can allocate a lot of memory without problem but the allocation is a dynamic allocation so the performaces during the allocation will be smaller.
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