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asdasd1234

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About asdasd1234

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    Male
  • Country
    Hungary
  • Nationality
    Austrian

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  1. i tried to make triple bonus by your work but it doesnt work.. what did i do wrong? edit: i found the issue in seconds ive posted.. affectTextLine1 > affectTextLine2
  2. hi I just download it and got error: Unable to start cwebbrowser.lib is not valid same issue with 40250 sf from TMP4 im using vs22 i found in the forum.. found no solution or any explanation in older topics
  3. can u please write a simple example? tried to search for it but i just cant..
  4. Hi! There is a thing in quest so if the requirements doesnt fit, the button doesnt even shows up like you have 3 quest on an npc, 2 of them too high lvl so on npc.chat you dont see those.. how can i make a thing like this after a select() ? quest teleportring begin state start begin when 200002.use begin local s = select("map1","map2","orc") if s == 1 then "town" with pc.getrekt_idk "biologist" with pc.sex = true end end end
  5. ill try it soon this just didnt work.. maybe i give it another try
  6. im sorry but there is existing logic for chests.. why dont use that? it can drop multiple items at once, stacks the items. etc etc..
  7. Hi! i would like to command the npc to say the item multiple times if i write say_item_vnum(id) say_item_vnum(id) it just puts the second under the first.. is there a way to put next to it, or somehow put a count number like if it has a count of 2 (or 50 even)
  8. debug was a cool idea, the monster count was crazzzzy .. with a 5sec timer it works perfectly fine thank you for your help
  9. my sh make.sh and sh make.py doesnt work somehow.. im using 40k serverfiles.. any idea why?
  10. Hi! I have a bug with my stonemap dungeon quest code.. i have this code: when kill with d.getf("nv") == 1 begin if pc.get_map_index() >= 4000000 and pc.get_map_index() < 4010000 then if d.count_monster() == 0 then d.notice("You Killed all Monster. You will teleport in 5 Seconds to Stage 2.") timer("get_out_dung_stonea", 5) d.setf("nv", 2) d.clear_regen() d.kill_all() clear_server_timer("leave_trt_fv", d.get_map_index()) end end end i kill all the stones and it doesnt trigger the d.notice() when i spawn one more after ingame that one triggers.. when i spawn one with all the others alive, still not triggers.. what should i use to trigger the kill function?
  11. how do u use the pre_qc? cant find any normal tutorial and it just gives me errors no matter what files im using with
  12. no no i mean i already working on 9 1x1 maps to make dungeon-like stone maps so with ticket you come in kill all the stones and come out.. the only difference is that there is no orc and only 1 forest instead of 2 but i can live with that.. my question is that can i use them? like.. it feels wrong.. these are the maps you would actually pay for haha
  13. Maps are so cool!! Can i use it as metin stone maps?
  14. i have a bug where the path finder crops the last digit from the name any solution?
  15. Hi! When you upgrade a jewelry with gems, the tooltip only shows stats instead of all 3. The stats are given, only the tooltip doesnt shows.. Tried to copy this code and made a 3rd line but that didnt work affectType1, affectValue1 = item.GetAffect(0) affectList1=[0, max(1, affectValue1*10/100), max(2, affectValue1*20/100), max(3, affectValue1*40/100)] affectType2, affectValue2 = item.GetAffect(1) affectList2=[0, max(1, affectValue2*10/100), max(2, affectValue2*20/100), max(3, affectValue2*40/100)] Do you have any solution for this?
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