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Jimmermania

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About Jimmermania

  • Birthday 08/19/1998

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    Greece
  • Nationality
    Greek

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    Jimmermania#7901

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  1. Any idea why this is happening? Its at disconnect for example. I made it like this: [LS;509];%d
  2. I click at the first tab (for example the first shop has id: 300) and nothing happens: [Hidden Content]
  3. Hi community, i have the following problem. When i warp, this button is not hidden. As you can see from the image: Its the arrow next to inventory. Here is my uiinventory.py: [Hidden Content] Can anyone help me ?
  4. This is the fix. item.cpp , search: case ITEM_COSTUME: { DWORD toSetValue = this->GetVnum(); EParts toSetPart = PART_MAX_NUM; if (GetSubType() == COSTUME_BODY) Replace the whole function with this: if (GetSubType() == COSTUME_BODY) { toSetPart = PART_MAIN; if (false == bAdd) { const CItem* pArmor = m_pOwner->GetWear(WEAR_BODY); #if defined(__BL_TRANSMUTATION__) if (pArmor != NULL) { const DWORD dwVnum = pArmor->GetVnum(); const DWORD dwTransmutationVnum = pArmor->GetTransmutationVnum(); toSetValue = dwTransmutationVnum != 0 ? dwTransmutationVnum : dwVnum; } else { toSetValue = m_pOwner->GetOriginalPart(PART_MAIN); } #else toSetValue = (NULL != pArmor) ? pArmor->GetVnum() : m_pOwner->GetOriginalPart(PART_MAIN); #endif } }
  5. Hello community, I have the following bug: As you can see, it shows the Lvl of the item two times. If i go at this part and comment "self.__AppendLimitInformation()" it shows only the second Lv Text. ### Armor ### elif item.ITEM_TYPE_ARMOR == itemType: self.__AppendLimitInformation() defGrade = item.GetValue(1) defBonus = item.GetValue(5)*2 if defGrade > 0: self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_ITEM_DEF_GRADE % (defGrade+defBonus), self.GetChangeTextLineColor(defGrade)) self.__AppendMagicDefenceInfo() self.__AppendAffectInformation() self.__AppendAttributeInformation(attrSlot) if app.BL_TRANSMUTATION_SYSTEM: self.AppendChangeLookInformation(window_type, slotIndex) self.AppendWearableInformation() if itemSubType in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR): self.__AppendAccessoryMetinSlotInfo(metinSlot, constInfo.GET_ACCESSORY_MATERIAL_VNUM(itemVnum, itemSubType)) else: self.__AppendMetinSlotInfo(metinSlot) Any ideas? Fixed. The problem exist at @ martysama0134 uitooltip. Search: elif item.ITEM_TYPE_DS == itemType: self.AppendTextLine(self.__DragonSoulInfoString(itemVnum)) self.__AppendAttributeInformation(attrSlot) else: self.__AppendLimitInformation() Replace the whole function with this: elif item.ITEM_TYPE_DS == itemType: self.AppendTextLine(self.__DragonSoulInfoString(itemVnum)) self.__AppendAttributeInformation(attrSlot)
  6. Hi guys, I have the following bug: [Hidden Content] When i click hide it hides the costume, but when i unequip it, it doesnt remove the costume. I already sent to @ Owsap , because i have bought his HIDE SYSTEM but i didnt get any answer. Thanks in advance.
  7. Hi guys, i have this bug: [Hidden Content] The problem is that it doesnt open the chat window if something is written. I have to click ENTER and then it shows. The same happens if i click disconnect or change character, i have to click ENTER to see 3-2-1 and log out. Any ideas?
  8. Hi, im trying to install this part at def OnUpdate(self): if app.ENABLE_SORT_INVEN and self.tooltipInfo: for i in xrange(len(self.tooltipInfo)): if self.yenilebutton.IsIn(): self.tooltipInfo[i].Show() else: self.tooltipInfo[i].Hide() but def OnUpdate(self): missing from my uiinventory. Whats the right code? Thanks in advance.
  9. No it doesnt work. Which port should be there? auth or ch1 ?
  10. Hi, i changed the details but it keeps loading. Which port this script uses? i use martysama files.
  11. I tested it, and no player does not gain the stat points.
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