Premium Jawwad 3542 Posted May 8, 2020 Premium Share Posted May 8, 2020 @martysama0134 do you know how I could fix this? 1 Link to comment Share on other sites More sharing options...
Premium Sandworks 123 Posted May 8, 2020 Premium Share Posted May 8, 2020 (edited) 8 hours ago, martysama0134 said: V31 out! Removed useless File Dialog options Removed useless Toolbar options and added Redo New config options: RENDER_CURSOR_COLOR_{R|G|B} OBJECT_HEIGHT_MAX OBJECT_HEIGHT_SLIDER_MAX ATTR_SLIDER_REMOVAL You are a savior, this is great! There is one more thing I forgot to mention above, regarding the Terrain tab. It is not a bug but it would also be really lovely to have. We all know how the rotation axis on the Object tab works, right? 1234567 + scrollwheel to slide it (btw the 6th is not working as it is supposed to, same step as the 5th) Let me do an example: 1) Press 1 or 2 to change the shape of the brush 2) Press 3, 4, 5, 6 or 7 to change the type of the brush3) Press & hold 1 or 2 and scroll the wheel to slide the scale & strength sliders - this is the most crucial one This functionality has already been implemented for the water brush. When holding 4 or 5 and scrolling the wheel, its height changes. It also seems that the texture listBox is refreshing while doing that. Once again, thank you for all that you do, marty! It might seem that it is just a few details but when you think about it a bit, it is plenty of hours of work wasted on handling an unfinished UI. SpoilerSpoilerSpoilerSpoiler Edited September 4, 2022 by Metin2 Dev Core X - External 2 Internal 1 Link to comment Share on other sites More sharing options...
Honorable Member martysama0134 7178 Posted May 8, 2020 Author Honorable Member Share Posted May 8, 2020 3 hours ago, Jawwad said: do you know how I could fix this? It's already fixed in v30. 2 Check out my GitHub Link to comment Share on other sites More sharing options...
Premium Jawwad 3542 Posted May 8, 2020 Premium Share Posted May 8, 2020 (edited) 1 hour ago, martysama0134 said: It's already fixed in v30. Love you man I think I found a "bug" . https://metin2.download/picture/NgRjoQiAv8NCJe9lHNblcLEFjFXWa3fr/.gif PS: I saw this I don't know sure if it's a bug.. Spoiler Edited September 11, 2022 by Metin2 Dev Core X - External 2 Internal 1 1 Link to comment Share on other sites More sharing options...
Honorable Member martysama0134 7178 Posted May 8, 2020 Author Honorable Member Share Posted May 8, 2020 (edited) 2 minutes ago, Jawwad said: Love you man I think I found a "bug" . https://metin2.download/picture/NgRjoQiAv8NCJe9lHNblcLEFjFXWa3fr/.gif PS: I saw this I don't know sure if it's a bug.. Even hairs have skeletons moved by the animation, but they are considered just like mere static objects when added via object attachment. It may require a proper fix, but I don't want to touch that part of code in anytime soon. tl;dr Spoiler Edited September 11, 2022 by Metin2 Dev Core X - External 2 Internal 1 Check out my GitHub Link to comment Share on other sites More sharing options...
Forum Moderator Gurgarath 2514 Posted May 8, 2020 Forum Moderator Share Posted May 8, 2020 I don't know if it's intentional or not but I think the slider behaves in a weird way (a bit like old config.exe sliders). Once you start to slide it with the mouse, it will always go from a number directly to another, and those are not "round" numbers as you could expect them to be. Which is kind of frustrating because you are (unless I missed a feature) forced to use the mouse wheel or the arrows to increase / decrease by 0.010 until you find the perfect height. For example with Height base : It will always follow this pattern 0.320, 0.950, 1.580, 2.210 and so on. I think it would be easier to advance the slider in increments of 0.500 and to be able to decrease / increase by 0.100 by using shift + left/right arrows. Keep up the good work! 1 Gurgarath coming soon Link to comment Share on other sites More sharing options...
Premium Sandworks 123 Posted May 8, 2020 Premium Share Posted May 8, 2020 (edited) 3 hours ago, Gurgarath said: I don't know if it's intentional or not but I think the slider behaves in a weird way (a bit like old config.exe sliders). Once you start to slide it with the mouse, it will always go from a number directly to another, and those are not "round" numbers as you could expect them to be. Which is kind of frustrating because you are (unless I missed a feature) forced to use the mouse wheel or the arrows to increase / decrease by 0.010 until you find the perfect height. For example with Height base : It will always follow this pattern 0.320, 0.950, 1.580, 2.210 and so on. I think it would be easier to advance the slider in increments of 0.500 and to be able to decrease / increase by 0.100 by using shift + left/right arrows. Keep up the good work! Just hold 4 or 5 ($ or %) and scroll the mousewheel, man. It makes no sense to move your cursor outside of the canvas while holding an object. I got what you mean but there's no more efficient way. The keys do the exact same thing that you wrote above except the fact the values are 1.0 & 0.050. Edited May 8, 2020 by Sandworks 1 Link to comment Share on other sites More sharing options...
Forum Moderator Gurgarath 2514 Posted May 8, 2020 Forum Moderator Share Posted May 8, 2020 35 minutes ago, Sandworks said: Just hold 4 or 5 ($ or %) and scroll the mousewheel, man. It makes no sense to move your cursor outside of the canvas while holding an object. I got what you mean but there's no more efficient way. The keys do the exact same thing that you wrote above except the fact the values are 1.0 & 0.050. Here is the feature I missed, thanks Gurgarath coming soon Link to comment Share on other sites More sharing options...
yoloo 4 Posted May 9, 2020 Share Posted May 9, 2020 Hello, There are a few problems for some versions. When you delete several placed objects, when you add more afterwards, they are invisible. Obliged to restart the software to see these objects again. Sorry for my english level, I use google translation. 2 Link to comment Share on other sites More sharing options...
Honorable Member martysama0134 7178 Posted May 9, 2020 Author Honorable Member Share Posted May 9, 2020 V32 out! This is just a minor update. I simply disabled the DPI-awareness, so the app won't scale weirdly if you set your windows's scaling (over 150% kinda) at all. Don't forget that, if you get crashes/asserts, you'll get a logs/{name}.dmp file. You can upload it and send it to me for debugging. 6 Check out my GitHub Link to comment Share on other sites More sharing options...
yoloo 4 Posted May 10, 2020 Share Posted May 10, 2020 Hello, I had a .dmp file today which I uploaded to mega : This is the hidden content, please Sign In or Sign Up Link to comment Share on other sites More sharing options...
Honorable Member martysama0134 7178 Posted May 11, 2020 Author Honorable Member Share Posted May 11, 2020 (edited) 9 hours ago, yoloo said: Hello, I had a .dmp file today which I uploaded to mega : This is the hidden content, please Sign In or Sign Up What have you done precisely? Moved around the map then got randomly crashed? Did it happen again? As far as I understood, when you were moving around, the editor was calculating the heights of every object hit by the "raycast" (CCullingManager->SpherePack), but one of them was a broken instance. Spoiler Edited September 4, 2022 by Metin2 Dev Core X - External 2 Internal Check out my GitHub Link to comment Share on other sites More sharing options...
yoloo 4 Posted May 11, 2020 Share Posted May 11, 2020 Hello, I just walk through the 1 shinsoo map, it didn't happen again. Link to comment Share on other sites More sharing options...
Honorable Member Tatsumaru 5259 Posted May 11, 2020 Honorable Member Share Posted May 11, 2020 (edited) You could add the option to enable or disable the cloud effect. Lens flare is also broken. There is a solution to this problem in the game somewhere, but it is still in this program. Edited August 25, 2022 by Metin2 Dev Core X - External 2 Internal 1 Link to comment Share on other sites More sharing options...
Honorable Member martysama0134 7178 Posted May 11, 2020 Author Honorable Member Share Posted May 11, 2020 (edited) 24 minutes ago, Tatsumaru said: You could add the option to enable or disable the cloud effect. Lens flare is also broken. There is a solution to this problem in the game somewhere, but it is still in this program. I never used that fix. I think I'll add "3840.0f, 2400.0f" via config, and hardcode the g_afColors change directly. I will also consider the Cloud effect one by default. Edited August 25, 2022 by Metin2 Dev Core X - External 2 Internal Check out my GitHub Link to comment Share on other sites More sharing options...
Honorable Member martysama0134 7178 Posted May 15, 2020 Author Honorable Member Share Posted May 15, 2020 (edited) V33 out! Fixed crash if TimeEventAlpha is empty inside the .mse Fixed lens flare Enabled win10 style (it looks stable) Spoiler Edited September 4, 2022 by Metin2 Dev Core X - External 2 Internal 8 Check out my GitHub Link to comment Share on other sites More sharing options...
Honorable Member martysama0134 7178 Posted May 15, 2020 Author Honorable Member Share Posted May 15, 2020 V34 out! This can be considered a minor update. I compiled the project with /c++latest and other optimized flags. 1 7 Check out my GitHub Link to comment Share on other sites More sharing options...
yoloo 4 Posted May 17, 2020 Share Posted May 17, 2020 Hello, I had a crash again, this time trying to generate a large map : This is the hidden content, please Sign In or Sign Up Merci Link to comment Share on other sites More sharing options...
Honorable Member .plechito' 7721 Posted May 18, 2020 Honorable Member Share Posted May 18, 2020 (edited) This is the hidden content, please Sign In or Sign Up It usually happens when i switch between Model and Effect panels or when I save .mse files. Also, could you change back editing collision scale by scrolling? It was changing by one before, now its by 13 Edited August 25, 2022 by Metin2 Dev Core X - External 2 Internal 1 Link to comment Share on other sites More sharing options...
joseanse 1 Posted May 22, 2020 Share Posted May 22, 2020 (edited) Hey How are u? First of all thx for your works and reading me!. (Im so sorry about my english, i know im bad with u.u) I tryed to use your World Editor V34, but it throws a exception. Seems like i need "python27.dll". So, i tryed searching the file in google, i put the downloaded file, inside the directory, but the V34.exe still giveing me exception. Now it say: "The application couldnt start (0x000007b) ". Edit1: I ve got installed python27. If some1 could help me will be great. Thx Edited May 22, 2020 by joseanse Link to comment Share on other sites More sharing options...
Forum Moderator Raylee 656 Posted May 22, 2020 Forum Moderator Share Posted May 22, 2020 1 hour ago, joseanse said: Hey How are u? First of all thx for your works and reading me!. (Im so sorry about my english, i know im bad with u.u) I tryed to use your World Editor V34, but it throws a exception. Seems like i need "python27.dll". So, i tryed searching the file in google, i put the downloaded file, inside the directory, but the V34.exe still giveing me exception. Now it say: "The application couldnt start (0x000007b) ". Edit1: I ve got installed python27. If some1 could help me will be great. Thx Try this out. (It should work) Best regards Raylee Link to comment Share on other sites More sharing options...
Management Karbust 4884 Posted May 22, 2020 Management Share Posted May 22, 2020 1 hour ago, joseanse said: Hey How are u? First of all thx for your works and reading me!. (Im so sorry about my english, i know im bad with u.u) I tryed to use your World Editor V34, but it throws a exception. Seems like i need "python27.dll". So, i tryed searching the file in google, i put the downloaded file, inside the directory, but the V34.exe still giveing me exception. Now it say: "The application couldnt start (0x000007b) ". Edit1: I ve got installed python27. If some1 could help me will be great. Thx Go to your client or any other metin2 client and use that dll... Link to comment Share on other sites More sharing options...
joseanse 1 Posted May 22, 2020 Share Posted May 22, 2020 Oh it was!!, had to do both things. The first time i installed it, i did something wrong. I dont know what happend :V. Also had yo use python27.dll of the client. Thank you very much !!!! Link to comment Share on other sites More sharing options...
blanco 181 Posted May 26, 2020 Share Posted May 26, 2020 This is the hidden content, please Sign In or Sign Up whenever I try to save serverattr of any map it crashes Link to comment Share on other sites More sharing options...
yoloo 4 Posted May 27, 2020 Share Posted May 27, 2020 (edited) Hello, Again when i'm trying to generate a large map : This is the hidden content, please Sign In or Sign Up Edited May 27, 2020 by yoloo 1 Link to comment Share on other sites More sharing options...
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