Jump to content

Karbust

Management
  • Posts

    1160
  • Joined

  • Days Won

    10
  • Feedback

    100%

Karbust last won the day on August 16 2022

Karbust had the most liked content!

About Karbust

  • Birthday January 23

Informations

  • Gender
    Male
  • Country
    Portugal
  • Nationality
    Portuguese

Development

Social Networks

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Karbust's Achievements

Grand Master

Grand Master (14/16)

  • Problem Solver Rare
  • Reacting Well
  • Dedicated
  • Very Popular Rare
  • Posting Machine Rare

Recent Badges

4.6k

Reputation

  1. Every time you jump into a new code base it is always confusing, either you are proficient in the language or framework, or not. It takes time to adjust yourself to the new code, to know how it works and where is the most important parts are. Most of the most experienced devs in the metin2 scene have been around it for years, and the source only leaked in 2014.
  2. I have no problem with all you are saying because those are all valid points, except about the unpack part, code wise it can be obfuscated, by that order of ideas then C# apps also have their code always visible, that is a useless point to make. The patcher compressed with electron-builder on the normal compression mode occupies around 94MB to 98MB. Also, when needed I can write a node C++ package, had to do it for something to access the Windows API in more than one occasion. I use electron because I can use whatever I want to do the frontend, and electron is also extremely popular, I could be using MAUI, Avalonia, Qt, Tauri, and many others, but from all of them, only Electron and Tauri are well supported and can use web frontend technologies to develop the UI, for me that is a great and a trade I'm willing to make in memory usage. There is also Electron.NET, that uses Electron behind the scenes with a C# backend instead of Node.js but isn't very popular. And, like I already said, I'm not willing to learn Rust to use Tauri. I'm a web developer and I'm not locked to JavaScript/TypeScript, in fact on the backend I use ASP.NET C#, with React frontends. (Another thing, I hate Python, so not even dead I would even think of using it for anything other than the metin2 GUI.) And, to finalize, please contribute something useful to the community, 3 out of your 6 posts are complaining about Electron, pick a tool and do a patcher for the community, or share something else. It's because of minds like that that the metin2 scene doesn't evolve, always using the same thing for everything.
  3. And what is the problem of having a patcher made in electron? It is still good for a metin2 patcher, my services are even based on it. Also, is this a lot of memory? Could be lower using something like Tauri or even full C# or C++, but it is actually not that bad.
  4. I made it in electron for 2 reasons, I wanted to learn how to use for a long time, and because I could use React to do it, like a website. I agree electron uses a lot of memory and the bundle size is big, because it bundles the entire chromium browser. I have seen an alternative that uses the system browser API instead of bundling an entire browser, however, it is made in Rust, it is Tauri, I'm not interested in learning it. You are more than welcome to explore it, if you already know Rust then it should be pretty straightforward. It is easy to maintain a electron application because you can have it use the same code base as the main website (if that is something the developer wants to do), just needs to add some abstraction layers to determine what API to use, if the electron, or the browser, other than that, it just works. And by the way, Adobe software is written in C++ (Qt), as far as I know. MS Teams used to use Electron but changed to WebView2: [Hidden Content] But yeah, many companies use Electron for their applications because if makes deploying a product fast and easy.
  5. Hello everyone, Most of you already know me, and for those who don't, I have been a member of metin2.dev since 2014, in the metin2 scene since 2012, so definitely not one of the oldest on the scene. Started playing metin2 on a Portuguese private server (#EliteMT2) and because I liked the game, I started trying to understand how it works, it was the best thing I could have done and paved the ground to where I am today as a programmer and a degree in Computer Engineering. Most of my experience has been in programming, mostly web development (JavaScript, TypeScript, Node.js, .NET C#), but I dable in multiple areas, including Network Administrator at my current job. Managing a community as big as this one will be a challenge that I'm willing to take so that it can keep running smoothly. In the beginning I will be getting familiar with how it is already working and then start comming up with ideas to improve the community. Hope you receive me well and, if you have any issues, questions, ideas (all ideas are welcome), get in contact with me through discord (preferably) or a DM on the forum.
  6. On debug you have to update CORS, that's not needed when you build it. Add a console.log above the following line: [Hidden Content] Also add the variable name on line (between the parentisis) [Hidden Content] to be able to see what the error is. After you do this, the error will be shown on the Chromium DevTools that the patcher opens on debug.
  7. Those instructions are on the README and on the first post, edit the file config.ts with your variables and then run yarn run electron-pack to create the exe. The script to generate fhe files.json for the webserver is also on the first post and the README.
  8. What do you mean by "network Connection"? o.O
  9. You need to set the working directory to the folder where the client files are, by default the process ran by the debugger uses some VS folder as the work directory.
  10. The only way to disable Windows SmartScreen is with a EV Code Signing Certificate, and it’s only available for registered companies and has a strict verification process. Self-signed Code Signing Certificates are only recognized on the machine they were created. The other options is having an IV or OV Code Signing Certificate, but it doesn’t automatically remove the Windows SmartScreen, that only happens with EV, it needs to build reputation, only after that it will disappear. (Neither option is free, and there is a verification process and the certificate will have the name of the Individual or the Organization that was validated through the process. Depending on the country the verification can be lengthy, in Portugal I even had to get myself notarized and sign some documents for Sectigo on the notary.) On my patcher services I offer an addon for Code Signing, and I also sign my own client and other tools I may share with others on my services.
  11. I no longer compile those libs manually, I install them through vcpkg: ijg-libjpeg:x86-windows-static, version 9e#1 Plus, on my last post in this topic I said what worked for me when I compiled the libs.
  12. You could try following this tutorial made by @ Shogun [Hidden Content]
  13. Update Today I added ID, name and description to the skills. I've also added search and filters to the skills' tab (doesn't work on affects, only skills). Not all of them have ID/names/descriptions because the tab has Affects and Skills, and the name for the affects is set on the python side. I'll try to add them (manually) in the future. [Hidden Content]
  14. Update Today, at the request of @MachuP1chu, I added the skills icons to the website. [Hidden Content] In the future I intend on adding the skills' names, but for now, that's what I've done.
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.