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WorldEditor ReMIX


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Marty, what are requirments for yours world editor?

Do I need some c++ packages or which version of .net framework?

I have windows 7 64 bits (tried also in various compatibility mode) and run as administrator etc.

I have white terrain when I want to make attr regions on my map (every map) I also have crashes of WE sometimes, but it's not that annoying like ATTR..

At compiled clean and much buggy WE I don't have this problem, I can see textures and make attr but I hate moving in old WE, also many other things doesnt work comparing to yours nice version :( 

On 15.07.2015 at 9:33 PM, martysama0134 said:

Pa5jHPf.png

 

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59 minutes ago, martysama0134 said:

You have to load the metin2_map_a1 (example) from the same folder the WorldEditor.exe is.

 

3 hours ago, KnighT said:

You dont have to load Ymir Work folder.. you have to load the map folder.

The map folder goes in to the Ymir Work folder. If you dont understand reply.

 

 

Thanks guys, I found it, now it works. I have one more problem now, when I create a map, or load, if it's a lil bit big, we doesn't shows all to me, only a part, and I can't move with the sura char, not even using WASD, neither the arrows. Why?

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21 minutes ago, Sonitex said:

Try using your mouse right button. Hold it down and move. It is much easier than using your keyboard..

And yeah, maps bigger than 2x2 cannot be fully seen, that is just how it works.

If I hold down my right button on mouse, I can only move around the sura char, I can't move the sura char around the map. Nevermind, for me it works on the middle button (the wheel), that was a little fk'd up.

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I've a problem with the world editor. I fully unpacked my client and put it together with the worldeditor files in a folder named "ymir work" exactly in D:\, but when I create a new map everthing is blank and show nothing to edit only a grey background. And if I try to load for example "map_a1" then it shows me not correctly. Whats the problem? Please help! And forgive me my horrible english :P

So far,

- alg0r!thm

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On 7/7/2015 at 2:14 AM, saado said:

Some objects are flying all over the place, even when corrected and saved, I load the map again and they're still with the wrong height.

MXvPOpe.png

Anyone knows why?

I saw that no one answered this so I have done some tests and apparently if you put a new object with the height more than 0.0 you can´t change it after.

If you put a object with height 0,950 (for example) you will not be able to change that.

If you want to do not have that error you have to put every new object with 0,0 or less.

 

On 5/9/2016 at 1:21 PM, alg0r!thm said:

I've a problem with the world editor. I fully unpacked my client and put it together with the worldeditor files in a folder named "ymir work" exactly in D:\, but when I create a new map everthing is blank and show nothing to edit only a grey background. And if I try to load for example "map_a1" then it shows me not correctly. Whats the problem? Please help! And forgive me my horrible english :P

That´s because you didn´t put all the folders correctly  in D:/ Ymir Work or just because you didn´t but correctly the route.

Remember that you only have to put the last folder of every folder like TerrainMap , TextureSet..

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On 24/3/2018 at 1:07 AM, Krusty said:

This is the hidden content, please

Try this way in case of higher resolutions and menus overflowing.

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43 minutes ago, elizwash said:

Hi, there's no buttons in the animation Scripting section.

*Windows 10 Pro operating system I'd appreciate it if you could help me.

https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif

This is the hidden content, please

Try to decrease the dpi to 100% from the computer panel, and if not resolved, use the manifest as well.

Note: I use win10 and it works all fine :ph34r:

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