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WorldEditor ReMIX


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  • Honorable Member

@Raicon

You have a Property folder with property IDs already used twice or maybe thrice. (clean it; you can have only one of them)

1105 16:35:02536 :: Property already registered, replace property/b/02.m2m/ob-11-05-bonetomb_04.prb to property/b/02.°¨¿°&ÇØ°ñž/ob-11-05-bonetomb_04.prb
The other errors like these tell you that such files are missing:

1105 16:35:08685 :: SYSERR: CANNOT_FIND_PACK_FILE [d:/ymir work/environment/masser_full.dds]
1105 16:35:08686 :: CResource::Load file not exist d:ymir workenvironmentmasser_full.dds
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@martysama0134 - really great version of World Editor - congratz :)

 

One thing: I still have textures bug - even it's marked as fixed in TODO...

 

Prove:

wzEu8.png

 

 

 

EDIT: sorry my fault :)

 

// # L-Shift+0        Set Max Showable texture to 255 (fix note 12)

Edited by Metin2 Dev
Core X - External 2 Internal
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  • Honorable Member

@martysama0134 - really great version of World Editor - congratz :)

 

One thing: I still have textures bug - even it's marked as fixed in TODO...

 

Prove:

wzEu8.png

It depends:
  • If you're using >= 8 textures per area, you should press LShift+0.
  • You should also have "d:ymir workspecial" folder, otherwise you could get a similar error.
Edited by Metin2 Dev
Core X - External 2 Internal
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Thank you a lot :)

 

There are some suggestions for you, which you may want to implement in future releases:

 

NO_GOTO_AFTER_UNDO - with this enabled, you will stay at same position when undoing something

ENABLE_UNDO_ATTR - make it possible to undo attr changes (for example painting No-PVP)

NO_CTRL_ROTATE - disables the need of CTRL to rotate after changes in attr tab

AUTO_CAPTURE_INSERT - automatically changes view like with 'T' pressed when pressing 'INSERT' (ymir cache fix)

AUTO_TEXTURE_FIX - when WorldEditor is loaded, apply 256 textures fix automatically (possible to disable with LShift+8)

START_LOC_BASEPOSITION - when map is loaded, automatically jumps at BasePosition (X, Y)

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  • 2 weeks later...
  • 4 weeks later...

 

 

?

 

EmBch.png

Edit: Solved.

 

Edit2:

Why?

AaAuf.png

 

gdajf.png

 

dDAUb.png

 

Kann bitte jemand mal für denn Typen hier das mal übersetzten:

Du kannst keinen anderen Laufwerk als Laufwerk D nehmen egal was die Leute da sagen.

Alle Texturen, Objekte usw passieren darauf, solltet endlich mal in eure gehirne rein gehen.

Die von Ymir haben nicht ohne grund alles auf Laufwerk D verschoben.

 

Tu einfach folgendes oder lass es komplett wenn du nicht mal hier selber "Erforschen kannst"

  • Du nimmst denn WorldEditor von Inya (Alles ausser die exe) und schiebst es in Laufwerk D unter (ymir work) neuen ordner erstellen
  • Du ladest dir hier das von Marty und schiebst es ebenfalls in Laufwerk D /ymir work/......

Sobald du das alles so hast, hast du keine probleme mehr.

 

PS:

I can help you per TeamViewer, but only today. If you want then pls add me Skype under (cryprime)

if not, your problem.

Edited by Metin2 Dev
Core X - External 2 Internal
  • Love 1
Spoiler

Ymir Entertainment was founded in 1999 in Seoul, Korea and 
is currently headed by Byoung Gwan Kim as CEO. The company 
started developing its first 2D online game Metin the same 
year it was founded. The game was commercially launched in 
Korea a year later and received a prize from the Korean 
                    Ministry of Information and Communication in December of the 
                    same year. Following the success of their flagship game Ymir 
                    Entertainment immediately started work on the game’s sequel 
                    Metin 2, which went into Closed Beta in Korea in May 2004. 
                    The game was officially launched in Korea and China in March 
                    2005 before being launched in Asia, Europe and North America 
                    in the years that followed. In January 2011 all of the company’s 
                    shares were bought by Webzen Inc., a Korean game giant known for 
                    their popular MMORPG, MU Online. The company was also awarded 
                    Gameforge’s Global Best Partner of the Year in 2011.
                    
                    Source: https://mmos.com/publishers/ymir-entertainment
                    
                    Thank you ymir 🙂 ❤️ and F*** you Gameforge, 2011 you ruined it.

 

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  • Former Staff

 

Kann bitte jemand mal für denn Typen hier das mal übersetzten:

Du kannst keinen anderen Laufwerk als Laufwerk D nehmen egal was die Leute da sagen.

Alle Texturen, Objekte usw passieren darauf, solltet endlich mal in eure gehirne rein gehen.

Die von Ymir haben nicht ohne grund alles auf Laufwerk D verschoben.

 

Tu einfach folgendes oder lass es komplett wenn du nicht mal hier selber "Erforschen kannst"

  • Du nimmst denn WorldEditor von Inya (Alles ausser die exe) und schiebst es in Laufwerk D unter (ymir work) neuen ordner erstellen
  • Du ladest dir hier das von Marty und schiebst es ebenfalls in Laufwerk D /ymir work/......

Sobald du das alles so hast, hast du keine probleme mehr.

 

PS:

I can help you per TeamViewer, but only today. If you want then pls add me Skype under (cryprime)

if not, your problem.

What?

Do I need D: partition?

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  • Honorable Member

What?

Do I need D: partition?

It depends:

The WE is able to read the packIndex file & co.

If you don't have a d: partition, you can always mount a random folder as d: doing via cmd: (till shutdown)

subst "d:" "c:mt2stuff"
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  • 3 weeks later...
  • 2 weeks later...
  • 2 weeks later...

Hi,

 

It would be nice if we could mark objects to not have a shadow calculated for them (thinking about the "wom grass" here mostly)

 

There's actually a "shadowflag" in the prb / prt files but it doesn't seem to work.

 

Juan sorry das ich auf Deutsch schreibe, aber auf English wirst du es sehr schlecht verstehen.

Da gibt es Tatsächlich 2 Varianten dies zu einstellen.

 

1. Mann erstellt eine neue Property (Dann aber Schatten weg kreuzen)

2. Bevor du Minimap machst, gehst du in Zone ordner, und benennst das Objekt was du ohne Schatten haben willst

um in oder einfach einen "_" vorem namen. Man geht dann in WE, macht Shadow map usw danach nennt man es wieder

wie vorher, und geht wieder in WE. Dieses mal aber speichern wir nur die map nicht mehr.

 

Variante 1 ist besser bei Häuser etc weil man das Objekt dann ingame auf der Minimap sehen kann. Bei Variante 2 sieht man

es nicht.

 

Deine Idee oder gedanke ist jedoch auch sehr sinnvoll wäre auch dafür.

 

 

 

837df81517.jpg

 

what i need to do, to edit the old maps?

 

You have it 100% Like this one:

 

Ymir work / metin_map_a2 / map_a2

Thats wrong one.

 

Ymir work / map_a2

Thats right.

Edited by Metin2 Dev
Core X - External 2 Internal
  • Love 1
Spoiler

Ymir Entertainment was founded in 1999 in Seoul, Korea and 
is currently headed by Byoung Gwan Kim as CEO. The company 
started developing its first 2D online game Metin the same 
year it was founded. The game was commercially launched in 
Korea a year later and received a prize from the Korean 
                    Ministry of Information and Communication in December of the 
                    same year. Following the success of their flagship game Ymir 
                    Entertainment immediately started work on the game’s sequel 
                    Metin 2, which went into Closed Beta in Korea in May 2004. 
                    The game was officially launched in Korea and China in March 
                    2005 before being launched in Asia, Europe and North America 
                    in the years that followed. In January 2011 all of the company’s 
                    shares were bought by Webzen Inc., a Korean game giant known for 
                    their popular MMORPG, MU Online. The company was also awarded 
                    Gameforge’s Global Best Partner of the Year in 2011.
                    
                    Source: https://mmos.com/publishers/ymir-entertainment
                    
                    Thank you ymir 🙂 ❤️ and F*** you Gameforge, 2011 you ruined it.

 

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Anyone else getting : DevIL.dll is missing from your computer..? Any sugestions?

Every Client have devill.dll

Spoiler

Ymir Entertainment was founded in 1999 in Seoul, Korea and 
is currently headed by Byoung Gwan Kim as CEO. The company 
started developing its first 2D online game Metin the same 
year it was founded. The game was commercially launched in 
Korea a year later and received a prize from the Korean 
                    Ministry of Information and Communication in December of the 
                    same year. Following the success of their flagship game Ymir 
                    Entertainment immediately started work on the game’s sequel 
                    Metin 2, which went into Closed Beta in Korea in May 2004. 
                    The game was officially launched in Korea and China in March 
                    2005 before being launched in Asia, Europe and North America 
                    in the years that followed. In January 2011 all of the company’s 
                    shares were bought by Webzen Inc., a Korean game giant known for 
                    their popular MMORPG, MU Online. The company was also awarded 
                    Gameforge’s Global Best Partner of the Year in 2011.
                    
                    Source: https://mmos.com/publishers/ymir-entertainment
                    
                    Thank you ymir 🙂 ❤️ and F*** you Gameforge, 2011 you ruined it.

 

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  • Honorable Member

399479Sanstitre2.jpg

Crappy antivirus programs usually detect the debug symbols as "possible threat". (they even detected me once a "print hello world" program [only debug target] as a malicious one, but it was from a kinda awful antivirus one)

Since that's the first time that someone reported me such a thing about such program, probably the issue is another.

Searching on the web, it seems like WinZipper (the program you're using) could be also detected as false positive: http://www.shouldiremoveit.com/WinZipper-68598-program.aspx

 

beznazvu.png

123.png

Please help me.

Yes.

1vy0.png

You already have the files in "d:/ymir work" so "that's ok".

You should now check if your zone and property folders are really "ok".

### NEWS ###

In these days i'm working on the "v24" of such program.

This is a little TODO-list of what it will contain:

  • New config options:
    • // the files from d: will be loaded from a local folder called "d"

      ENABLE_D_AS_LOCAL_PATH = 1

    • // the map settings will also export the wind speed

      ENABLE_WIND_SPEED_EXPORT = 1

    • // change the language of your worldeditor in the following: IT EN FR DE ES PT CZ AE KR (and so on)

      APP_LANGUAGE = EN

  • Code refactoring
  • Wolfman motion event implementation
  • Removed boring CTRL requirement (when moving the camera) after clicked the ATTR TAB
  • Other things
Edited by Metin2 Dev
Core X - External 2 Internal
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