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  2. This thread gave me such a nostalgia hit, I think trivia like this is even more interesting than the game itself. Regarding the old client... Im suspecting there should be something like google dorks but in naver? Instead of looking for the binary file itself one could look for other metin specific file names. Although I think it'd have the same success rate as "scanning entire korean ipv4 subnet" lmao. I have a chinese connection active in the metin2 community (and surprisingly there are still like 1-2 small chinese servers that still get active players). But Im afraid he wouldn't know any koreans who happen to have the beta client on their pc. And I think that's the most realistic way of obtaining this client. Either through a YMIR employee or through some 20 year old harddrive from a 40 year old korean guy lmao. It's funny when they say nothing is ever lost on the internet... the biggest lie ever
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  5. Hi, @ Mitachi. Thank you for your work! I noticed your system requires WEAR_COSTUME_MOUNT. Did that come from this Costume Mount System by EnZi? Should we implement it first and then your system? I'm personally starting with TMP4's base files.
  6. [Hidden Content] gur.com/a/uVBaV0u Hi ! i tried decrypt with zonearchiver and epack32 and same problem can someone help me? ty
  7. I updated based on the tutorials here on the forum, to compile clientsource in visual studio 2022 and C++20, the compilation was error-free and the game works well, however, after 15/20h with the client open, if you are running items in switchbot or macro (automatically populate potions id 70020), the client crashes (stops working), allocates memory until it reaches approximately 4GB and ends with the error "Microsoft Visual C++ Runtime Libray - Runtime Error!" No other errors were detected, there are no errors in the syserr or in the compilation, in debug mode there are no warnings either. Anyone who has experienced something similar or has any idea what could be causing this problem, I have already checked by comparing all the files individually with other sources and no discrepancies were found. I thank you for your attention.
  8. Thanks sir! I implemented that with no issue.
  9. There should be no issue implementing that. The changes are related to the networking layer. The package transport should be untouched.
  10. Adapt your qc's sourcecode to support functions within trigger chat strings.
  11. Hello i have a couple of questions regarding LUA scripting for a quest. 1. Can i use the npc.chat."some text" function with a function that returns a string? I tried but it didn't work. Example: ```lua npcVNUM.chat.someFuncReturningString() ``` 2. by using the 'define' keyword can i define an array on the top of the lua script? Because although i tried, when i compile my code, i get error when trying to iterate this array. When Im using the same array as a local variable there it's no problem, it compiles. Thanks for your time.
  12. Your right, i'm gonna add control for it. Update; It's done.
  13. Please upload also the client:D
  14. Hello,Can anyone help me? I had already installed this Python system in the client but I had to remove the root after a backup, now I can't insert it anymore. Can anyone help me? Syserr game.py
  15. It is possible not to receive objects if you do not have their level
  16. Great job @ Tatsumaru . Any skybox for this map? any suggestions?
  17. Hi! When you upgrade a jewelry with gems, the tooltip only shows stats instead of all 3. The stats are given, only the tooltip doesnt shows.. Tried to copy this code and made a 3rd line but that didnt work affectType1, affectValue1 = item.GetAffect(0) affectList1=[0, max(1, affectValue1*10/100), max(2, affectValue1*20/100), max(3, affectValue1*40/100)] affectType2, affectValue2 = item.GetAffect(1) affectList2=[0, max(1, affectValue2*10/100), max(2, affectValue2*20/100), max(3, affectValue2*40/100)] Do you have any solution for this?
  18. Last week
  19. [Hidden Content] Hello, Aura, uitooltip does not appear in the window, what could be the problem? can anyone help?
  20. i think its the bp system not full... me add my server the system and not read killing mobs and etc.. mission not working i add 20 kill monster mission i kill monsters and not working... 0/20 only xD and i kill 2000 xD
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