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How To Fix Sash Resetting Scroll


Galet

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Hello, I saw lot of people having This bug so I decided to create a simple fix in order to help them !

Let's go !

Open uiinventory.py and search :

def DetachMetinFromItem(self, scrollSlotPos, targetSlotPos):
Then replace the whole function by :
    def DetachMetinFromItem(self, scrollSlotPos, targetSlotPos): ## Resetting Sash Stats Fix - Galet - 11/11/2015 - 17h45 - Tribute to the victims of the war
        scrollIndex = player.GetItemIndex(scrollSlotPos)
        targetIndex = player.GetItemIndex(targetSlotPos)
        for i in xrange(player.INVENTORY_PAGE_SIZE*2):
            slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i)
            getItemVNum=player.GetItemIndex
            itemVnum = getItemVNum(slotNumber)
            if 85009 == itemVnum:
                item.SelectItem(targetIndex)
                if item.GetItemSubType() == item.COSTUME_TYPE_ACCE:
                    if self.GetAcceAttribute(targetSlotPos) == 0:
                        return
                    
                    self.questionDialog = uiCommon.QuestionDialog()
                    self.questionDialog.SetText("Would you like to reset your sash shoulder stats?")
                    self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnDetachMetinFromItem))
                    self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
                    self.questionDialog.Open()
                    self.questionDialog.sourcePos = scrollSlotPos
                    self.questionDialog.targetPos = targetSlotPos
                else:
                    return
            else:
                if not player.CanDetach(scrollIndex, targetSlotPos):
                    chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_METIN_INSEPARABLE_ITEM)
                    return
            
                self.questionDialog = uiCommon.QuestionDialog()
                self.questionDialog.SetText(localeInfo.REFINE_DO_YOU_SEPARATE_METIN)
                self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnDetachMetinFromItem))
                self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
                self.questionDialog.Open()
                self.questionDialog.sourcePos = scrollSlotPos
                self.questionDialog.targetPos = targetSlotPos

If you want it on pastebin, here you go : http://pastebin.com/UG4Tvkv6

WARNING : This fix is only for people who have 2 inventory pages, maybe it's working with more but as it is untested I prefer to precise this, even if I'm pretty sure that the fix are completely working with the actual code, regardless on how many pages you got : If you got more than 2 pages, you must replace

(player.INVENTORY_PAGE_SIZE*2)

With

(player.INVENTORY_PAGE_SIZE*NUMBEROFPAGES)

"NUMBEROFPAGES" is simply the number of the inventory pages you got, so 4 for 4, 9 for 9, 2147483647 for 2147483647 :P

 

It is probably not the best way to fix it but should works like a charm !

If you got any problems I can provide you the help needed on Metin2Dev in English and on Skype in English, German, French and Spanish :)

Have a nice day all :)

Edited by galet
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@galet Hello and thanks for this but when I'm trying to do it this syserr happens:

Spoiler

1117 18:18:14232 :: 
networkModule.py(line:201) SetSelectCharacterPhase
system.py(line:130) __pack_import
system.py(line:110) _process_result
introSelect.py(line:30) ?
system.py(line:130) __pack_import
system.py(line:110) _process_result
interfaceModule.py(line:12) ?
system.py(line:130) __pack_import

networkModule.SetSelectCharacterPhase - exceptions.IndentationError:expected an indented block (line 873)

1117 18:18:14233 :: ============================================================================================================
1117 18:18:14233 :: Abort!!!!
 

Can you help me with this please?

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