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About Nazox
- Birthday 12/01/1996
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Male
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Country
Japan
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Spanish
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nazox96#0243
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krone.krone2
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#News: Hello, sorry for late updates, but i'm busy, actually i'm working in new system from guild. #WORKING -Guild Move objects: -Working in list for load building objects (25%). -Change and rotation in new x and y coords for this existings buildings (25%). -Use yang for re edit positions from buildings (25%). -Working on this new functions on c++ / python (25%). -Guild Ranking: -Working on fix the problem from guilds showing the wrong guild in others empires from Guild Ranking (67%). -I'm not good in lua but i'm reworking quest for guild ranking similar to oficial (Send message to search guild, find guild, etc) (15%). -Guild Skill: -Working on new passive skills for guilds, for the moment is 2, Bosses and Stones (When skill is M1 this is auto actived for all members) (1%). -Others: -Group Dungeons (Rankings, functions, etc) (0%). #New2: -Add in post tutorial for Skill guild books.
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We are still waiting for the receipts and the complaint in pdf/photo, not just text as you posted. By the way I think it's stupid to bring in interpool/fbi when the first one to go to jail will be you for using files from an illegally registered game for your own benefit. Don't you realize it's absurd, I have never bought systems from him but we have talked and interacted a few times. And it's obvious that he's busy, he has a lot of clients and he has to have time for each one. The people who say that he can't handle this alone and that he would have to add more people, the question is, why, if he creates the systems with his coding it belongs to him, it's not a line of assemblies like the car factory. It already comes with installation guides, and videos and if it requires labor he takes care of it, since he is the only one who knows his system and not other employees that he might have as mentioned. Then logically it also depends on what base you use, what systems you have implemented and a long etc so it can give a thousand errors, we are talking about a game of 2004, half filtered and with a million problems, where even the officials have bugs that do not repair. Basically I think you are exaggerating everything, but it is a simple opinion (by the way if you think he sends me or something, no, in fact he has deleted me from discord and as I say, I have no deal with him we have only talked a few times). Last and not least, even martysama has also had saturation and problems with some customers but has always fulfilled, that has failed to respond either by delay or problems, does not make him a scammer, as the scam is to pay for a product and not receive it, if you have received the product and decide to install it and you have problems, logically he has to respond, but the service has already fulfilled it, since the product is the system plus his guide and he is there for doubts or problems but saying it somehow 《less pressure-load》 since you have not requested his labor, so others will have priority . Cheer up @ Ay ay ay
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Visual studio compile in Debug Mode.
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I don't sell nothing lol, because people don't read ?. But You're right, I'm a re seller, please donate me likes for wanting to share it for free I need feedback (for any case, is joke, maybe someone think im reseller xD). How I say before, I'm not reselling nothing and I'm waiting a mods tell me if I can work again in this or not, I don't buy sell nothing , I only working in this systems because I don't see seller, and I like this systems this is all.
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Hi!!! thanks for your message!!! first of all I'm sorry, I didn't know they were sold, I just mentioned it at the beginning, I haven't seen anyone selling it and I'm getting it from various sources I've found, obviously, if I knew it had a seller I wouldn't have posted it, as you know I don't know what people filter things and what not, so I'm not aware, at no time if you read at the beginning, I have given myself the credit to say that it's mine, or that I have made the code, I simply mentioned as I said that I have been taking it from several bases and as it is a system that I like I wanted to contribute here, about the updates is to indicate how is the process of getting these systems and fix incomplete or failed things, so when I share it you know how it is, not that you see some bug or problem, so I also mentioned that if there are people who know about the subject and want to help I would do it. I don't want any credit or even gain anything with this and I'm not interested, the idea of the update is that when I have 100% there is not much left to publish it, but I repeat, I was not aware of this being sold, because I'm not a fan of leaking things, so I think you have skated a little bit calling me a rat and more if you don't know me. 2 all people are rats, we are all in favour of using a filtered base, anyway, I ask the mods, if this is the case, apologise to the seller and close the topic as it is not my intention to spoil your sales. Anyway, I attach a bit of the main post, where I already answer this, and sorry for my English, and I repeat, if any mod sees this and it is so, close the post and I am sorry. I intend to share the guild systems that I have not managed to see or that nobody sells (which is probably because I have not searched well) Sometimes I enjoy tinkering and experimenting on my own, sometimes I see a system and try to do it my way, sometimes I do as ‘Mali’ says I take out the reversed system and test it thoroughly Thanks for letting me know that there is a seller with these systems, I will still leave the first 3 contributions because the guild level seems silly to me to sell it and the gui is public. Regards PD: Sorry my english PD2: Summary: It's a system that I wanted to share free when I finished it, not sell it because I haven't seen it anywhere.
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Fuck this is so sad :v. Mali you who know more about it, do you think that in general the official ones will last longer (EN/ES/PL etc), do you think they still have content or have they already reached a point where they don't care and are going to make as much money as possible?
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#UPDATE -GuildStorage: -Fixed the problem, that the database did not save in window ‘GUILDBANK’ mode. -Removed unnecessary code and fixed other functions. -Fixed Log table (forgot to add a space :v). -Guild Ranking: -Fixed functions in the Guild Ranking system. -Fixed problem, that didn't register the realm in the database, always showed ‘empire ->0’. -Fixed bug, that showed your guild in all windows (related to python + empire issue). -Fixed an issue that didn't allow to accept invitation through this system. //Note: I'm finishing testing the guild store and the other systems well for all kinds of problems, I want to check that it doesn't cause problems with each other, but it's a step forward, I plan to make some extra improvements to the guild store. #WORKING -New donatios for Guild's (100%) (without medal system). -New max level for Guild's (100%). -New Interface for Guild (100%). -Remove Guild Land for inactivity (3 months default) (100%). -Guild Ranking (Guilds available in the whole server) (100%). -Guild bonus. (100%) -Guild Storage Levels (100%). -New Guild Wars (Rounds, points, etc) (99%) (1% Testing). -Fix GuildStorage slots item (99%) (1% Testing). -Command/Quest to delete lands for the inactivity system (85%). -Group Dungeons (Rankings, functions, etc) (0%). #GUILD STORAGE: #GUILD RANKING: #Ignore the bug screen record :V
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There is no link because I'm working on them, correcting, testing and it takes me a lot of time to prepare all the guides, I just comment how the project is going for the moment, and later when I have everything I will try to publish it properly, actually i'm busy and i don't have much time for the moment it's only published: -Increase the level of the guild -The new guild interface -Guild land removal.
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#UPDATE -Fixed a packet issue in guild wars (Kick you from the game after create new guilds/remove). -Removed functions and fixed other functions related to guild wars (Buttons, img, etc). -Added guild stats, (Other coding not the incomplete one), (I'm fixing some visual things but it's functional). -Now you can see all guilds in all empires. -Send a request to join a guild in your empire. -Cancel the guild request. -Top Guild's and rank Guild's. -Guild leaders can decline invitations request. -Detect if you already belong to a guild or are from another empire. -Guild Warehouse quest has been reworked (I'm still working on the slot issue). -You can now expand your inventory to Level 3 (3 Tabs). -Will now ask for materials and yang (guild account) to upgrade the warehouse. -Verify that players have permissions. -Only the Leader can open a storehouse or upgrade it. #WORKING -New Guild Wars (Rounds, points, etc) (99%) (1% Testing). -Command/Quest to delete lands for the inactivity system (85%). -Guild Ranking (Guilds available in the whole server) (99%) (1% Testing). -Guild bonus. (100%) -Group Dungeons (Rankings, functions, etc) (0%). -Guild Storage Levels (100%). -Fix GuildStorage slots item (55%). -Global Guild Systems (65%).
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Yeah! At no time I have said that I have developed it, I have said that I have been taking it from sources and adapting it, because it is one of the few systems that I like, and I have not seen anyone selling it! and as I say it serves me to learn, and in some parts if I have modified the coding and I have changed things, but still I have not said that it is mine or I have created it, anyway as you see in the picture and well you mention, it is unfinished, and I am finishing them, as well as the guild book system I have also created it from 0, logically other devs have already done it, thanks for your comment! Regards #edit: In case you hadn't read the excerpt properly, (I know my English sucks) I am not an expert in c++ or lua, in fact I have started now after several years to take it seriously although I do not have much time to invest, but I have always liked to share what little I know. Sometimes I enjoy tinkering and experimenting on my own, sometimes I see a system and try to do it my way, sometimes I do as ‘Mali’ says I take out the reversed system and test it thoroughly, but it is probably not enough for my knowledge or well
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#UPDATE -Wars section has been corrected, now it shows the points and their ranking. -Wars have been implemented with ; Rounds, points & time. -Implemented in the [TAB] key a bar to see the score in a war. -Added new interface for the new Guild Wars. -Fixed several functions that collided with the war system. -Field Battle, Arena Fighting, Flag Fighting, Destruction Fighting, Time Attack and Shield Fighting. -You can put 3 to 5 rounds, 30 to 100 points and 10 to 60 minutes of PvP between guilds!. #UPDATE -Implemented Guild bonus like Official: -LV 5 = %5+ exp for donate to guild. -LV 10 = Increase capacity for members (Altar of Power). -Lv 15 = Better price for purchase Dragon SP. -Lv 20 = All members don't have pay 3% tax when remove or add gold to guild. -Fix Check box for Autorithy in "Warr/Warrior" in last page. WORKING: #UPDATE -New Guild Wars (Rounds, points, etc) (99%) (1% Testing). -Command/Quest to delete lands for the inactivity system (85%). -Guild Ranking (Guilds available in the whole server) (65%). -Guild bonus. (99%) (1% Test all working well). -Group Dungeons (Rankings, functions, etc) (0%). -Guild Storage Levels (99%) (This working like Alter of Power but i need create quest(1%)). -Fix GuildStorage slots item (55%). #UPDATE
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Nazox changed their profile photo
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#UPDATE -The guild store has been implemented, although I am working on some bugs. -Guild store level has been added (I don't know how it works, so if someone can give me some knowledge better). -Fixed some bugs with texts (I'm working with the Mali shared version). -Updated binary functions, and added a function I didn't use at startup as SLOT_TYPE_GUILDBANK (I'm testing if this fixes the bug). -Added a scrollable bar for logs. #UPDATE: -Fixed unexpected closures and random errors with the guild bank, I still have the problem that it does not save in item as ‘GUILDBANK’ but I have managed that if you do it manually, the items are kept both when closing and opening the bank (which has allowed me to verify that the system works correctly). -Fixed a bug that the yang was not being discounted when building objects (restructured the WithdrawMoney function). Notes/// I have tried adding GuildBank and extending the ‘ or windows = %d’ etc in ClientManagerPlayer.cpp , I am sure that the problem is in the source game, but for the moment my head is not enough. #Problems -I don't quite know how to create a ‘new inventory’ yet, although I am checking other systems, so when you close the warehouse the items disappear, but if you don't close the warehouse you can put them in and take them out and it will be logged successfully. -I don't know about questing either, so I wouldn't know how to quest properly so it's not a simple warehouse that doesn't ‘store’ things properly or doesn't log it properly in the database, so if any questmaster can give me a hand that would be helpful. -As for the rest, I'm still working on the same thing, when I start with something until it doesn't work properly I don't move on to the next one, but I leave you a new image. #WORKING: -New Guild Wars (Rounds, points, etc). (0%) -Command/Quest to delete lands for the inactivity system. (50%) -Guild Ranking (Guilds available in the whole server). (0%) -Guild bonus. (0%) -Group Dungeons (Rankings, functions, etc). (0%) -Guild Storage Levels (0%) (idk how to work this) -Fix GuildStorage slots item (0%)
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Hello, if I remember we'll, the column in mob_proto, is for drop specific items like for missions, like wolf claw, etc, so you can edit in etc.txt but this is very complicated to understand, so you can try using this: if you don't want use this , I recommend you clean etc.txt and you working only in mob_drop_item.txt And you can create normals drops with random % or drop for difference level, or kills drop, and for specific item for missions, you can use the quest 'telling When kill x mobs have x % drop missions object.
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Hello, thanks for your message!! the truth as I mentioned here and in another post of mine, I have started this year to take more seriously the language c++, python, lua, etc because I've had many years and although I've barely had time due to work and laziness, now I have found motivation in this and stop ‘defend myself’ to learn something, so I will surely make many mistakes. When I was referring to ‘Reversed’ I simply dedicated myself to study the code of several servefiles that were passed to me by acquaintances and kept remains of this system and I have simply been re-elaborating it trying to be faithful enough. I don't use programs or other methods like other devs around here, I simply wanted to do this because I never saw these systems in the market and it is one of the few things I consider that the official did well (although late as always), so don't think I'm good, but I'm happy with the achievement I've made. About what you were commenting, it is interesting, in all the files that I have collected, none used something like “ GUILD_DONATE_TYPE_NORMAL ” neither for the medal mode nor for the daily limit, in fact, I run it from tables.h and then pass it through guild. cpp and ClientManager (DB) where with more code (I simplify to save text) run a query and check the tables limit_donate etc, also through the python on the client side, I limit the amount of clicks, which can be done to 3 in this way [...] if donate_count_max == 3: self.CheckCountLimit(). # Block the Buttons if max donations per day reached def CheckCountLimit(self): donate_count_left, donate_count_max = guild.GetGuildDonateCount() if donate_count_left >= 3: self.typeButtonList[0].Down(). self.typeButtonList[1].Down() self.typeButtonList[2].Down() self.state = False For example this is mi tables.h: typedef struct SPacketGuildChangeMemberData { uint32_t guild_id; uint32_t pid; uint32_t offer; uint8_t level; uint8_t grade; #ifdef ENABLE_GUILD_DONATE_ATTENDANCE uint32_t join_date; uint8_t donate_limit; uint32_t last_donation; uint8_t daily_donate_count; uint32_t last_daily_donate; #endif } TPacketGuildChangeMemberData; & typedef struct SPacketDGGuildMember { uint32_t dwPID; uint32_t dwGuild; uint8_t bGrade; uint8_t isGeneral; uint8_t bJob; uint8_t bLevel; uint32_t dwOffer; char szName[CHARACTER_NAME_MAX_LEN + 1]; #ifdef ENABLE_GUILD_DONATE_ATTENDANCE uint32_t dwJoinDate; uint8_t bDonateLimit; uint32_t dwLastDonation; uint8_t bDailyDonateCount; uint32_t dwLastDailyDonate; #endif } TPacketDGGuildMember; What I want to say, that in this version the medal system is not limited, but the donations, as in all versions that have been extracting it, the medals are used as points and not as a donation, but anything I can provide or need tell me, and sorry for my English if I did not understand well, greetings.