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Try to change also resist_poison column in mob_proto - set it to 100
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So as I said above, make shure you put your immune flags in correct order
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jKing started following Polish characters , Hello I need help getitem , edit skill and 5 others
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Hello I need help getitem
jKing replied to duffisk2w's topic in Community Support - Questions & Answers
Show your game.py file. This error typically occurs when you try to get element in square bracket from variable that contains None value, for example: my_list = None print(my_list[0]) # Raises 'NoneType' object has no attribute '__getitem__' error -
I don't really understand your question. If you want to change the skill point from GM command, just type: /setsk SKILL_ID SKILL_POINT For example if you want to make Aura of Sword to P level just type: /setsk 4 40 or other skill point you want
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Check bool CHARACTER::IsImmune(DWORD dwImmuneFlag) in char_resist.cpp Also make shure to put immune_flags in correct order in setImmuneFlag in mob_proto. For example if you have enum: IMMUNE_STUN = (1 << 0), IMMUNE_SLOW = (1 << 1), IMMUNE_FALL = (1 << 2), IMMUNE_CURSE = (1 << 3), IMMUNE_POISON = (1 << 4), IMMUNE_TERROR = (1 << 5), IMMUNE_REFLECT = (1 << 6), then immune_stun should be firsst, next slow etc. It cannot be like IMMUNE_POISON | IMMUNE_CURSE | IMMUNE_TERROR
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check entity_view.cpp
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Renewal Icons Affectshower problem
jKing replied to FuveZeq's topic in Community Support - Questions & Answers
You just missing BLEND_IDX_START in your python script -
Isn't this because you have totally disabled fog?
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Unmount when teleport in map1
jKing replied to banuliciraul123's topic in Community Support - Questions & Answers
To unmount player after teleport you can just simply do something like this in input_login.cpp, Entergame function: if (ch->GetMapIndex() == INDEX) { ch->UnMount(true); } For disable moving item into slot, the method bool CHARACTER::MoveItem in char_item.cpp is what you are looking for -
jKing changed their profile photo
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Put your translations into locale_game.txt (in locale folder) and use it like localeInfo.YOUR_STRING -> use localeInfo inside root scripts (remember about import) If you want text in uiscript (ui_jack_kingdom in your case) use locale_interface.txt, import uiScriptLocale and use it like. uiScriptLocale.YOUR_STRING Example: locale_interface.txt MY_TEXT[TAB]There goes your translation in polish In your script: import uiScriptLocale (...) { "name" : "text_kingdom_01_01", "type" : "text", "x" : 223 / 2 + 22, "y" : 155+18*0, "text_horizontal_align" : "center", "fontname" : "Tahoma:13", "color" : 0xffCECECE, "text" : uiScriptLocale.MY_TEXT, }, (...)
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How to add border to image in client
jKing replied to jKing's topic in Community Support - Questions & Answers
refresh -
How to add border to image in client
jKing posted a topic in Community Support - Questions & Answers
Hi, how to add a border like this (on the python side): to this image: Thanks for help. -
Saving database (levels, etc..)
jKing replied to Avisek's topic in Community Support - Questions & Answers
update global time on server -
SELFONLY Shaman buffs on map
jKing replied to jKing's topic in Community Support - Questions & Answers
Thank you! It works fine, but its a one little problem. When i buff myself on specify map LC_TEXT is showing. Is there a option to showing LC_TEXT only when im trying to buff other player? -
Hello devs, i have one question. I want to set flag "SELFONLY" on shaman skills buffs on specfiy map, is that real to do in source? If yes please give me some tips. Regards.