Fusion.org is Looking for Staff Members
Fusion.org currently looking for STAFF for the following functions:
Game Developer: to help us improve our systems/create new ones and to help us solving in-game bugs;
Trial Game Master (TGM): Game Master in the training phase, however, this does not mean he does not have authority in the game, since he has the same functions and responsibilities as a full GM;
Newtwork Manager (NH): Person who is in charge of all the management of the web page and that the connections are working correctly, solves doubts about the state of the server among others;
Social Manager: We are looking for someone who knows how to use Photoshop and who knows how to do Video Editing for future events;
If you are interested, please send a message to:
Hello, I would like to know how I can solve the problem that the game has with the shine on weapons/armor, since I tried another client and it does not have that problem, but I do not know which file I have to change.
It looks like this exaggeratedly shiny:
And I want it to look something like this, only it has glitter on the parts of the weapon/armor where it has glitter and not on the entire character.
The result I'm looking for would be something like this:
Greetings and thanks in advance!
g 385 387 1 1 0 0 15400s 100 1 2019
`g` means I'm spawning the vnum of a group, not a monster. So in this case I'm calling the vnum of the group associated with the Spider Queen.
`385` `387` are the local spawn coordinates of the group.
`1` `1` are the random values for the local spawn coordinates.
`0` is the Z section, you don't care about that.
the other `0` is the direction, since this is not an NPC, you don't care about this either.
`15400` is the number of seconds in between respawns since server start time. Change it as you like.
`100` is the spawn chance per tick.
`1` is the number of groups to spawn per tick.
and finally, `2019` is the vnum of the monster, or in this case the group, to spawn.