DeadOfLove 113 Posted March 18 Share Posted March 18 (edited) I dont post much, but I appreciate the work you all take to provide contributions so i was motivated to make a small contribution, because no one had taken this simple change into consideration and i think it should not be modified in the client to take the name of the character open our cmd_gm.cpp: // search: ACMD(do_notice) { // inside we replace: BroadcastNotice(argument); // for this: #if defined(ENABLE_RENEWAL_NOTICE_NAME) if (!*argument) { ch->ChatPacket(CHAT_TYPE_INFO, "Usage: /notice <message>"); return; } // Create a buffer for the final message char final_message[512]; // Concatenate the player name with the complete argument snprintf(final_message, sizeof(final_message), "[%s]: %s", ch->GetName(), argument); // Send the message as a global notice BroadcastNotice(final_message); #else BroadcastNotice(argument); #endif its quite simple, I hope some of you will find it useful sample: https://metin2.download/video/lZtypeP4fgthE5370e0hTuHp4i3Blg5M/.mp4 Edited March 18 by Metin2 Dev International Core X - External 2 Internal 2 Link to comment https://metin2.dev/topic/33567-small-improvement-to-the-notice-command/ Share on other sites More sharing options...
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