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Macromango

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  1. History belongs to whoever brings it out of the drawer; Generous of you, whatever the timing Thank you for joining us
  2. The client has been released with an extra lovely launcher that sits completely separated and lets you connect and play with the original client directly into our specially ported server Check it on: https://primetin2.com/download
  3. Hi everyone, You can play today the Chinese Metin2 client from October 2004 (倚天II), the oldest experience so far available The client is unmodified: the bytes are the original 2004 ones. We only added two configuration files to connect it to our Hard server, plus a launcher, Prime-Yitian2.exe. The server runs pure 2004 rules. How to get in 1. Register on the site and confirm your email: the download unlocks only for activated accounts 2. Go to primetin2.com/download, in the "Hard · 倚天II 2004" section 3. Download Prime-Yitian2-2004.zip (249 MB) and extract it 4. Run Prime-Yitian2.exe and log in with your Primetin2 account SHA-256 of the zip: 2cda00eb3c93c40b1329824c44e8f425b7f4be7e8d6cc68064a1da9141a98206 This is a public beta beta (lol) Please report any problem in this thread, with as many details as you can Also of course enjoy the client, keep up the good work The story of the hunt is in the site's Archive and more gems coming soon See you in game ?? https://primetin2.com/download
  4. This is a grat idea i would collaborate on that when public
  5. The client the scene spent years looking has been recovered Since 2014 this forum has hosted a thread called “Metin2 2004 Beta Client” Those files turned out to be just a Chinese client from September 2005 as someone already said years ago From that, a lot of us concluded that no 2004 client survived at all Fortunately I had dedicated myself to turn that conclusion wrong What turned up is the complete client of 内测2, the second closed beta of《倚天II》dated 8–15 October 2004 It sat on the CD bundled with the November 2004 issue of a teenage nerd magazine The disc was kept by a period-CD collector and may God in person bless him and every other soul involved in that zip Internal dates close in the week before that beta: PC.epk on 3/10/2004, the patcher on 7/10, root.epk at 00:02 on 8/10 It is the oldest complete Metin2 client that still exists: four and a half months older than the 2005 packs everyone already knows Lots of map quirks, 310 monsters in mob_proto instead of 397, some fishing extras and.guild buildings that 2005 no longer contains The YMIR logo over GMs’ heads The warrior wears a teal-green gem at the neck; in 2005 it is red It is not the Korean 2004 closed beta It is the Chinese one, six weeks after China launched I am not releasing the files in this post, but I will release them in a week I want a short while with the find itself, I will use it to sort the material and to let the exhibition do its work Sharing only with the two people who have stood behind Primetin2 beginning: @ Mitachi and @shadowofthelove The guild buildings alone are worth that pause We sit on a result that only exists because others, for years, put their own finds in public So it is implied we owe the same I intend to release the client not as a public dump, and not onto the open internet, but to a small circle of people whose identity is already established on this forum so this gem will waterfall into the scene with dignity in a graceful way Hashes, dates, 3D comparisons, pack stratigraphy and the rest are on Primetin2 site, already laid out for your enjoyment https://primetin2.com/archivio/mostra/yitian2-2004-10 update 29-09-2026 ~ client has been made available, playable on primetin2.com/download
  6. Some logs about the trip until now - Skill from MI to G1 no more reading books = Player should bring skill books to Soon and he will collect them: each book will give 1 ability point to the choosen skill. - Horse = Player should bring one medal to the horse guy, he gets level 15 horse istantaneusly. From there one level per medal that player brings him, we are thinking on maybe remove this medal as well and just make the folk give the horse and shut up - Reinforce & Enchat item (bonus add+mod) buyable in general store: it's a human right ____________ I am playing with a few fellas and reached the level 55, by progressing I am taking notes on what I feel wrong and what could be awesome to implement and will continue to build from ground up with no rush whatsoever Some of us feel there should be daily tasks that if you do them you get rewarded; I feel a daily streak login incremental reward it's a funny thing Always hungry for feedbacks!
  7. As a main shaman player this post triggered me, it's 1 year old I am aware of that, but leveraging those easter vibes of resurrection here I am: What system is that exactly? looks neat at first sight; I mean the personal shaman npc system that you are showcasing Main purpose of resurrecting this dead post is that by seing this I got inspired and I am dreaming in modding that system so that if your main pc is shaman, you get your personal warrior girl to do the dishes for you while you just watch and buff I will start my research but if someone gets to hand me some references, I will thank Cheers
  8. Hey guys we managed to put discord chat in game! EDITl: I just verified that I am 3 years late since @ Mali did it in 2022
  9. Based on first users feedback we've added autohunt and modded the texture of the shaman female player to be topless still progressing looking forward more feedbacks!
  10. This was the server cluster where I self hosted the first season of the beta with more than 1 year of uptime in my garage Since FTTH connection goes brrr I setted up my poweredges as esxi servers mirroring each other, Netgear NAS getting the hourly backups, and my glorious APC UPS handled the power distribution Also a disaster recovery backup server off-site ( depicted on the floor in the second picture while visiting the in-site pals lol) I had so mutch satisfaction seeing people in game playing while I was physically near the servers and seeing the ssd disk leds blinkikng crazy Today we are sadly running on cloud, but the project started as self-hosted and we will bring it back in probably 1 year assuring total data safety and conservation of progress even in case of WW3 or AI takeover
  11. Hello fellow developers and Metin2 enthusiasts, My name is Macro, a long-time Metin2 pro player and sysadmin. I'm putting the word out about a personal project I've (re)started called Prime Metin2. [ https://primetin2.com ] First beta stage rolled for 460+ days with just 20 players from 2021 to 2022 and here we go again The Core Concept: Prime is intended as a non-profit, community-driven server built on a few core principles that differ from the norm: No Resets, Ever: The absolute main goal is long-term persistence. Player progress is meant to be permanent. Open Economy: We officially encourage the trading of items/yang/accounts for real currency. The idea is to acknowledge and legitimize a common player behaviour, letting player effort have tangible value. Capped Minimal Item Shop: The shop is globally capped and will only cover basic operational costs closing at 100 eur / month, keeping the focus on in-game achievement and trading. Community Input: Future development and adjustments are intended to be heavily based on community feedback and needs. Current Reality & Honesty: Let's be clear about the current state: Technically Stable Foundation: The server is running on stable files (essentially vanilla plus necessary adjustments) where all core mechanics function reliably. The groundwork is pretty solid. It's (Really) Empty: Right now, the player base consists of... well, me. It's a blank slate awaiting its first settlers. "Work Needed" = Continuous Evolution, Not Bug Fixing: When I say it "needs work," I don't mean fixing fundamental broken systems. The core is stable. The ongoing 'work' is about building upon that foundation: brainstorming and implementing new features, tweaking gameplay based on future community desires, and generally keeping things fresh and interesting. It's not intended to be a static, finished product right now, but rather a perpetually evolving playground meant for who loves metin2. Focus on the Long-Term Vision: This is explicitly not a polished, commercially-ready server aiming for immediate mass appeal. Think of it as a stable, neutral platform offered as a live testbed for the core "no-reset, player-driven economy" concept. I'm providing the infrastructure and the commitment (proven by a previous 468-day beta phase) to keep this online persistently, without resets. Why Post Here? I'm not here expecting a flood of players right now. Frankly, I am looking for feedback about this idea and to adquire some more data from the real world maybe some website visits or reviews in general I wanted to share the vision with other developers and technically-minded people in the Metin2 scene. I believe the "no reset" and "open RMT" approach offers a different, perhaps more sustainable, model that values player time differently and it's what I always looked for as a player and never found I'm posting this to: Get initial thoughts and constructive criticism on the core concept from experienced peers and try to understand why this sucks. Open the door for technical discussion or sharing insights. See if this vision resonates with anyone else who might be interested in contributing ideas or potentially collaborating down the line as things evolve I know there are many impressive projects showcased here, and Prime is just a humble beginning solo project that looks like a little fart in the seaside wind But I believe in the underlying philosophy and wanted to put it out there in 100% honestly, thirsty for feedback and reality check Feel free to share any of your thoughts on the concept itself and stress test/pentest my server Or just find me in game and ask me for equip +9 asd https://primetin2.com Thanks for reading, Macro
  12. Hello @ Exynox is the project still up?
  13. At this point I'm afraid to ask, but here I go. PLAYER_INDEX DATABASE ID stands for the id of the account and this is clear to me EMPIRE stands for the kingdom of the account clearly with shinsoo = 1, jinno = 3 etc What about those pids? They are almost probably associated to each player character per account, but still I don't really get what the values refer to, all information I looked for seemed confusing and non exaustive; If someone could point me to something I'll be glad to get deeper into the undestanding of this Keep up the good work, cheers Macro ?
  14. Solved, Obviously missing the " GetApplyPoint() " function in client binary.
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