Hello fellow developers and Metin2 enthusiasts,
My name is Macro, a long-time Metin2 pro player and sysadmin.
I'm putting the word out about a personal project I've (re)started called Prime Metin2. [ https://primetin2.com ]
First beta stage rolled for 460+ days with just 20 players from 2021 to 2022 and here we go again
The Core Concept:
Prime is intended as a non-profit, community-driven server built on a few core principles that differ from the norm:
No Resets, Ever:
The absolute main goal is long-term persistence.
Player progress is meant to be permanent.
Open Economy:
We officially encourage the trading of items/yang/accounts for real currency.
The idea is to acknowledge and legitimize a common player behaviour, letting player effort have tangible value.
Capped Minimal Item Shop:
The shop is globally capped and will only cover basic operational costs closing at 100 eur / month, keeping the focus on in-game achievement and trading.
Community Input:
Future development and adjustments are intended to be heavily based on community feedback and needs.
Current Reality & Honesty:
Let's be clear about the current state:
Technically Stable Foundation:
The server is running on stable files (essentially vanilla plus necessary adjustments) where all core mechanics function reliably.
The groundwork is pretty solid.
It's (Really) Empty:
Right now, the player base consists of... well, me.
It's a blank slate awaiting its first settlers.
"Work Needed" = Continuous Evolution, Not Bug Fixing:
When I say it "needs work," I don't mean fixing fundamental broken systems. The core is stable.
The ongoing 'work' is about building upon that foundation: brainstorming and implementing new features, tweaking gameplay based on future community desires, and generally keeping things fresh and interesting.
It's not intended to be a static, finished product right now, but rather a perpetually evolving playground meant for who loves metin2.
Focus on the Long-Term Vision:
This is explicitly not a polished, commercially-ready server aiming for immediate mass appeal.
Think of it as a stable, neutral platform offered as a live testbed for the core "no-reset, player-driven economy" concept.
I'm providing the infrastructure and the commitment (proven by a previous 468-day beta phase) to keep this online persistently, without resets.
Why Post Here?
I'm not here expecting a flood of players right now. Frankly, I am looking for feedback about this idea and to adquire some more data from the real world maybe some website visits or reviews in general
I wanted to share the vision with other developers and technically-minded people in the Metin2 scene.
I believe the "no reset" and "open RMT" approach offers a different, perhaps more sustainable, model that values player time differently and it's what I always looked for as a player and never found
I'm posting this to:
Get initial thoughts and constructive criticism on the core concept from experienced peers and try to understand why this sucks.
Open the door for technical discussion or sharing insights.
See if this vision resonates with anyone else who might be interested in contributing ideas or potentially collaborating down the line as things evolve
I know there are many impressive projects showcased here, and Prime is just a humble beginning solo project that looks like a little fart in the seaside wind
But I believe in the underlying philosophy and wanted to put it out there in 100% honestly, thirsty for feedback and reality check
Feel free to share any of your thoughts on the concept itself and stress test/pentest my server
Or just find me in game and ask me for equip +9 asd
https://primetin2.com
Thanks for reading,
Macro