Honorable Member Owsap 8180 Posted April 27, 2023 Honorable Member Share Posted April 27, 2023 This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up Temporarily boosts the character's physical attack and / or skill damage. You can learn more about the system from the official wiki page. Thanks to @blackdragonx61 for the reversed effect position. 186 1 3 1 37 7 92 https://owsap.dev/ / https://osf.owsap.dev/ Link to comment Share on other sites More sharing options...
Ludwig 18 Posted April 30, 2023 Share Posted April 30, 2023 Hey, I want to thank you for the latest release and tell you that I really liked the images you used in your post. They really enhanced the post and I look forward to seeing more from you. Thank you for your hard work and contribution to our online community! Keep up the good work! 1 2 Link to comment Share on other sites More sharing options...
Premium WeedHex 635 Posted April 30, 2023 Premium Share Posted April 30, 2023 What about those who have recently bought on your site? Thanks anyway! Link to comment Share on other sites More sharing options...
Honorable Member Owsap 8180 Posted April 30, 2023 Author Honorable Member Share Posted April 30, 2023 (edited) 3 hours ago, WeedHex said: What about those who have recently bought on your site? Thanks anyway! I could answer that, but to be honest, it's none of your business. Edited April 30, 2023 by Owsap 1 1 1 https://owsap.dev/ / https://osf.owsap.dev/ Link to comment Share on other sites More sharing options...
nicohare711 2 Posted April 30, 2023 Share Posted April 30, 2023 (edited) How can i fix this? @ Owsap char_item.cpp: en la función miembro 'bool CHARACTER::UseItemEx(LPITEM, TItemPos)': char_item.cpp:6409:74: error: el uso de 'auto' en la declaración de parámetros lambda solo está disponible con -std=c++14 o -std=gnu++14 auto it = std::find_if(soul_map.begin(), soul_map.end(), [&](const auto& kv_pair) { ^~~~ char_item.cpp : En la función lambda: char_item. cpp:6410:23: error: solicitud de miembro 'segundo' en 'kv_pair', que no es de tipo de clase 'const int' return kv_pair.segundo.punto_tipo == afecto.bApplyOn; ^~~~~~ En archivo incluido desde /usr/local/lib/gcc8/include/c++/bits/stl_algobase.h:71, de /usr/local/lib/gcc8/include/c++/bits/char_traits.h:39, de /usr/local/lib/gcc8/include/c++/string:40, de ../../../ Externo/incluir/msl/utils.h:18, desde ../../common/utils.h:1, desde stdafx.h:15, desde char_item.cpp:1: /usr/local/lib/gcc8/ include/c++/bits/predefined_ops.h: En instanciación de 'bool __gnu_cxx::__ops::_Iter_pred<_Predicate>::operator()(_Iterator) [with _Iterator = std::__detail::_Node_iterator<std::pair< const carácter sin firmar, CARÁCTER::UseItemEx(LPITEM, TItemPos)::SoulData>, false, false>; _Predicado = CARÁCTER::UseItemEx(LPITEM, TItemPos)::<lambda(const int&)>]': /usr/local/lib/gcc8/include/c++/bits/stl_algo.h:104:42: requerido de '_InputIterator std::__find_if(_InputIterator, _InputIterator, _Predicate, std::input_iterator_tag) [con _InputIterator = std:: __detail::_Node_iterator<std::pair<const unsigned char, CHARACTER::UseItemEx(LPITEM, TItemPos)::SoulData>, false, false>; _Predicado = __gnu_cxx::__ops::_Iter_pred<CHARACTER::UseItemEx(LPITEM, TItemPos)::<lambda(const int&)> >]' /usr/local/lib/gcc8/include/c++/bits/stl_algo.h: 161:23: requerido de '_Iterator std::__find_if(_Iterator, _Iterator, _Predicate) [with _Iterator = std::__detail::_Node_iterator<std::pair<const unsigned char, CHARACTER::UseItemEx(LPITEM, TItemPos): :SoulData>, falso, falso>; _Predicado = __gnu_cxx::__ops::_Iter_pred<CHARACTER::UseItemEx(LPITEM, TItemPos):: /usr/local/lib/gcc8/include/c++/bits/stl_algo.h:3930:28: requerido de '_IIter std::find_if(_IIter, _IIter, _Predicate) [with _IIter = std::__detail::_Node_iterator< std::pair<const unsigned char, CHARACTER::UseItemEx(LPITEM, TItemPos)::SoulData>, false, false>; _Predicate = CHARACTER::UseItemEx(LPITEM, TItemPos)::<lambda(const int&)>]' char_item.cpp:6411:9: requerido desde aquí /usr/local/lib/gcc8/include/c++/bits/predefined_ops. h:283:11: error: no hay coincidencia para llamar a '(CHARACTER::UseItemEx(LPITEM, TItemPos)::<lambda(const int&)>) (std::pair<const unsigned char, CHARACTER::UseItemEx(LPITEM , TItemPos)::SoulData>&)' { return bool(_M_pred(*__it)); } ^~~~~~~~~~~~~~~~~~~~ char_item.cpp:6409:87: nota: candidato: 'CHARACTER::UseItemEx(LPITEM, TItemPos)::<lambda(const int&)>' auto it = std::find_if(soul_map.begin(), soul_map.end( ), [&](const auto& kv_pair) { ^ char_item.cpp:6409:87: nota: ninguna conversión conocida para el argumento 1 de 'std::pair<const unsigned char, CHARACTER::UseItemEx(LPITEM, TItemPos):: SoulData>' a 'const int&' gmake: *** [Makefile:185: .obj/char_item.o] Error 1 root@jailsrc:/usr/src/Server/game/src # Edited April 30, 2023 by nicohare711 Link to comment Share on other sites More sharing options...
Honorable Member Owsap 8180 Posted April 30, 2023 Author Honorable Member Share Posted April 30, 2023 @nicohare711, Spoiler 4 minutes ago, nicohare711 said: ¿Cómo puedo arreglar esto? @ Owsap char_item.cpp: en la función miembro 'bool CHARACTER::UseItemEx(LPITEM, TItemPos)': char_item.cpp:6409:74: error: el uso de 'auto' en la declaración de parámetros lambda solo está disponible con -std=c++14 o -std=gnu++14 auto it = std::find_if(soul_map.begin(), soul_map.end(), [&](const auto& kv_pair) { ^~~~ char_item.cpp : En la función lambda: char_item. cpp:6410:23: error: solicitud de miembro 'segundo' en 'kv_pair', que no es de tipo de clase 'const int' return kv_pair.segundo.punto_tipo == afecto.bApplyOn; ^~~~~~ En archivo incluido desde /usr/local/lib/gcc8/include/c++/bits/stl_algobase.h:71, de /usr/local/lib/gcc8/include/c++/bits/char_traits.h:39, de /usr/local/lib/gcc8/include/c++/string:40, de ../../../ Externo/incluir/msl/utils.h:18, desde ../../common/utils.h:1, desde stdafx.h:15, desde char_item.cpp:1: /usr/local/lib/gcc8/ include/c++/bits/predefined_ops.h: En instanciación de 'bool __gnu_cxx::__ops::_Iter_pred<_Predicate>::operator()(_Iterator) [with _Iterator = std::__detail::_Node_iterator<std::pair< const carácter sin firmar, CARÁCTER::UseItemEx(LPITEM, TItemPos)::SoulData>, false, false>; _Predicado = CARÁCTER::UseItemEx(LPITEM, TItemPos)::<lambda(const int&)>]': /usr/local/lib/gcc8/include/c++/bits/stl_algo.h:104:42: requerido de '_InputIterator std::__find_if(_InputIterator, _InputIterator, _Predicate, std::input_iterator_tag) [con _InputIterator = std:: __detail::_Node_iterator<std::pair<const unsigned char, CHARACTER::UseItemEx(LPITEM, TItemPos)::SoulData>, false, false>; _Predicado = __gnu_cxx::__ops::_Iter_pred<CHARACTER::UseItemEx(LPITEM, TItemPos)::<lambda(const int&)> >]' /usr/local/lib/gcc8/include/c++/bits/stl_algo.h: 161:23: requerido de '_Iterator std::__find_if(_Iterator, _Iterator, _Predicate) [with _Iterator = std::__detail::_Node_iterator<std::pair<const unsigned char, CHARACTER::UseItemEx(LPITEM, TItemPos): :SoulData>, falso, falso>; _Predicado = __gnu_cxx::__ops::_Iter_pred<CHARACTER::UseItemEx(LPITEM, TItemPos):: /usr/local/lib/gcc8/include/c++/bits/stl_algo.h:3930:28: requerido de '_IIter std::find_if(_IIter, _IIter, _Predicate) [with _IIter = std::__detail::_Node_iterator< std::pair<const unsigned char, CHARACTER::UseItemEx(LPITEM, TItemPos)::SoulData>, false, false>; _Predicate = CHARACTER::UseItemEx(LPITEM, TItemPos)::<lambda(const int&)>]' char_item.cpp:6411:9: requerido desde aquí /usr/local/lib/gcc8/include/c++/bits/predefined_ops. h:283:11: error: no hay coincidencia para llamar a '(CHARACTER::UseItemEx(LPITEM, TItemPos)::<lambda(const int&)>) (std::pair<const unsigned char, CHARACTER::UseItemEx(LPITEM , TItemPos)::SoulData>&)' { return bool(_M_pred(*__it)); } ^~~~~~~~~~~~~~~~~~~~ char_item.cpp:6409:87: nota: candidato: 'CHARACTER::UseItemEx(LPITEM, TItemPos)::<lambda(const int&)>' auto it = std::find_if(soul_map.begin(), soul_map.end( ), [&](const auto& kv_pair) { ^ char_item.cpp:6409:87: nota: ninguna conversión conocida para el argumento 1 de 'std::pair<const unsigned char, CHARACTER::UseItemEx(LPITEM, TItemPos):: SoulData>' a 'const int&' gmake: *** [Makefile:185: .obj/char_item.o] Error 1 root@jailsrc:/usr/src/Server/game/src # To fix this, you can either update the compiler flag to use C++14 or later by adding std=c++14 in your Makefile, or you can specify the data type of the lambda parameter explicitly instead of using auto. For example, instead of: auto it = std::find_if(soul_map.begin(), soul_map.end(), [&](const auto& kv_pair) { return kv_pair.second.point_type == affect.bApplyOn; }); You can try: auto it = std::find_if(soul_map.begin(), soul_map.end(), [&](const std::pair<const BYTE, SoulData>& kv_pair) { return kv_pair.second.point_type == affect.bApplyOn; }); I will not reply to every single error you could encounter due to C++ version warnings. Please consider upgrading your version to at least C++14. https://owsap.dev/ / https://osf.owsap.dev/ Link to comment Share on other sites More sharing options...
nicohare711 2 Posted April 30, 2023 Share Posted April 30, 2023 @ Owsap I think you made a mistake in the part of the client source with the subject of subtypes Link to comment Share on other sites More sharing options...
Honorable Member Owsap 8180 Posted May 1, 2023 Author Honorable Member Share Posted May 1, 2023 5 hours ago, nicohare711 said: @ Owsap I think you made a mistake in the part of the client source with the subject of subtypes Care to share what you're referring to exactly? https://owsap.dev/ / https://osf.owsap.dev/ Link to comment Share on other sites More sharing options...
nicohare711 2 Posted May 1, 2023 Share Posted May 1, 2023 @ Owsap tout le jeu source et le client sont avec Red et Blue Soul mais les prototypes sont Soul_Blue, Soul_Red Link to comment Share on other sites More sharing options...
nicohare711 2 Posted May 1, 2023 Share Posted May 1, 2023 (edited) https://metin2.download/picture/17vQr8VqS62hL9t1qJ8LZ4Xu7pm9nNsr/.gif Everything is like the tutorial and it comes out like this Edited May 1, 2023 by Metin2 Dev International Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Premium Syreldar 1876 Posted May 1, 2023 Premium Share Posted May 1, 2023 (edited) Just now, nicohare711 said: https://metin2.download/picture/17vQr8VqS62hL9t1qJ8LZ4Xu7pm9nNsr/.gif That's none of his business. You simply set the item's size to 0. Your item_proto's fault. Edited May 1, 2023 by Metin2 Dev International Core X - External 2 Internal 1 "Nothing's free in this life. Ignorant people have an obligation to make up for their ignorance by paying those who help them. Either you got the brains or cash, if you lack both you're useless." Syreldar Link to comment Share on other sites More sharing options...
nicohare711 2 Posted May 1, 2023 Share Posted May 1, 2023 (edited) @ Syreldar did you already install it? Now this effect stays there on the post, I already checked and everything is fine, I don't know if I'm missing something about the affect.h and the instancebase.h Edited June 4, 2023 by Metin2 Dev International Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Debloat 88 Posted May 3, 2023 Share Posted May 3, 2023 On 5/2/2023 at 1:43 AM, nicohare711 said: https://metin2.download/picture/17vQr8VqS62hL9t1qJ8LZ4Xu7pm9nNsr/.gif Everything is like the tutorial and it comes out like this You didn't rebuild your item proto and put it in locale pack. that's the problem. it's not system's fault 2 Link to comment Share on other sites More sharing options...
Sedmi 2 Posted May 3, 2023 Share Posted May 3, 2023 (edited) Hi, for fun i will add this system, and i have visual problem. Syserr empty, all included. System working normal, any suggestions? https://metin2.download/picture/htUp7n0SdoW31Nzn5VoiIvdzBezdFra1/.png Btw. @ Owsap Great system like always. Edited May 3, 2023 by Metin2 Dev International Core X - External 2 Internal 2 Link to comment Share on other sites More sharing options...
nicohare711 2 Posted May 6, 2023 Share Posted May 6, 2023 (edited) Has anyone already checked the damage? this is what @ Owsap told you, here are some subtypes and others in the protoreader https://metin2.download/picture/6aycMjtG4oJTMr8GmlQRzLeWkM0bDa0z/.png Edited May 6, 2023 by Metin2 Dev International Core X - External 2 Internal Link to comment Share on other sites More sharing options...
xEri0nx 2 Posted May 23, 2023 Share Posted May 23, 2023 (edited) I have a problem with the .mde file does anyone know how to fix it? https://metin2.download/picture/nAtCmz913r7Qv2HqeBwOzd6480hcAl89/.jpg Edited May 23, 2023 by Metin2 Dev International Core X - External 2 Internal 1 Link to comment Share on other sites More sharing options...
Premium WeedHex 635 Posted June 30, 2023 Premium Share Posted June 30, 2023 On 5/6/2023 at 6:28 PM, nicohare711 said: Has anyone already checked the damage? this is what @ Owsap told you, here are some subtypes and others in the protoreader https://metin2.download/picture/6aycMjtG4oJTMr8GmlQRzLeWkM0bDa0z/.png It's different from official Link to comment Share on other sites More sharing options...
Honorable Member Owsap 8180 Posted June 30, 2023 Author Honorable Member Share Posted June 30, 2023 6 hours ago, WeedHex said: It's different from official I know they updated the quest part and removed the quest items because they are no longer in the proto. However, they rarely enable this event on the server so testing it fully is limited and that's why I made based on the old version but if you are sure about something please describe what is missing. 1 https://owsap.dev/ / https://osf.owsap.dev/ Link to comment Share on other sites More sharing options...
backtop 17 Posted July 30, 2023 Share Posted July 30, 2023 On 5/23/2023 at 2:21 PM, xEri0nx said: I have a problem with the .mde file does anyone know how to fix it? https://metin2.download/picture/nAtCmz913r7Qv2HqeBwOzd6480hcAl89/.jpg Someone care to share a fix for this? I got the same visual effect Link to comment Share on other sites More sharing options...
b4wtu 1 Posted September 6, 2023 Share Posted September 6, 2023 On 5/3/2023 at 5:33 PM, Sedmi said: Hi, for fun i will add this system, and i have visual problem. Syserr empty, all included. System working normal, any suggestions? https://metin2.download/picture/htUp7n0SdoW31Nzn5VoiIvdzBezdFra1/.png Btw. @ Owsap Great system like always. did anyone solve this error? Link to comment Share on other sites More sharing options...
LeMo 2 Posted November 2, 2023 Share Posted November 2, 2023 (edited) its not working with me !! i reinstalled it 2 times and the same problem when i click to use red or blue soul nothing happen even tooltip not shown on them ! did anyone knows how to fix it or where to look cuz my syserr it empty client and server @ Owsap can you give me a hint to how i can fix it or where to look thanks Edited November 2, 2023 by LeMo Link to comment Share on other sites More sharing options...
LeMo 2 Posted November 3, 2023 Share Posted November 3, 2023 (edited) 11 hours ago, LeMo said: its not working with me !! i reinstalled it 2 times and the same problem when i click to use red or blue soul nothing happen even tooltip not shown on them ! did anyone knows how to fix it or where to look cuz my syserr it empty client and server @ Owsap can you give me a hint to how i can fix it or where to look thanks solved there is calls ( RED_SOUL, SOUL_RED, BLUE_SOUL, SOUL_BLUE ) in Source files for my problem i just edited them to be same you need to edit it to one call RED_SOUL, BLUE_SOUL or SOUL_BLUE, SOUL_RED Edited November 3, 2023 by LeMo Link to comment Share on other sites More sharing options...
guckemal 0 Posted January 15 Share Posted January 15 Thanks for Release Link to comment Share on other sites More sharing options...
BadRomani 14 Posted January 17 Share Posted January 17 (edited) The system works smoothly. But it has some problems with uiTooltip. Information does not appear. https://imgyukle.com/i/ys7J46 Edited January 17 by BadRomani Link to comment Share on other sites More sharing options...
BadRomani 14 Posted January 24 Share Posted January 24 When we mount a Horse or Mount, the effect (blue or red or both) appears on the mount. @ Owsap 1 Link to comment Share on other sites More sharing options...
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