Jump to content

backtop

Member
  • Posts

    46
  • Joined

  • Last visited

  • Feedback

    0%

About backtop

Informations

  • Gender
    Male

Recent Profile Visitors

1627 profile views

backtop's Achievements

Collaborator

Collaborator (7/16)

  • Collaborator Rare
  • Dedicated
  • Reacting Well
  • First Post
  • Conversation Starter

Recent Badges

19

Reputation

  1. Hey no isn't fixed... Would appreciate that
  2. Haha yeah its already changed xD Empire is 2 in player_index... means the yellow empire When i change the empire on login to blue the empire in player_index changes to 3, even i already select the empire (yellow = 2) when creating the account... could be the player load query but i didn't touched it... which packet? i only edited the client source packet.h Player Load Query:
  3. Hey thank you for your time. I change this: DWORD pids[3]; to this: DWORD pids[PLAYER_PER_ACCOUNT]{}; and this: for (int i = 0; i < 3; ++i) to this: for (int i = 0; i < PLAYER_PER_ACCOUNT; ++i) and it doesn't work... error is still there I'm using the old UI and this: def __AreAllSlotEmpty(self): for iSlot in xrange(self.SLOT_COUNT): if 0!=net.GetAccountCharacterSlotDataInteger(iSlot, net.ACCOUNT_CHARACTER_SLOT_ID): return 0 return 1 is already implemented... do i have to change something there? I edited only packets.h in client source, and Queries only in db source... it looks fine to me but can post the functions here
  4. Hey Com, i implemented 5th Slot per Account and its working fine just got the problem when i log in into game i always have to select the empire... this happens on every log in... Syserr server and client are empty Can someone help me here please? Maybe there is an error in this function in ClientManager.cpp pid5 is implemented in player_index in db...
  5. Hey thank you for your time ich check the type/subtype and i can't see a issue there... Type is ITEM_MEDIUM and subytype is MEDIUM_MOVE_COSTUME_ATTR the conditions are: char_item.cpp This should be the clientside condition i think i can't see a issue here...
  6. Hey com, i implemented the system by mali in my server but i can't put the item into the socket... it says This item cannot be used. I'm using the reference files by TMP4 no syserr errors in server and client Can someone help me here please? Sorry for my bad english?
  7. Hm... But I did pkg install graphics/devil
  8. But it's in the extern folder / lib folder...
  9. Hello, I got an error while compiling game source: The libIL.a is in the right folder... Files are untouched, so no changes made... Files are from Martysama, I wrote him but didn't get a reply, so trying my luck here Can someone help me here? Screenshot:
  10. I found out that its an issue with poison effect.. thats why its almost only appearing in the dessert map... Can someone help me here?
  11. Hey Com, can someone help me here? i got this error in server syserr The only change i made before the error appears was in mob_drop_item.txt But no mob drop the item 1691088938 I get kicked out and cant login again unless i reboot the server can play for like 2 minutes and kicked out again... But this only appears in the desert map Client Syserr: And this is my cleint syserr
  12. Someone care to share a fix for this? I got the same visual effect
  13. Sorry for the double post (cant edit my post above)... i fixed the day and night.. another problem is that the snow texture of the maps dont show and snowfall either... Do i miss something? I'm using TMP4 files
  14. Hey how did you solve that issue?
  15. yes its set like that same here both entrys are right... do i miss something in source? shop.h typedef struct shop_item { DWORD vnum; // 아이템 번호 long price; // 가격 WORD count; // 아이템 개수 LPITEM pkItem; int itemid; // 아이템 고유아이디 shop_item() { vnum = 0; price = 0; count = 0; itemid = 0; pkItem = NULL; } } SHOP_ITEM; packet.h struct packet_shop_item { DWORD vnum; DWORD price; WORD count; BYTE display_pos; long alSockets[ITEM_SOCKET_MAX_NUM]; TPlayerItemAttribute aAttr[ITEM_ATTRIBUTE_MAX_NUM]; };
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.