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LeMo

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About LeMo

  • Birthday 02/22/1997

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  1. okaaaaayyyy after searching for long time i did it in the end it was not just enabling C/C++ > General > Debug Information Format: "Program Database for Edit and Continue" Linker > General > Enable Incremental Linking: "Yes /INCREMENTAL" it require another edit in options so im not going to share it here because there is a lot of things to edit and i do not have time for that right now if i got time i will open new topic for it so if anyone wants to use it feel free to PM or send message on discord and i will help thanks for everyone tried to help
  2. after adding that what happened checked and for me seems good [Hidden Content]
  3. which version you using
  4. #fixed its was a problem from inventorywindow.py
  5. hello guys i have a problem with pendant and glove slots it was working good before i added aura system [Hidden Content] the slots been enactive i dont know why i checked many times and i cant find the problem my game type constexpr DWORD c_ItemSlot_Count = c_Inventory_Page_Size * c_Inventory_Page_Count; constexpr DWORD c_Equipment_Count = 12; constexpr DWORD c_Equipment_Start = c_ItemSlot_Count; constexpr DWORD c_Equipment_Body = c_Equipment_Start + CItemData::WEAR_BODY; constexpr DWORD c_Equipment_Head = c_Equipment_Start + CItemData::WEAR_HEAD; constexpr DWORD c_Equipment_Shoes = c_Equipment_Start + CItemData::WEAR_FOOTS; constexpr DWORD c_Equipment_Wrist = c_Equipment_Start + CItemData::WEAR_WRIST; constexpr DWORD c_Equipment_Weapon = c_Equipment_Start + CItemData::WEAR_WEAPON; constexpr DWORD c_Equipment_Neck = c_Equipment_Start + CItemData::WEAR_NECK; constexpr DWORD c_Equipment_Ear = c_Equipment_Start + CItemData::WEAR_EAR; constexpr DWORD c_Equipment_Unique1 = c_Equipment_Start + CItemData::WEAR_UNIQUE1; constexpr DWORD c_Equipment_Unique2 = c_Equipment_Start + CItemData::WEAR_UNIQUE2; constexpr DWORD c_Equipment_Arrow = c_Equipment_Start + CItemData::WEAR_ARROW; constexpr DWORD c_Equipment_Shield = c_Equipment_Start + CItemData::WEAR_SHIELD; #ifdef ENABLE_COSTUME_SYSTEM constexpr DWORD c_Costume_Slot_Start = c_Equipment_Start + 19; constexpr DWORD c_Costume_Slot_Body = c_Costume_Slot_Start + 0; constexpr DWORD c_Costume_Slot_Hair = c_Costume_Slot_Start + 1; constexpr DWORD c_Costume_Slot_Mount = c_Costume_Slot_Start + 2; constexpr DWORD c_Costume_Slot_Acce = c_Costume_Slot_Start + 3; constexpr DWORD c_Costume_Slot_Weapon = c_Costume_Slot_Start + 4; constexpr DWORD c_Costume_Slot_Aura = c_Costume_Slot_Start + 5; #if defined(ENABLE_RING_SYSTEM) constexpr DWORD c_Equipment_Ring1 = c_Costume_Slot_Start + 6; //25 constexpr DWORD c_Equipment_Ring2 = c_Costume_Slot_Start + 7; //26 #endif constexpr DWORD c_Costume_Slot_Count = 8; constexpr DWORD c_Costume_Slot_End = c_Costume_Slot_Start + c_Costume_Slot_Count; #endif #ifdef ENABLE_NEW_EQUIPMENT_SYSTEM constexpr DWORD c_New_Equipment_Start = c_Equipment_Start + CItemData::WEAR_BELT; constexpr DWORD c_Equipment_Belt = c_New_Equipment_Start + 0; #ifdef ENABLE_PENDANT_SYSTEM constexpr DWORD c_Equipment_Pendant = c_Equipment_Start + CItemData::WEAR_PENDANT; #endif #ifdef ENABLE_GLOVE_SYSTEM constexpr DWORD c_Equipment_Glove = c_Equipment_Start + CItemData::WEAR_GLOVE; #endif constexpr DWORD c_New_Equipment_Count = 1; #endif item data enum EWearPositions { WEAR_BODY = 0, // 0 WEAR_HEAD = 1, // 1 WEAR_FOOTS = 2, // 2 WEAR_WRIST = 3, // 3 WEAR_WEAPON = 4, // 4 WEAR_NECK = 5, // 5 WEAR_EAR = 6, // 6 WEAR_UNIQUE1 = 7, // 7 WEAR_UNIQUE2 = 8, // 8 WEAR_ARROW = 9, // 9 WEAR_SHIELD = 10, // 10 WEAR_ABILITY1 = 11, // 11 WEAR_ABILITY2 = 12, // 12 WEAR_ABILITY3 = 13, // 13 WEAR_ABILITY4 = 14, // 14 WEAR_ABILITY5 = 15, // 15 WEAR_ABILITY6 = 16, // 16 WEAR_ABILITY7 = 17, // 17 WEAR_ABILITY8 = 18, // 18 WEAR_COSTUME_BODY = 19, // 19 WEAR_COSTUME_HAIR = 20, // 20 #ifdef ENABLE_MOUNT_COSTUME_SYSTEM WEAR_COSTUME_MOUNT = 21, // 21 #endif #ifdef ENABLE_ACCE_COSTUME_SYSTEM WEAR_COSTUME_ACCE = 22, // 22 #endif #ifdef ENABLE_WEAPON_COSTUME_SYSTEM WEAR_COSTUME_WEAPON = 23,// 23 #endif WEAR_COSTUME_AURA = 24,// 24 WEAR_RING1 = 25, WEAR_RING2 = 26, WEAR_BELT = 27, // 23 #ifdef ENABLE_PENDANT_SYSTEM WEAR_PENDANT = 28, // 25 #endif #ifdef ENABLE_GLOVE_SYSTEM WEAR_GLOVE = 29, // 26 #endif WEAR_MAX_NUM = 32, }; enum EArmorSubTypes { ARMOR_BODY, ARMOR_HEAD, ARMOR_SHIELD, ARMOR_WRIST, ARMOR_FOOTS, ARMOR_NECK, ARMOR_EAR, #ifdef ENABLE_PENDANT_SYSTEM ARMOR_PENDANT, //7 #endif #ifdef ENABLE_GLOVE_SYSTEM ARMOR_GLOVE, //8 #endif ARMOR_NUM_TYPES, }; and its same in item_length.h and length.h any advice please where to look
  6. thank you but check your github all your links there is down
  7. add me on discord i want to show you something
  8. im getting this error i did all what i found and what you say and still getting this error Hot Reload : error NEN1014 : 'InstanceBase.cpp' in 'metin2client.exe' was not linked with Edit and Continue enabled. Ensure that the Edit and Continue option (/EDITANDCONTINUE) is not being ignored by the linker at the Error List window.
  9. Mali you are my savior yes this what im talking about its keep giving me that error when i try to use hot reload so can you please tell me how i can fix that thank you for replying but that not what i mean i mean what Mali did in the video when you are in debugging mode you can edit something while debug is running and no need to compile again to see what you did
  10. i think i saw someone before using it but i dont remember where he was editing something related to inventory window ughh
  11. still not working i will compile all libs and see, and (/EDITANDCONTINUE) not in the command line too are you using hot reload too ?
  12. no yes it is, i did all of that tutorial and im still getting error [Hidden Content] Hot Reload : error NEN1014 : 'InstanceBase.cpp' in 'metin2client.exe' was not linked with Edit and Continue enabled. Ensure that the Edit and Continue option (/EDITANDCONTINUE) is not being ignored by the linker at the Error List window. i tried to search about that error but i didnt find anything useful
  13. hello dev's i have a big question and i really need an answer while i was on live debug i sow something calls " HOT RELOAD " when i searched on google about it i found that i can edit and code while debugging without needing to recompile the whole solution to see the result but when i tried to use it i had an error so if that is true how i can use it !! if anyone know how please share it with us i searched for 3 hours and i didn't find a way thanks
  14. you need to add mount vum in value1 in item proto and remove apply_mount if you have it if you have it it will be like that EX : APPLY_MOUNT 20201
  15. if you dont have costume mounts system in your files you need to add it first see this one and to make it permanent seals you will have to add another seal with different vum ad remove the time from it in item proto
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