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nicohare711

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  1. I don't understand where the item and mob name are placed, the Locale string, you can't leave 1-line photos as you have them?
  2. @ Owsap@ Mali Do you know how to do it for the part of the locale string and the mob and item name? they left no example thanks for the input and help
  3. Has anyone already checked the damage? this is what @ Owsap told you, here are some subtypes and others in the protoreader [Hidden Content]
  4. @ Syreldar did you already install it? Now this effect stays there on the post, I already checked and everything is fine, I don't know if I'm missing something about the affect.h and the instancebase.h
  5. [Hidden Content] Everything is like the tutorial and it comes out like this
  6. @ Owsap tout le jeu source et le client sont avec Red et Blue Soul mais les prototypes sont Soul_Blue, Soul_Red
  7. @ Owsap I think you made a mistake in the part of the client source with the subject of subtypes
  8. How can i fix this? @ Owsap char_item.cpp: en la función miembro 'bool CHARACTER::UseItemEx(LPITEM, TItemPos)': char_item.cpp:6409:74: error: el uso de 'auto' en la declaración de parámetros lambda solo está disponible con -std=c++14 o -std=gnu++14 auto it = std::find_if(soul_map.begin(), soul_map.end(), [&](const auto& kv_pair) { ^~~~ char_item.cpp : En la función lambda: char_item. cpp:6410:23: error: solicitud de miembro 'segundo' en 'kv_pair', que no es de tipo de clase 'const int' return kv_pair.segundo.punto_tipo == afecto.bApplyOn; ^~~~~~ En archivo incluido desde /usr/local/lib/gcc8/include/c++/bits/stl_algobase.h:71, de /usr/local/lib/gcc8/include/c++/bits/char_traits.h:39, de /usr/local/lib/gcc8/include/c++/string:40, de ../../../ Externo/incluir/msl/utils.h:18, desde ../../common/utils.h:1, desde stdafx.h:15, desde char_item.cpp:1: /usr/local/lib/gcc8/ include/c++/bits/predefined_ops.h: En instanciación de 'bool __gnu_cxx::__ops::_Iter_pred<_Predicate>::operator()(_Iterator) [with _Iterator = std::__detail::_Node_iterator<std::pair< const carácter sin firmar, CARÁCTER::UseItemEx(LPITEM, TItemPos)::SoulData>, false, false>; _Predicado = CARÁCTER::UseItemEx(LPITEM, TItemPos)::<lambda(const int&)>]': /usr/local/lib/gcc8/include/c++/bits/stl_algo.h:104:42: requerido de '_InputIterator std::__find_if(_InputIterator, _InputIterator, _Predicate, std::input_iterator_tag) [con _InputIterator = std:: __detail::_Node_iterator<std::pair<const unsigned char, CHARACTER::UseItemEx(LPITEM, TItemPos)::SoulData>, false, false>; _Predicado = __gnu_cxx::__ops::_Iter_pred<CHARACTER::UseItemEx(LPITEM, TItemPos)::<lambda(const int&)> >]' /usr/local/lib/gcc8/include/c++/bits/stl_algo.h: 161:23: requerido de '_Iterator std::__find_if(_Iterator, _Iterator, _Predicate) [with _Iterator = std::__detail::_Node_iterator<std::pair<const unsigned char, CHARACTER::UseItemEx(LPITEM, TItemPos): :SoulData>, falso, falso>; _Predicado = __gnu_cxx::__ops::_Iter_pred<CHARACTER::UseItemEx(LPITEM, TItemPos):: /usr/local/lib/gcc8/include/c++/bits/stl_algo.h:3930:28: requerido de '_IIter std::find_if(_IIter, _IIter, _Predicate) [with _IIter = std::__detail::_Node_iterator< std::pair<const unsigned char, CHARACTER::UseItemEx(LPITEM, TItemPos)::SoulData>, false, false>; _Predicate = CHARACTER::UseItemEx(LPITEM, TItemPos)::<lambda(const int&)>]' char_item.cpp:6411:9: requerido desde aquí /usr/local/lib/gcc8/include/c++/bits/predefined_ops. h:283:11: error: no hay coincidencia para llamar a '(CHARACTER::UseItemEx(LPITEM, TItemPos)::<lambda(const int&)>) (std::pair<const unsigned char, CHARACTER::UseItemEx(LPITEM , TItemPos)::SoulData>&)' { return bool(_M_pred(*__it)); } ^~~~~~~~~~~~~~~~~~~~ char_item.cpp:6409:87: nota: candidato: 'CHARACTER::UseItemEx(LPITEM, TItemPos)::<lambda(const int&)>' auto it = std::find_if(soul_map.begin(), soul_map.end( ), [&](const auto& kv_pair) { ^ char_item.cpp:6409:87: nota: ninguna conversión conocida para el argumento 1 de 'std::pair<const unsigned char, CHARACTER::UseItemEx(LPITEM, TItemPos):: SoulData>' a 'const int&' gmake: *** [Makefile:185: .obj/char_item.o] Error 1 root@jailsrc:/usr/src/Server/game/src #
  9. Hello, thanks for sharing the system. I have finished installing the system, only the "Hide effect" function does not work for me, someone could help me. Here is a video of the problem [Hidden Content]
  10. @ MaliDo you plan to make the pet system for fenix and other pets, to stop using the quests?
  11. @ Mali @ Owsap How can this be adapted? [Hidden Content] for this system since it is giving me a problem, I put the loot filter and the scroll bar is damaged
  12. @ Mali 0106 08:16:22128 :: Traceback (most recent call last): 0106 08:16:22128 :: File "ui.py", line 1507, in CallEvent 0106 08:16:22128 :: File "ui.py", line 88, in __call__ 0106 08:16:22128 :: File "ui.py", line 70, in __call__ 0106 08:16:22128 :: File "uiGameOption.py", line 556, in __OnClickLootingSystemButton 0106 08:16:22128 :: File "interfaceModule.py", line 1061, in OpenLootingSystemWindow 0106 08:16:22128 :: File "uilootingsystem.py", line 758, in Open 0106 08:16:22128 :: File "uilootingsystem.py", line 994, in __RefreshMessageText 0106 08:16:22128 :: AttributeError 0106 08:16:22128 :: : 0106 08:16:22128 :: 'module' object has no attribute 'CheckAffect' 0106 08:16:22128 ::
  13. I have a problem with this system when removing a weapon with a bonus and I have the window closed, it does not update correctly, the bonus remains on and I do not have the weapon equipped
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