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Specular fix


TAUMP

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I noticed one bug with specular, probably every server has it, simply ymir bug. I've never played much metin but now it happened to me on the server so I searched searched but couldn't find anything then a guy named @rid gave me a fix no problem without paying and even wrote me that I can post it on the forum so here you are.

This is the hidden content, please

Thanks @rid for share his fix.



 

 

 

 

 

 

 

Edited by Gurgarath
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It seems to work fine at first. However, after a bit of wandering and weapon switching, a new bug appears. The specular effect is also applied to NPCs(private_shop, teachers etc..). and monsters.

There is no specific time for this, it can happen suddenly. In fact, the client closes completely without any errors.

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8 minutes ago, blaxis said:

It seems to work fine at first. However, after a bit of wandering and weapon switching, a new bug appears. The specular effect is also applied to NPCs(private_shop, teachers etc..). and monsters.

There is no specific time for this, it can happen suddenly. In fact, the client closes completely without any errors.

spacer.png

So how you trigger it? I tried multiple times switching weapons etc, running on mount and nothing, teleort. 

Edited by Metin2 Dev International
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1 hour ago, TAUMP said:

So how you trigger it? I tried multiple times switching weapons etc, running on mount and nothing, teleort. 

Frankly, I'm not sure either. However, in the 1st village, I walk around the environments where there are plenty of monsters. (no horse or mount)

 

When I control the exe file before making this edit, there is no problem.

Edited by blaxis
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19 minutes ago, blaxis said:

Frankly, I'm not sure either. However, in the 1st village, I walk around the environments where there are plenty of monsters. (no horse or mount)

 

When I control the exe file before making this edit, there is no problem.

Heh, i cant trigger it, lol. Let wait if someone report same problem.

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1 hour ago, TAUMP said:

Heh, i cant trigger it, lol. Let wait if someone report same problem.

I use the FOV system and it has long camera support. I'm navigating in remote camera mode, maybe that has an effect. More monsters appear in a wider perspective.

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Hey, please keep it civil, first and only warning. It doesn't matter if you have this bug or not, I don't have it, people have it, it must be because of things that has been changed in some sources and not on others, or things you added that tempered with it unintentionally, but it's no big deal.

If you have this bug, use this fix and report for any issue, if you don't, then just leave a like because he shared something good.

Thank you for your release, it will surely help many people.

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Gurgarath
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2 hours ago, Gurgarath said:

Hey, please keep it civil, first and only warning. It doesn't matter if you have this bug or not, I don't have it, people have it, it must be because of things that has been changed in some sources and not on others, or things you added that tempered with it unintentionally, but it's no big deal.

If you have this bug, use this fix and report for any issue, if you don't, then just leave a like because he shared something good.

Thank you for your release, it will surely help many people.

My messages had nothing to do with the discussion, but rather informative. It doesn't make sense for them to be deleted.

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5 hours ago, WeedHex said:

I had application crash when warping in Spider Dungeon 1. I fastly removed this feature from my release client, I tried to trust but maybe it's better to check better.

Let me know if it was only for me, or you forgot to make a test tour of the maps.

 

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