i have a small problem here in char_item.cpp take a error at 'owner' in compile game, have TMP4 clean source here screenshot with error and code line
#if defined(__BL_OFFICIAL_LOOT_FILTER__)
if (owner->GetLootFilter() && !owner->GetLootFilter()->CanPickUpItem(item))
{
if (owner == this)
{
if (!owner->GetLootFilter()->IsLootFilteredItem(dwVID))
{
owner->GetLootFilter()->InsertLootFilteredItem(dwVID);
if (owner->GetDesc())
{
TPacketGCLootFilter p;
p.header = HEADER_GC_LOOT_FILTER;
p.enable = false;
p.vid = dwVID;
owner->GetDesc()->Packet(&p, sizeof(p));
}
}
ChatPacket(CHAT_TYPE_INFO, "No loot will be collected as the loot filter is deactivated.");
}
else
{
ChatPacket(CHAT_TYPE_INFO, "No loot will be collected as a party member's loot filter is deactivated.");
}
return false;
}
#endif