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RobinHoodye

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About RobinHoodye

  • Birthday 08/02/1989

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    Male
  • Country
    Romania
  • Nationality
    Romanian

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  1. I don't understand anything that needs to be modified to solve sync, as from the above explanations I really don't understand anything, I'm confused.
  2. some fix for freezing at the beginning when connecting or teleporting to another map?
  3. if someone want to move guild mark in info bord search in class AtlasWindow(ui.ScriptWindow): and replace with [Hidden Content]
  4. if someone want to auto resize and adapt with atlas this it's solution in class AtlasWindow(ui.ScriptWindow): search: def OnUpdate(self): under search: add this
  5. @Perev ActorInstance.cpp // On void CActorInstance::INSTANCEBASE_Transform() search: UpdatePointInstance(); // Add above: #ifdef ENABLE_FIX_EFFECT_MOVEMENT UpdateAttachingInstances(); #endif // On void CActorInstance::OnUpdate() search: UpdateAttachingInstances(); // Replace with: #ifndef ENABLE_FIX_EFFECT_MOVEMENT UpdateAttachingInstances(); #endif Locale_inc.h #define ENABLE_FIX_EFFECT_MOVEMENT
  6. I also have a small question, what else needs to be installed in the source so that the banners don't move randomly around the map, because for me their position keeps moving when I enter again or use teleportation to another map, when I go back to map1 it's placed everywhere in a zig zag pattern.
  7. how can i save the zoom ? i want to save the zoom too how can do?
  8. i know it's to late for this topic for fix the specular on mobs but it's your fault open your eyes next time =] Your don't delete this we are just blind lol (it's just a joke don't worry) - float __GetSpecularPower() const;
  9. anyone have idea why covers only work if put item in inv 3 and inv 4 have missing cover of inv 3 unlocked
  10. here will you move with aura active we jump out of weapon and thanks so much for fix fishingrod
  11. i found another bug if you move with aura active skill fly out of weapon and if you use fishing road you can attack like a weapon but don't deal damage it's just visual
  12. yes i found you solved problem topic thank you very much for post we fix 2 3 problem with colision and attack but i have mitachi horse and need some adaption after relog in game if stand on mount transform in horse and scound problem need adaption for weapon skin we don't work with this and jump in midle of surfbord like a normal horse
  13. did you found a fix for this system i have the same problem i can't attack on this and don't stand on it's it's like normal mount in midle of bord in service.h and locale_inc.h i have mob_proto id at define but mount can't stand correct edit1: i see the topic and now can attack but i don't understand how to fix standing edit2: it's work but if equip weapon skin it's problem [Hidden Content]
  14. have a small question i have mitachi mount horse and mount work but no stand on surfbord it's in middle of bord like a normal mount you do some ajustmant in code or someting ?
  15. i have a small problem here in char_item.cpp take a error at 'owner' in compile game, have TMP4 clean source here screenshot with error and code line #if defined(__BL_OFFICIAL_LOOT_FILTER__) if (owner->GetLootFilter() && !owner->GetLootFilter()->CanPickUpItem(item)) { if (owner == this) { if (!owner->GetLootFilter()->IsLootFilteredItem(dwVID)) { owner->GetLootFilter()->InsertLootFilteredItem(dwVID); if (owner->GetDesc()) { TPacketGCLootFilter p; p.header = HEADER_GC_LOOT_FILTER; p.enable = false; p.vid = dwVID; owner->GetDesc()->Packet(&p, sizeof(p)); } } ChatPacket(CHAT_TYPE_INFO, "No loot will be collected as the loot filter is deactivated."); } else { ChatPacket(CHAT_TYPE_INFO, "No loot will be collected as a party member's loot filter is deactivated."); } return false; } #endif
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