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Nuzzo

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    Male
  • Country
    Italy
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    Italian

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  1. I tried with a timer but only slowed down the loading..I should find a way to run this code only when it has actually loaded everything, but I have a hard time doing that
  2. This doesn't work if I have to check the effect as soon as I enter the game, how can I solve it?
  3. Hello everyone, can anyone help me with this problem? I only have it with the armor costume, the weapon costume works fine. Thanks!
  4. Thank you for this release but I don't understand one thing With ctr+b it sends the mount away but the seal remains in the costumes, to recall the mount I have to remove the seal and put it back on or use the horse's book. Is that right? Is it just my problem?
  5. Hello everyone, after several searches I have found other people with this problem but I have not found a solution yet. Does anyone know how to solve it? Thank you very much
  6. I upgraded visual studio to the latest version to test. Compilation works even without this: "- Added StdAfx.h to EterBase\Poly, it just includes the ../StdAfx.h." "- In Userinterface/Userinterface.rc I changed #include "afxres.h" to #include <Windows.h>" Is it no longer necessary?
  7. Is it also necessary to include it in EterBase.vcxproj? Also, if I haven't encountered any problems so far, is this an upgrade that needs to be done? I noticed that the compilation time has quadrupled
  8. # Boost INCDIR += -I../../../extern/include/boost Is this not needed in the makefile in the game folder? This : typedef boost::unordered_map<DWORD, TCubeResultList> TCubeMapByNPC; Gives me this error when I compile: no template named 'unordered_map' in namespace 'boost';
  9. comment: self.infoGuildMark.Show() Just out of curiosity may I ask why?
  10. Armor and weapons have been implemented, I see the icons but I don't see the textures
  11. Yes sorry, I saw your answer from my phone, I didn't have the code in sight. I didn't quite remember the whole function of that code
  12. Thank you very much for your answer. Is there a possibility of having immunities to slowdown or stun instead?
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