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Nuzzo

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  1. Hello everyone, can anyone help me with this problem? I only have it with the armor costume, the weapon costume works fine. Thanks!
  2. Thank you for this release but I don't understand one thing With ctr+b it sends the mount away but the seal remains in the costumes, to recall the mount I have to remove the seal and put it back on or use the horse's book. Is that right? Is it just my problem?
  3. Hello everyone, after several searches I have found other people with this problem but I have not found a solution yet. Does anyone know how to solve it? Thank you very much
  4. I upgraded visual studio to the latest version to test. Compilation works even without this: "- Added StdAfx.h to EterBase\Poly, it just includes the ../StdAfx.h." "- In Userinterface/Userinterface.rc I changed #include "afxres.h" to #include <Windows.h>" Is it no longer necessary?
  5. Is it also necessary to include it in EterBase.vcxproj? Also, if I haven't encountered any problems so far, is this an upgrade that needs to be done? I noticed that the compilation time has quadrupled
  6. # Boost INCDIR += -I../../../extern/include/boost Is this not needed in the makefile in the game folder? This : typedef boost::unordered_map<DWORD, TCubeResultList> TCubeMapByNPC; Gives me this error when I compile: no template named 'unordered_map' in namespace 'boost';
  7. comment: self.infoGuildMark.Show() Just out of curiosity may I ask why?
  8. Armor and weapons have been implemented, I see the icons but I don't see the textures
  9. Yes sorry, I saw your answer from my phone, I didn't have the code in sight. I didn't quite remember the whole function of that code
  10. Thank you very much for your answer. Is there a possibility of having immunities to slowdown or stun instead?
  11. Does anyone else have this problem? It seems that immunities assigned to mobs don't work
  12. The mob is poisoned but takes no damage. However, if I put slow instead of poison, the mob is still slowed down, at least the slowing effect is at
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