Nuzzo
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official How To Storing Affects for Check later
Nuzzo replied to xP3NG3Rx's topic in Programming & Scripts
I tried with a timer but only slowed down the loading..I should find a way to run this code only when it has actually loaded everything, but I have a hard time doing that -
official How To Storing Affects for Check later
Nuzzo replied to xP3NG3Rx's topic in Programming & Scripts
Wouldn't that slow down the loading? -
Nuzzo started following [40250] Reference Serverfile + Client + Src [15 Available Languages] , How To Storing Affects for Check later , Problem with unequip costume and 3 others
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official How To Storing Affects for Check later
Nuzzo replied to xP3NG3Rx's topic in Programming & Scripts
This doesn't work if I have to check the effect as soon as I enter the game, how can I solve it? -
Problem with unequip costume
Nuzzo replied to Jimmermania's topic in Community Support - Questions & Answers
Same problem, did you solve it? -
Hello everyone, can anyone help me with this problem? I only have it with the armor costume, the weapon costume works fine. Thanks!
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Thank you for this release but I don't understand one thing With ctr+b it sends the mount away but the seal remains in the costumes, to recall the mount I have to remove the seal and put it back on or use the horse's book. Is that right? Is it just my problem?
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Hello everyone, after several searches I have found other people with this problem but I have not found a solution yet. Does anyone know how to solve it? Thank you very much
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Same problem. Have you solved it?
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I upgraded visual studio to the latest version to test. Compilation works even without this: "- Added StdAfx.h to EterBase\Poly, it just includes the ../StdAfx.h." "- In Userinterface/Userinterface.rc I changed #include "afxres.h" to #include <Windows.h>" Is it no longer necessary?
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Is it also necessary to include it in EterBase.vcxproj? Also, if I haven't encountered any problems so far, is this an upgrade that needs to be done? I noticed that the compilation time has quadrupled
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# Boost INCDIR += -I../../../extern/include/boost Is this not needed in the makefile in the game folder? This : typedef boost::unordered_map<DWORD, TCubeResultList> TCubeMapByNPC; Gives me this error when I compile: no template named 'unordered_map' in namespace 'boost';
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comment: self.infoGuildMark.Show() Just out of curiosity may I ask why?
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Armor and weapons have been implemented, I see the icons but I don't see the textures
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Yes sorry, I saw your answer from my phone, I didn't have the code in sight. I didn't quite remember the whole function of that code
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Thank you very much for your answer. Is there a possibility of having immunities to slowdown or stun instead?