Viello 54 Posted February 4, 2023 Share Posted February 4, 2023 is there a way to save mapfiles all with lowercase?? 1 1 Link to comment Share on other sites More sharing options...
uncons 2 Posted February 18, 2023 Share Posted February 18, 2023 hi, how i copy paste object ? i didnt see sorry help me please. Link to comment Share on other sites More sharing options...
crewfire1337 31 Posted March 3, 2023 Share Posted March 3, 2023 A info if you click at object would be nice which prt it is Link to comment Share on other sites More sharing options...
Honorable Member Tatsumaru 5255 Posted March 3, 2023 Honorable Member Share Posted March 3, 2023 (edited) 1 hour ago, crewfire1337 said: A info if you click at object would be nice which prt it is Edited March 3, 2023 by Metin2 Dev International Core X - External 2 Internal 1 1 Link to comment Share on other sites More sharing options...
Premium TAUMP 829 Posted March 4, 2023 Premium Share Posted March 4, 2023 (edited) 10 hours ago, Tatsumaru said: Will be fine Edited March 4, 2023 by TAUMP Link to comment Share on other sites More sharing options...
Active+ Member blaxis 274 Posted March 14, 2023 Active+ Member Share Posted March 14, 2023 (edited) Hello, I save after activating the "Lens Flare" and "Wind" options on the World Editor, but then when I open the map again from the "Load" section, they are disabled. I wonder why? "Lens Flare" does not appear in-game either. Syserr: -CMapOutdoor :: RenderBeforeLensFlare mc_pEnvironmentData is NULL Edited March 14, 2023 by blaxis 1 Link to comment Share on other sites More sharing options...
Kanekii 1 Posted March 26, 2023 Share Posted March 26, 2023 Thanks for the release. I am working since many years with the World Editor for Shinings, and it makes my work so much easier. 1 Link to comment Share on other sites More sharing options...
Karl$Lama 0 Posted April 28, 2023 Share Posted April 28, 2023 (edited) Hey, can anyone help me? Edited April 28, 2023 by Metin2 Dev International Core X - External 2 Internal 1 2 Link to comment Share on other sites More sharing options...
Viello 54 Posted November 25, 2023 Share Posted November 25, 2023 marty can you add HD shadow option for world editor, current one is not realistic Link to comment Share on other sites More sharing options...
Forum Moderator Gurgarath 2511 Posted January 12 Forum Moderator Share Posted January 12 (edited) There is an error with eventually the MAI (+ Shadow / Minimap) buffer. Steps to reproduce: Open a map Export atlas (it will work) Open another map Export atlas (it will crash) Work-around: Open a map Export atlas (it will work) Open another map Press Inser to reload Export atlas (it will work) I was able to reproduce it everytime with v44. Suggestion It would be really cool to be able to load json data for maps, effects, animations, basically whatever currently available in world editor. Edit Suggestion2 : It would also be cool to extend the Python Modules to generate shadowmap, heightmap, minimap and atlas (MAI and not MAI) as well as to replace textures (for example replace one texture by three textures in X proportion) Edit Suggestion3 : Allow .prt not to cast shadows. Grass casts a pretty bad patch of black on the map. Edited January 13 by Gurgarath 1 Gurgarath coming soon Link to comment Share on other sites More sharing options...
Forum Moderator Gurgarath 2511 Posted January 13 Forum Moderator Share Posted January 13 (edited) I have updated the aforementioned post accordingly (two new suggestions): On 1/12/2024 at 7:21 PM, Gurgarath said: Edit Suggestion2 : It would also be cool to extend the Python Modules to generate shadowmap, heightmap, minimap and atlas (MAI and not MAI) as well as to replace textures (for example replace one texture by three textures in X proportion) Edit Suggestion3 : Allow .prt not to cast shadows. Grass casts a pretty bad patch of black on the map. What's more, I have found another bug. Steps to reproduce: Make sure the MAI option is ticked Open a map Make sure a regen.txt file is present in the folder of the map Export the Atlas (MAI_Atlas) the MAI will contain "Monster Area Info" output on it, whether the tickbox is ticked or not. Work-around: Make sure the MAI option is ticked Open a map Make sure THERE IS NOT a regen.txt file is present in the folder of the map Export the Atlas (MAI_Atlas) the MAI will be perfectly fine Two new suggestions: Effects should be snapshotted and displayed in the Atlas. (Notably waterfalls or volcano smoke). Currently the do not appear It would be cool if the shadowmap was "casted" by the sun position when you press F11. Currently, they have a fixed direction, which can be contrary to the position of the shadow casted by the light position on terrain (Ex: Sun is at Noon, but shadowmap are casted to the east) Edited January 13 by Gurgarath Gurgarath coming soon Link to comment Share on other sites More sharing options...
b6d4a82c15 105 Posted January 21 Share Posted January 21 Does anyone else also have this issue where changing object Z position (height) doesn't work too well? I can move objects with SCROLL+Q but after saving/loading they're in a totally different place. 3 Link to comment Share on other sites More sharing options...
Active+ Member HFWhite 497 Posted April 9 Active+ Member Share Posted April 9 Any updates coming soon? Link to comment Share on other sites More sharing options...
AkimboSlices 0 Posted April 20 Share Posted April 20 Can you help me with this crash please Pratically, I've created a mde file with 3ds max (shown in the last part of the video), exported with ricky's tool. I'm trying to add that mesh to the actual mse file. But whenever I try to start the animation on the worldeditor, it crashes. Anyone knows how to solve it? Thanks Link to comment Share on other sites More sharing options...
Premium Shitenno 88 Posted May 2 Premium Share Posted May 2 (edited) There are a couple of things that could make it crash. 1) Have you converted the meshes to "Editable Mesh"? 2) Does the object have any materials? Maybe the format of the material texture could make it crash. 3) Are these two objects or just one? Try unifying the object and then export it as one. Give it a try PS: I've jut read 70 Objects. That's probably why it's crashing. try reducing the amount of objects in the scene and then export again. Edited May 2 by Shitenno 1 Link to comment Share on other sites More sharing options...
AkimboSlices 0 Posted May 3 Share Posted May 3 23 hours ago, Shitenno said: There are a couple of things that could make it crash. 1) Have you converted the meshes to "Editable Mesh"? 2) Does the object have any materials? Maybe the format of the material texture could make it crash. 3) Are these two objects or just one? Try unifying the object and then export it as one. Give it a try PS: I've jut read 70 Objects. That's probably why it's crashing. try reducing the amount of objects in the scene and then export again. Hey, thanks for answering my question. 1) Yes, I've converted it to Editable Mesh before exporting the mde 2) It didn't have any material, I've just added it now. 3) They're two objects. The main problem was (probably) the large amount of objects. In fact, I've reduced to 17 objects the massfx mesh and It worked. Thanks for helping, it's shown in game too now. Link to comment Share on other sites More sharing options...
Premium Shitenno 88 Posted May 3 Premium Share Posted May 3 1 minute ago, AkimboSlices said: Hey, thanks for answering my question. 1) Yes, I've converted it to Editable Mesh before exporting the mde 2) It didn't have any material, I've just added it now. 3) They're two objects. The main problem was (probably) the large amount of objects. In fact, I've reduced to 17 objects the massfx mesh and It worked. Thanks for helping, it's shown in game too now. No worries bud, I'm glad it helped! Link to comment Share on other sites More sharing options...
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