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HFWhite

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  1. Yes, it's a common bug. It's on some big online servers too. Like Calliope. You can dupe items with this bug. We need to find a fix.
  2. are you dumb? even martysama knows about this. On systems like switchbot, change equip and other systems that use drag item to inventory function. Stop being edgy, we're not in 2016 anymore. I said that not everyone has this bug. But a lot of people have this problem!
  3. Yeah there are people who don't have this bug server side and only have the visual white slot bug on client. (it looks like you can place the item there but you actually can't) But many servers like Calliope,Zarkana and basically almost every server have this bug. Even martysama source has this bug. I'm curious on how this problem should be handled. Could you share the ItemMove function with us? (char_item.cpp)
  4. Yep. and I correct myself: If you have sanii switchbot for example: On the switchbot you have 5 slots. if you have an item on slot 3 in switchbot for example, and an item on slot 3 in inventory you can do this bug. it also works with 2 or 3 cell items, not just with 1 cell items, but you have to place the item on row 2. In this gif, the weapon slot from change equip coresponds to slot 5 in inventory so only there you can do the bug: [Hidden Content]
  5. hello. there' s a bug that is present on almost all servers. (Even big online servers like Calliope have this bug!!) When you move an item from a system (in my case the switchbot) you can overlap an item over a 2 or 3 cell item. Look at the gif to understand better: [Hidden Content] How do we fix this? Ps. the bug works from a lot of systems: normal npc shop, offlineshop, switchbot, change equip, special storage and others. Basically on any system that you can drag and drop an item in inventory.
  6. at this point set NOMOVE to the bosses and remove their animations. Sorry for this, but where's the pvm challenge after you do this? It's like beating a one arm monkey tied in a wheelchair. You get no satisfaction after killing it. Come one people, I know metin2 is a repetitive game but don;t make it an idle game like those mobile games.
  7. Because that's how it is.. like on official. You can still keep the quests on the main screen, but what's the point of adding this then? if you have 50+ quests half the screen is gone.
  8. Awesome man! Thanks, I will test it tonight
  9. Everything's working good 1st: Mouse Wheel Add-on 2nd: Clip Masking Add-on 3rd: affect store add-on 4th: the loot filter system Proof: [Hidden Content]
  10. @ Maliwhere is the part for Clang14? The github link is broken.
  11. I didn't even think that was an option, the drag and drop wtf
  12. @ MT2Dev update the post with the following: You need to also update the quest horse_menu.quest to stop the -1 of the food when the horse;s health is 100%. In order to do that search for: if pc.countitem(food) > 0 then pc.removeitem(food, 1) horse.feed() and replace with: [Hidden Content]
  13. Anyway, found a better and easier fix. in cmd_general.cpp in the do_user_feed_horse command add this inside: [Hidden Content] no need to modify the horse_rider.cpp open questlua_horse.cpp and find int horse_feed(lua_State* L) under LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr(); add: [Hidden Content]
  14. horse_rider.cpp:146:3: error: 'ChatPacket' was not declared in this scope ChatPacket(CHAT_TYPE_INFO, LC_TEXT ("HORSE_HEALTH_ALREADY_FULL")); I included char.h.. @ MT2Devany suggestions? Edit: Also it does not work. It still feeds the horse and -1 the item when feeding...
  15. last version of ikarus has dupe exploits. if you bought the files directly from him, you can message him. if not, good luck.
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