Ace 3250 Posted February 20, 2022 Share Posted February 20, 2022 (edited) 10 hours ago, Karl$Lama said: Any News about this Problem? Did you read this? On 5/31/2021 at 6:27 PM, Ace said: I asked myself a few times and also researched. At the end I was told that something has to be changed in Worldeditor. Alternative: saves the objects transparently in clients and nontransparently in worldeditor. Edited February 20, 2022 by Ace 1 Spoiler Ymir Entertainment was founded in 1999 in Seoul, Korea and is currently headed by Byoung Gwan Kim as CEO. The company started developing its first 2D online game Metin the same year it was founded. The game was commercially launched in Korea a year later and received a prize from the Korean Ministry of Information and Communication in December of the same year. Following the success of their flagship game Ymir Entertainment immediately started work on the game’s sequel Metin 2, which went into Closed Beta in Korea in May 2004. The game was officially launched in Korea and China in March 2005 before being launched in Asia, Europe and North America in the years that followed. In January 2011 all of the company’s shares were bought by Webzen Inc., a Korean game giant known for their popular MMORPG, MU Online. The company was also awarded Gameforge’s Global Best Partner of the Year in 2011. Source: https://mmos.com/publishers/ymir-entertainment Thank you ymir and F*** you Gameforge, 2011 you ruined it. Link to comment Share on other sites More sharing options...
pewi 799 Posted March 10, 2022 Share Posted March 10, 2022 (edited) Hi, would there be an option to reload textures in the Effects tab? (or set as default) Because now you need to restart the application to view the edited texture. When I edit a texture (overwrite the file), the previous texture is still visible in WE, even if I will select that texture for a new effect. Edited March 10, 2022 by pewi 1 1 Link to comment Share on other sites More sharing options...
Forum Moderator Gurgarath 2511 Posted March 25, 2022 Forum Moderator Share Posted March 25, 2022 Hi, A small suggestion would be to allow to switch the selection of nearby objects (can be done within the same square) using tab to quickly select a nearby object. It would come in handy when multiple objectifs are actually inbricked one within another. Only workaround I found was to move all the objects away, to finally reassemble them again. 1 Gurgarath coming soon Link to comment Share on other sites More sharing options...
Honorable Member Tatsumaru 5256 Posted March 27, 2022 Honorable Member Share Posted March 27, 2022 On 3/25/2022 at 5:15 PM, Gurgarath said: Hi, A small suggestion would be to allow to switch the selection of nearby objects (can be done within the same square) using tab to quickly select a nearby object. It would come in handy when multiple objectifs are actually inbricked one within another. Only workaround I found was to move all the objects away, to finally reassemble them again. It's a good idea. Vision from my head: 1 1 4 2 Link to comment Share on other sites More sharing options...
Forum Moderator Raylee 656 Posted May 31, 2022 Forum Moderator Share Posted May 31, 2022 (edited) 3 hours ago, Shizer said: Hello, I ran into a problem and I don't know how to solve it, namely my 24 inch monitor broke down recently, and I bought a new 28 inch, and part of the side panel is cut off in the world editor, how can I fix it? changing the resolution does not help, in the current one is 150 recommended, everywhere in other programs it works properly, and with world editor I have a problem unfortunately, can someone help me with it? https://metin2.download/picture/EbYmB3mGSKV2ddrA2ytVIEYw4K50nsDz/.png Have you tried this before? Edited August 16, 2022 by Metin2 Dev Core X - External 2 Internal 1 Link to comment Share on other sites More sharing options...
Bot Metin2 Dev 4874 Posted May 31, 2022 Bot Share Posted May 31, 2022 (edited) 7 hours ago, Shizer said: Hello, I ran into a problem and I don't know how to solve it, namely my 24 inch monitor broke down recently, and I bought a new 28 inch, and part of the side panel is cut off in the world editor, how can I fix it? changing the resolution does not help, in the current one is 150 recommended, everywhere in other programs it works properly, and with world editor I have a problem unfortunately, can someone help me with it? https://metin2.download/picture/EbYmB3mGSKV2ddrA2ytVIEYw4K50nsDz/.png Go to display settings and resize the UI scaling to 100% that should fix it. I use a resolution of 5760*1080 and it works perfectly wo it only can be this with the windows gui scaling i guess Edited August 16, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Honorable Member martysama0134 7174 Posted June 3, 2022 Author Honorable Member Share Posted June 3, 2022 (edited) On 5/31/2022 at 4:38 AM, Shizer said: Hello, I ran into a problem and I don't know how to solve it, namely my 24 inch monitor broke down recently, and I bought a new 28 inch, and part of the side panel is cut off in the world editor, how can I fix it? changing the resolution does not help, in the current one is 150 recommended, everywhere in other programs it works properly, and with world editor I have a problem unfortunately, can someone help me with it? https://metin2.download/picture/EbYmB3mGSKV2ddrA2ytVIEYw4K50nsDz/.png Try the latest version. If I remember correctly, it should fix it even without the external dpi manifest fix. Edited August 16, 2022 by Metin2 Dev Core X - External 2 Internal 1 1 Check out my GitHub Link to comment Share on other sites More sharing options...
Honorable Member martysama0134 7174 Posted June 4, 2022 Author Honorable Member Share Posted June 4, 2022 I've created a Roadmap for the WE Remix: https://trello.com/b/SWZ7gxkh/worldeditor-remix Let me know of any possible feature / bug that can be added in there. 1 1 Check out my GitHub Link to comment Share on other sites More sharing options...
Viello 54 Posted June 4, 2022 Share Posted June 4, 2022 How about to add alpha texture thing for objects? With some metallic effect it would be better experience for players or is there a way to do that? Link to comment Share on other sites More sharing options...
Ace 3250 Posted July 28, 2022 Share Posted July 28, 2022 Would it be possible to create a new ATTR type, I mean there is "Save, Block, Water etc." A new type that ignores when entering "Hightplane". In other words, I can walk under bridges because this type ignores the "hightplane". I don't mean it's impossible, and something like that shouldn't be too hard to code, I mean serverside now. By something like this you can save a lot of space when mapping. So you can also build a house under bridges and move in there without being thrown up. Spoiler Ymir Entertainment was founded in 1999 in Seoul, Korea and is currently headed by Byoung Gwan Kim as CEO. The company started developing its first 2D online game Metin the same year it was founded. The game was commercially launched in Korea a year later and received a prize from the Korean Ministry of Information and Communication in December of the same year. Following the success of their flagship game Ymir Entertainment immediately started work on the game’s sequel Metin 2, which went into Closed Beta in Korea in May 2004. The game was officially launched in Korea and China in March 2005 before being launched in Asia, Europe and North America in the years that followed. In January 2011 all of the company’s shares were bought by Webzen Inc., a Korean game giant known for their popular MMORPG, MU Online. The company was also awarded Gameforge’s Global Best Partner of the Year in 2011. Source: https://mmos.com/publishers/ymir-entertainment Thank you ymir and F*** you Gameforge, 2011 you ruined it. Link to comment Share on other sites More sharing options...
Forum Moderator Gurgarath 2511 Posted August 7, 2022 Forum Moderator Share Posted August 7, 2022 It would be interesting to allow for Drag&Drop in panes where it is actually meaningful, most notably "Msm" "Effect" and "Fly", where it could make up for a good gain of usability and speed. 1 1 Gurgarath coming soon Link to comment Share on other sites More sharing options...
arlinamid 1130 Posted August 7, 2022 Share Posted August 7, 2022 (edited) 1 hour ago, Gurgarath said: It would be interesting to allow for Drag&Drop in panes where it is actually meaningful, most notably "Msm" "Effect" and "Fly", where it could make up for a good gain of usability and speed. Or recently/last used items/objects/effects could be stored on side panel. Edited August 7, 2022 by arlinamid 1 1 Best regards, Arlinamid Link to comment Share on other sites More sharing options...
Honorable Member Tatsumaru 5256 Posted August 7, 2022 Honorable Member Share Posted August 7, 2022 (edited) On 8/7/2022 at 6:16 PM, arlinamid said: Or recently/last used items/objects/effects could be stored on side panel. This is a very good idea. Edited September 4, 2022 by Metin2 Dev Core X - External 2 Internal 1 1 Link to comment Share on other sites More sharing options...
Ludwig 18 Posted August 14, 2022 Share Posted August 14, 2022 when i use in Utility the save Atlasmap/Minimap button i get a funktionally atlas file and when i press again i get atlas and minimap but both buggy Link to comment Share on other sites More sharing options...
Forum Moderator Gurgarath 2511 Posted August 20, 2022 Forum Moderator Share Posted August 20, 2022 Memory Leak, crash, any %, speedrun, world record (0m32s) (It happens when loading and """"unloading"""" chunks of the maps.) Some random ideas : - Allow to save multiple textures, let's say, rock textures, and allow to select them right off the bat. Like "folders" within the texture selection that allows to select multiples textures at once, like you can with layer folders in photoshop. - Create a intermediary brush between "0" (very faint) and "1". Like, one with still a visible circle but smaller than the brush number one. - Allow more options on prt (trees) files: it lacks the "no shadow" options and it would be interesting to place a tree sideways or slightly tilted, without having to create a whole prt for this. 1 1 Gurgarath coming soon Link to comment Share on other sites More sharing options...
LoKnarash 61 Posted August 31, 2022 Share Posted August 31, 2022 On 20/8/2022 at 16:07, Gurgarath said: - Consenti più opzioni sui file prt (alberi): manca l'opzione "nessuna ombra" e sarebbe interessante posizionare un albero di lato o leggermente inclinato, senza dover creare un intero prt per questo. I don't think it is very useful of the intermediate brush, but this of the trees would not be bad, I would also add the possibility of resizing (also on objects). As for the textures of the grounds, more than a brush between 0 and 1, I would put the possibility of choosing the opacity of the texture, which I think is more or less what you said in the first point. Anyway, thanks @ martysama0134 for the work you have done over the years on this tool. 1 Link to comment Share on other sites More sharing options...
Aslan 0 Posted September 23, 2022 Share Posted September 23, 2022 (edited) Is it possible to increase the image size when saving the atlas? I also looked in part of the source and I think I found what I was looking for. I would try it myself but the source part of the World Editor is not complete for me Thanks Edited September 23, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Honorable Member martysama0134 7174 Posted September 23, 2022 Author Honorable Member Share Posted September 23, 2022 9 minutes ago, Aslan said: Is it possible to increase the image size when saving the atlas? I also looked in part of the source and I think I found what I was looking for. That function generates the _atlas.bmp by taking every generated minimap.dds 1:1. Are you trying to increase the minimap size? The ingame big map is usually created by downscaling the dumped _atlas.bmp to 256px. Check out my GitHub Link to comment Share on other sites More sharing options...
Aslan 0 Posted September 23, 2022 Share Posted September 23, 2022 (edited) Yes, I would like the atlas image file to be rendered larger. At that time the display resolutions were smaller and the minimap size was ok. But today you can hardly see anything beyond FULLHD. It would be great if you could have different render sizes. Do you have to see how "beautifully" the world editor can do it? Edit: Sorry, I just tested something.. Yes, it's true, the world editor renders the atlas larger.. >.< sorry, I'm currently only using the original atlas from .de.. they are all no larger than 256 Edited September 23, 2022 by Aslan 1 1 Link to comment Share on other sites More sharing options...
Grando 0 Posted October 15, 2022 Share Posted October 15, 2022 Thanks Link to comment Share on other sites More sharing options...
Cariora654 559 Posted November 5, 2022 Share Posted November 5, 2022 got dll files still not works got all new files still not works instant regret deleted all files 2 1 Link to comment Share on other sites More sharing options...
oguz12123 0 Posted November 10, 2022 Share Posted November 10, 2022 @ martysama0134 Hi, I'm getting this error and couldn't find a solution. can you help? Spoiler 1 Link to comment Share on other sites More sharing options...
Cariora654 559 Posted November 14, 2022 Share Posted November 14, 2022 0xc0000142 2 Link to comment Share on other sites More sharing options...
arlinamid 1130 Posted December 17, 2022 Share Posted December 17, 2022 (edited) Is it possible Creating and adding/moving/copying/renaming groups, I mean object(s)+effect(s) in same group storing position from eachother (re)placing, when they need it? @ Tatsumaru @ martysama0134 Edited December 17, 2022 by arlinamid Best regards, Arlinamid Link to comment Share on other sites More sharing options...
dharokko 7 Posted January 12, 2023 Share Posted January 12, 2023 What is the world-editor method called? Link to comment Share on other sites More sharing options...
Recommended Posts