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LoKnarash

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About LoKnarash

  • Birthday 10/03/2000

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    Italy
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    Italian

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  1. Hei, you need a 3dsMax and export tool. With 3dsmax (Last support expoter is for 2018), you can import your fbx and export in gr2. You need a guide to export a specific item? like armor (you need skin), weapon or some type of npc?
  2. As always thanks for releasing this resource, could you also put rotation on the spt files??
  3. Granny has no polygon/mesh limitations. You can load insane models with no problem (other than the time your computer can take to render it). Currently the largest model I've tried was a floating map with over 4.5k vertices. The model in question used 4k textures + normal map, I had implemented it on the clean files I use (5.7 by Marty) and leaving aside those 3-4 extra seconds to load the first time entering the map, for the rest there were no problems. In any case, out of curiosity, as soon as I have some free time from work, I will test this modification. Thanks for the release -LN
  4. Mhh I don't know, I have a map in my much larger project and I've never had problems like this, are you sure the problem is not the map that is missing pieces or corrupted? if you use the same black segment on a smaller map I think it stays black
  5. On world editor you will always render 9 quadrants (like in game) moving around the map will load the others too. Splitting a map is not so easy, because the objects are saved on the map coordinates, so: Start Object000 25827.449219 -14599.858398 16913.000000 -- x y z 18625549 Propery id 0.000000#0.000000#0.000000 0.000000 End Object You have a map 25x25 for example, and you have this object in the center of map (example folder number 009001, in areadata.txt) You will have to go and recalculate the position by removing the number of spaces of each folder before it. Otherwise it will set it outside the map in the same position as if it were still a 25x25 map You have to calculate this thing for each x and y, in any case it becomes a lot of work, maybe with chatgpt you can automate the work, I've never tried. You're better off using the 25x25 map if you want to keep the "open world" structure or re-arrange the objects manually. Technically (I've been using a single, gigantic, detailed map for years on my project) you don't have any lag or other problems. The only "problem" is related to the regens, which are classic regens full of monsters and are not very suitable.
  6. the skill desk passes information like motionindex and others for the skill to work. However if you have not changed anything and without syserr I have a hard time helping you. Does the animation work correctly?
  7. Any syserr o other? When you use poison cloud any writing in chat? Have you changed anything in the skill desc/skilllproto?
  8. Hi, have you checked the run accumulation of these pets if they are connected correctly?
  9. Yes, surely what you said is true, that is, there is certainly a lack of experience in creating an mmo on Unity or Unreal. Surely doing it on Unity is faster thanks to the asset store but the fact remains that creating metin on Unity makes no sense in my opinion. If you want to make an mmo on unity or unreal you don't do metin. I think that if metin were remade on another engine it would lose the "charm" and experience that metin offers.
  10. Hey there! After a long time spent working on my personal projects I'm back to doing a little something for metin. The idea was to do something very Christmas-style and playful and fun. I thank all those who leave their opinion on the work done and which I will develop in the next few days. I will update this theard with some new stuff!! On this occasion I would like to wish everyone a Merry Christmas or Happy Holidays to everyone.
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  11. I'll try to give you an idea, I don't have this bug or in any case I haven't been able to reproduce it. I assume the problem is related to the lack of an update on the target. I assume by not selling the mouse that you get something that will change the target automatically when the other one dies. There is actually a lack of information which might help you understand the bug better. Let me know
  12. You can use classic metin armor. For convenience, I redid the bodies to always have the same structure and skin texture. You can convert gr2 to fbx with noeasis
  13. Hi, first thing, please don't use the png format for the model textures. Secondly, can't you see all the models you open with granny viewer? What else have you tried to see if with the sidebar on mesh trying the different options it shows you something? Maybe mesh rendering is just disabled
  14. Probably, if it's just the sky check skybox again.
  15. I don't have a screen at hand nor the possibility of doing so, I'm updating to dtx9 for tests with rtx remix, but I've never noticed problems with the font, in fact it has been improved, the only real problem is on compatibility with some GPUs that I don't quite understand ( and I didn't even elaborate). My friend have my same computer, same parts (motherboard, CPU, GPU, RAM, etc.) it works for me and not for him... we tried to see the differences but nothing, in the end I solved it with an option to disable in case
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