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Hey @ Mali

Do you have any idea why dragonsoul doesn't work like that?

	else if (Type == CItemData::ITEM_TYPE_DS) {
		switch (SubType) {
		case CItemData::DS_SLOT1:	idx = c_DragonSoul_Equip_Start; break;
		case CItemData::DS_SLOT2:	idx = c_DragonSoul_Equip_Start+1; break;
		case CItemData::DS_SLOT3:	idx = c_DragonSoul_Equip_Start+2; break;
		case CItemData::DS_SLOT4:	idx = c_DragonSoul_Equip_Start+3; break;
		case CItemData::DS_SLOT5:	idx = c_DragonSoul_Equip_Start+4; break;
		case CItemData::DS_SLOT6:	idx = c_DragonSoul_Equip_Start+5; break;
		}
	}

 

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