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FlorinMarian

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FlorinMarian last won the day on September 12 2019

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About FlorinMarian

  • Birthday 04/30/1995

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  1. Hi, guys! I've studied C++ last year at informatics but I can't say that it was love at first seen. If anyone can see where's the nullptr which causes this, i'll be very glad to give thank him. [New LWP 100559] Core was generated by `./srv1-ch1-core1'. Program terminated with signal SIGABRT, Aborted. #0 thr_kill () at thr_kill.S:3 3 thr_kill.S: No such file or directory. [Current thread is 1 (LWP 100121)] (gdb) bt #0 thr_kill () at thr_kill.S:3 #1 0x00e5239a in __raise (s=6) at /usr/src/lib/libc/gen/raise.c:52 #2 0x00de2ad1 in abort () at /usr/src/lib/libc/stdlib/abort.c:67 #3 0x00d7f4bf in report_failure (err=<optimized out>, thrown_exception=0xf2aa7dc0) at cxxrt_exception.cc:719 #4 0x00d7e232 in operator new (size=<optimized out>) at cxxrt_memory.cc:100 #5 0x008aecf9 in CHARACTER_MANAGER::CreateCharacter (this=0xffffd6a8, name=0x251f149d "Spirit al m\342niei comun", dwPID=0) at char_manager.cpp:91 #6 0x008afbdb in CHARACTER_MANAGER::SpawnMob (this=<optimized out>, dwVnum=1065, lMapIndex=660069, x=268363, y=732709, z=0, bSpawnMotion=<optimized out>, iRot=148, bShow=<optimized out>) at char_manager.cpp:441 #7 0x0088b8f7 in CHARACTER::Dead (this=0xf6d5ec80, pkKiller=<optimized out>, bImmediateDead=<optimized out>) at char_battle.cpp:1619 #8 0x008f60e3 in (anonymous namespace)::FKillSectree::operator() (this=<optimized out>, ent=0xf6d5ec80) at dungeon.cpp:979 #9 FCollectEntity::ForEach<(anonymous namespace)::FKillSectree> (this=<optimized out>, f=...) at ./sectree.h:73 #10 SECTREE_MAP::for_each<(anonymous namespace)::FKillSectree> (this=<optimized out>, rfunc=...) at ./sectree_manager.h:81 #11 CDungeon::KillAll (this=0x55268d00) at dungeon.cpp:1024 #12 0x0096f294 in quest::dungeon_kill_all (L=<optimized out>) at questlua_dungeon.cpp:1494 #13 0x00d12828 in luaD_precall (L=0xe2f77880, func=0xa8652d18) at ldo.c:260 #14 0x00d202c7 in luaV_execute (L=0xe2f77880) at lvm.c:627 #15 0x00d12f08 in resume (L=0xe2f77880, ud=0xffff9f5c) at ldo.c:344 #16 0x00d123f6 in luaD_rawrunprotected (L=0xe2f77880, f=0xd12e90 <resume>, ud=0xffff9f5c) at ldo.c:88 #17 0x00d12d45 in lua_resume (L=0xe2f77880, nargs=0) at ldo.c:371 #18 0x00969001 in quest::CQuestManager::RunState (this=0xfffface0, qs=...) at questlua.cpp:1012 #19 0x009952bf in quest::CQuestManager::ExecuteQuestScript (pc=..., quest_name=..., state=0, code=0x25067c00 "if pc . in_dungeon ( ) and pc . get_map_index ( ) >= 660000 and pc . get_map_index ( ) < 670000 then d . kill_all ( ) \nd . setqf2 ( \"deviltower_zone\" , \"9_done\" , 1 ) \nnotice_multiline ( gameforge [ g"..., code_size=434, pChatScripts=0x0, bUseCache=true) at questmanager.cpp:1791 #20 0x0099214f in quest::CQuestManager::ExecuteQuestScript (pc=..., quest_index=19, state=0, code=0x25067c00 "if pc . in_dungeon ( ) and pc . get_map_index ( ) >= 660000 and pc . get_map_index ( ) < 670000 then d . kill_all ( ) \nd . setqf2 ( \"deviltower_zone\" , \"9_done\" , 1 ) \nnotice_multiline ( gameforge [ g"..., code_size=434, pChatScripts=0x0, bUseCache=<optimized out>) at questmanager.cpp:1737 #21 0x0099b658 in quest::NPC::HandleEvent (this=0x2503d694, pc=..., EventIndex=1) at questnpc.cpp:524 #22 0x0099bc91 in quest::NPC::OnKill (this=0x2503d694, pc=...) at questnpc.cpp:321 #23 0x00992708 in quest::CQuestManager::Kill (this=0xfffface0, pc=750, npc=1093) at questmanager.cpp:526 #24 0x0088d22c in CHARACTER::Reward (this=0xf7b47980, bItemDrop=<optimized out>) at char_battle.cpp:879 #25 0x0088bec0 in CHARACTER::Dead (this=0xf7b47980, pkKiller=<optimized out>, bImmediateDead=<optimized out>) at char_battle.cpp:1634 #26 0x008907c5 in CHARACTER::Damage (this=0xf7b47980, pAttacker=0xf5f6a600, dam=3596, type=DAMAGE_TYPE_NORMAL) at char_battle.cpp:2394 #27 0x0085ba90 in battle_hit (pkAttacker=0xf5f6a600, pkVictim=0xf7b47980, iRetDam=@0xffffa45c: 2551) at battle.cpp:852 #28 0x0085b8cf in battle_melee_attack (ch=0xf5f6a600, victim=0xf7b47980) at battle.cpp:220 #29 0x0088a61e in CHARACTER::Attack (this=0xf5f6a600, pkVictim=0xf7b47980, bType=0 '\000') at char_battle.cpp:321 #30 0x00922d36 in CInputMain::Attack (this=<optimized out>, ch=0xf5f6a600, header=2 '\002', data=0xa5d92f00 "\002") at input_main.cpp:1998 #31 0x00926983 in CInputMain::Analyze (this=0xa77206f8, d=0xa7720680, bHeader=2 '\002', c_pData=0xa5d92f00 "\002") at input_main.cpp:4396 #32 0x00912850 in CInputProcessor::Process (this=0xa77206f8, lpDesc=0xa7720680, c_pvOrig=0xa5d92f00, iBytes=8, r_iBytesProceed=@0xffffa688: 0) at input.cpp:118 #33 0x008e9055 in DESC::ProcessInput (this=0xa7720680) at desc.cpp:306 #34 0x00a28194 in io_loop (fdw=0x21a27660) at main.cpp:1091 #35 0x00a27e79 in idle () at main.cpp:982 #36 0x00a26385 in main (argc=1, argv=0xffffdbf8) at main.cpp:609 (gdb) Thank you! EDIT: Every crash related to this fails at " LPCHARACTER ch = M2_NEW CHARACTER;" and each .core generated has ~ 3GB (maximum allowed for 32bits binary) This makes sense to be vulnerable to a exploit which allocate memory until it crashes.
  2. Well, it's time to keep you update. We ordered our first physical server few minutes ago. Without other introductions: HP CLOUDLINE CL3100 G3 (1U) 12X 3.5" (LFF), 4X 2.5" (SFF) 2 x Intel Xeon E5-2673 V3 - 12-Core 2.40Ghz (30MB Cache, 5.0GTs, 105W) 8 x 16GB - DDR4 2133MHz (PC4-17000, 2Rx4) 1 x LSI SAS 9305-16i HBA - Full Height PCIe-x8 SAS Controller 4 x 3TB SAS LFF 7.2K 6G HDD 4 x HP CloudLine CL3100 G3 Rear SFF 2.5in SSD 7mm Caddy 1 x Intel Ethernet X520-DA2 Dual Port - 10GbE SFP+ OCP Ethernet NIC 1 x Delta DPS-550AB-11 D 550W 80 Plus Platinum Hot-Swap It will be delivered in about 2 weeks. Shared Hosting | Domain names | Dedicated Servers | VPS HAZI.
  3. FreeBSD 13.0 32 / 64bit automatic installation templates have been added (the only edition that has support provided until 2024). Since FreeBSD 11 will also lose access to resources on September 30, 2021, we recommend that you switch to 13. If you want to compile the source on the latest version of FreeBSD and do not manage to update it, we can do it for a fee. The guarantee that the source will be compiled and will run with FreeBSD 13, costs 10 euros and can be paid by Bank Transfer, Debit / Credit Card, Paysafecard or even cryptocurrencies (directly in our platform). CAREFUL! Only GAME packages will receive support for compiling the source! (hosting OVH GAME) We are waiting for you! https://www.hazi.ro/vps.php * Information on the lifespan of each FreeBSD edition: https://www.freebsd.org/security/#sup
  4. Hi, guys! Even i've passed C++ exam on faculty, I didn't spent enough time on it and I'd love to know how this enum works. enum EItemWearableFlag { WEARABLE_BODY = (1 << 0), WEARABLE_HEAD = (1 << 1), WEARABLE_FOOTS = (1 << 2), WEARABLE_WRIST = (1 << 3), WEARABLE_WEAPON = (1 << 4), WEARABLE_NECK = (1 << 5), WEARABLE_EAR = (1 << 6), WEARABLE_UNIQUE = (1 << 7), WEARABLE_SHIELD = (1 << 8), WEARABLE_ARROW = (1 << 9), WEARABLE_HAIR = (1 << 10), WEARABLE_ABILITY = (1 << 11), WEARABLE_COSTUME_BODY = (1 << 12), WEARABLE_COSTUME_HAIR = (1 << 13), #ifdef ENABLE_MOUNT_COSTUME_SYSTEM WEARABLE_COSTUME_MOUNT = (1 << 14), #endif #ifdef __ACCE_COSTUME_SYSTEM__ WEARABLE_COSTUME_SASH = (1 << 15), #endif #ifdef ENABLE_WEAPON_COSTUME_SYSTEM WEARABLE_COSTUME_WEAPON = (1 << 16), #endif #ifdef __PET_SYSTEM__ WEARABLE_NORMAL_PET = (1 << 17), #endif #if defined(ENABLE_COSTUME_ITEM_SKIN) WEARABLE_PET_SKIN = (1 << 18), WEARABLE_MOUNT_SKIN = (1 << 19), #endif #ifdef ITEM_TALISMAN_EQUIPMENT WEARABLE_PENDANT = (1 << 20), #endif }; What I don't understand, is why this statement isn't true for my item? else if (GetWearFlag() & WEARABLE_PENDANT) return WEAR_PENDANT; 9620 È­¿°ÀÇ ³ë¸®°³ +20 ITEM_ARMOR ARMOR_PENDANT 1 NONE ITEM_TUNABLE WEAR_PENDANT NONE 360000 5000 9621 440 0 LEVEL 20 LIMIT_NONE 0 APPLY_ENCHANT_FIRE 20 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 0 0 0 Thank you!
  5. That did the trick. It wasn't really 27 as slot number but setting correct slot number solved my problem. Thank you ! #CloseRequest
  6. Hi, guys! I've spent lot of hours but i'm out of ideas, any help will be appreciated. What I try to achieve? I try to add PET_SLOT on CostumeWindow. It works like a charm if i try to add it on InventoryWindowEx.py but isn't visible if when I try to apply it on CostumeWindow.py. Very important: For debugging purposes I've moved other costume items to "x":115, "y":158 and I can confirm coords are correct (I have an extended window, not classical new_costume_bg.jpg). It's also important to mention that I've mixed item.EQUIPMENT_PET with item.EQUIPMENT_BELT and I had pet item on belt slot but belt dissapeared somewhere on costume window. ItemData.h enum EItemType { ITEM_TYPE_NONE, //0 ITEM_TYPE_WEAPON, //1//¹«±â ITEM_TYPE_ARMOR, //2//°©¿Ê ITEM_TYPE_USE, //3//¾ÆÀÌÅÛ »ç¿ë ITEM_TYPE_AUTOUSE, //4 ITEM_TYPE_MATERIAL, //5 ITEM_TYPE_SPECIAL, //6 //½ºÆä¼È ¾ÆÀÌÅÛ ITEM_TYPE_TOOL, //7 ITEM_TYPE_LOTTERY, //8//º¹±Ç ITEM_TYPE_ELK, //9//µ· ITEM_TYPE_METIN, //10 ITEM_TYPE_CONTAINER, //11 ITEM_TYPE_FISH, //12//³¬½Ã ITEM_TYPE_ROD, //13 ITEM_TYPE_RESOURCE, //14 ITEM_TYPE_CAMPFIRE, //15 ITEM_TYPE_UNIQUE, //16 ITEM_TYPE_SKILLBOOK, //17 ITEM_TYPE_QUEST, //18 ITEM_TYPE_POLYMORPH, //19 ITEM_TYPE_TREASURE_BOX, //20//º¸¹°»óÀÚ ITEM_TYPE_TREASURE_KEY, //21//º¸¹°»óÀÚ ¿­¼è ITEM_TYPE_SKILLFORGET, //22 ITEM_TYPE_GIFTBOX, //23 ITEM_TYPE_PICK, //24 ITEM_TYPE_HAIR, //25//¸Ó¸® ITEM_TYPE_TOTEM, //26//ÅäÅÛ ITEM_TYPE_BLEND, //27//»ý¼ºµÉ¶§ ·£´ýÇÏ°Ô ¼Ó¼ºÀÌ ºÙ´Â ¾à¹° ITEM_TYPE_COSTUME, //28//ÄÚ½ºÃõ ¾ÆÀÌÅÛ (2011³â 8¿ù Ãß°¡µÈ ÄÚ½ºÃõ ½Ã½ºÅÛ¿ë ¾ÆÀÌÅÛ) ITEM_TYPE_DS, //29 //¿ëÈ¥¼® ITEM_TYPE_SPECIAL_DS, //30 // Ư¼öÇÑ ¿ëÈ¥¼® (DS_SLOT¿¡ Âø¿ëÇÏ´Â UNIQUE ¾ÆÀÌÅÛÀ̶ó »ý°¢ÇÏ¸é µÊ) ITEM_TYPE_EXTRACT, //31 ÃßÃâµµ±¸. ITEM_TYPE_SECONDARY_COIN, //32 ¸íµµÀü. ITEM_TYPE_RING, //33 ¹ÝÁö (À¯´ÏÅ© ½½·ÔÀÌ ¾Æ´Ñ ¼ø¼ö ¹ÝÁö ½½·Ô) ITEM_TYPE_BELT, //34 º§Æ® #ifdef ENABLE_ATTR_TRANSFER_SYSTEM ITEM_TYPE_TRANSFER_SCROLL, //35 #endif #ifdef ENABLE_GROWTH_PET_SYSTEM ITEM_TYPE_PET, //36 #endif #ifdef __UNIMPLEMENTED__ ITEM_TYPE_MEDIUM, //37 ITEM_TYPE_GACHA //38 Florin #endif #ifdef ENABLE_PET_SLOT ITEM_TYPE_NORMAL_PET, //39 #endif ITEM_TYPE_MAX_NUM, }; enum EWearPositions { WEAR_BODY, // 0 WEAR_HEAD, // 1 WEAR_FOOTS, // 2 WEAR_WRIST, // 3 WEAR_WEAPON, // 4 WEAR_NECK, // 5 WEAR_EAR, // 6 WEAR_UNIQUE1, // 7 WEAR_UNIQUE2, // 8 WEAR_ARROW, // 9 WEAR_SHIELD, // 10 WEAR_ABILITY1, // 11 WEAR_ABILITY2, // 12 WEAR_ABILITY3, // 13 WEAR_ABILITY4, // 14 WEAR_ABILITY5, // 15 WEAR_ABILITY6, // 16 WEAR_ABILITY7, // 17 WEAR_ABILITY8, // 18 WEAR_COSTUME_BODY, // 19 WEAR_COSTUME_HAIR, // 20 #ifdef ENABLE_MOUNT_COSTUME_SYSTEM WEAR_COSTUME_MOUNT, // 21 #endif #ifdef ENABLE_SASH_SYSTEM WEAR_COSTUME_SASH, // 22 #endif #ifdef ENABLE_WEAPON_COSTUME_SYSTEM WEAR_COSTUME_WEAPON, //23 #endif WEAR_RING1, // 24 : ½Å±Ô ¹ÝÁö½½·Ô1 (¿ÞÂÊ) WEAR_RING2, // 25 : ½Å±Ô ¹ÝÁö½½·Ô2 (¿À¸¥ÂÊ) WEAR_BELT, // 26 : ½Å±Ô º§Æ®½½·Ô #ifdef ENABLE_PET_SLOT WEAR_NORMAL_PET, // 27 #endif WEAR_MAX_NUM = 32, }; GameType.h #ifdef ENABLE_NEW_EQUIPMENT_SYSTEM const DWORD c_New_Equipment_Start = c_Equipment_Start + 24; // 21 const DWORD c_New_Equipment_Count = 3 #ifdef ENABLE_PET_SLOT + 1 #endif ; const DWORD c_Equipment_Ring1 = c_New_Equipment_Start + 0; const DWORD c_Equipment_Ring2 = c_New_Equipment_Start + 1; const DWORD c_Equipment_Belt = c_New_Equipment_Start + 2; #endif #ifdef ENABLE_PET_SLOT const DWORD c_Equipment_Pet = c_New_Equipment_Start + 3; #endif PythonItemModule.cpp #ifdef ENABLE_PET_SLOT PyModule_AddIntConstant(poModule, "EQUIPMENT_PET", c_Equipment_Pet); #endif Thank you!
  7. You should NEVER use contabo VPS in production. They do a massive overselling on CPU / RAM / Storage. Your load averages are quite large and I guess they weren't accessed when server had an active Guild War. I recommend to go checkout OVH Game packages or a reseller (like that shown on my banner). Best regards, Florin.
  8. You will order 2 VPS Servers, one for Game Server and another one as webhost. On webhost you will have full access and nobody else will store files there excepting you.
  9. You're too afraid about this issue which can be easily solved with small investment in remote backup and standalone webserver. About your idea, any method you will use will also require DB access. Most silly issues you can encounter following your path: 1. It's hard to make a captcha which can't be bypassed 2. If I understood correctly, you want to create account if it doesnt exists. What about typos? Eg. my account is "admin" and i write accidentaly "amdin" and may password admin. You will just make those who want to spam your DB easy life. Best regards, Florin.
  10. In PuTTy, and <interface> can be em0, vtnet0 or something simmilar. You can ask for network interface name by writting "ifconfig" command on PuTTy.
  11. Without a massive overselling, should be fine. Maybe your provider has maybe problems with networking (packet loss). Play a little bit and check with this command if u have dropped packets: netstat -idb -I <interface>
  12. Hi, there! Most easier it's to comment our python part where buttons are created (uiscript folder), key combination (game.py) and interfacemodule.py if you get any further error. Best regards, Florin.
  13. Can we have a preview of your VPS configuration ? Best regards, Florin.
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