Hi, guys!
I've spent lot of hours but i'm out of ideas, any help will be appreciated.
What I try to achieve? I try to add PET_SLOT on CostumeWindow. It works like a charm if i try to add it on InventoryWindowEx.py but isn't visible if when I try to apply it on CostumeWindow.py.
Very important: For debugging purposes I've moved other costume items to "x":115, "y":158 and I can confirm coords are correct (I have an extended window, not classical new_costume_bg.jpg). It's also important to mention that I've mixed item.EQUIPMENT_PET with item.EQUIPMENT_BELT and I had pet item on belt slot but belt dissapeared somewhere on costume window.
ItemData.h
enum EItemType
{
ITEM_TYPE_NONE, //0
ITEM_TYPE_WEAPON, //1//¹«±â
ITEM_TYPE_ARMOR, //2//°©¿Ê
ITEM_TYPE_USE, //3//¾ÆÀÌÅÛ »ç¿ë
ITEM_TYPE_AUTOUSE, //4
ITEM_TYPE_MATERIAL, //5
ITEM_TYPE_SPECIAL, //6 //½ºÆä¼È ¾ÆÀÌÅÛ
ITEM_TYPE_TOOL, //7
ITEM_TYPE_LOTTERY, //8//º¹±Ç
ITEM_TYPE_ELK, //9//µ·
ITEM_TYPE_METIN, //10
ITEM_TYPE_CONTAINER, //11
ITEM_TYPE_FISH, //12//³¬½Ã
ITEM_TYPE_ROD, //13
ITEM_TYPE_RESOURCE, //14
ITEM_TYPE_CAMPFIRE, //15
ITEM_TYPE_UNIQUE, //16
ITEM_TYPE_SKILLBOOK, //17
ITEM_TYPE_QUEST, //18
ITEM_TYPE_POLYMORPH, //19
ITEM_TYPE_TREASURE_BOX, //20//º¸¹°»óÀÚ
ITEM_TYPE_TREASURE_KEY, //21//º¸¹°»óÀÚ ¿¼è
ITEM_TYPE_SKILLFORGET, //22
ITEM_TYPE_GIFTBOX, //23
ITEM_TYPE_PICK, //24
ITEM_TYPE_HAIR, //25//¸Ó¸®
ITEM_TYPE_TOTEM, //26//ÅäÅÛ
ITEM_TYPE_BLEND, //27//»ý¼ºµÉ¶§ ·£´ýÇÏ°Ô ¼Ó¼ºÀÌ ºÙ´Â ¾à¹°
ITEM_TYPE_COSTUME, //28//ÄÚ½ºÃõ ¾ÆÀÌÅÛ (2011³â 8¿ù Ãß°¡µÈ ÄÚ½ºÃõ ½Ã½ºÅÛ¿ë ¾ÆÀÌÅÛ)
ITEM_TYPE_DS, //29 //¿ëÈ¥¼®
ITEM_TYPE_SPECIAL_DS, //30 // Ư¼öÇÑ ¿ëÈ¥¼® (DS_SLOT¿¡ Âø¿ëÇÏ´Â UNIQUE ¾ÆÀÌÅÛÀ̶ó »ý°¢ÇÏ¸é µÊ)
ITEM_TYPE_EXTRACT, //31 ÃßÃâµµ±¸.
ITEM_TYPE_SECONDARY_COIN, //32 ¸íµµÀü.
ITEM_TYPE_RING, //33 ¹ÝÁö (À¯´ÏÅ© ½½·ÔÀÌ ¾Æ´Ñ ¼ø¼ö ¹ÝÁö ½½·Ô)
ITEM_TYPE_BELT, //34 º§Æ®
#ifdef ENABLE_ATTR_TRANSFER_SYSTEM
ITEM_TYPE_TRANSFER_SCROLL, //35
#endif
#ifdef ENABLE_GROWTH_PET_SYSTEM
ITEM_TYPE_PET, //36
#endif
#ifdef __UNIMPLEMENTED__
ITEM_TYPE_MEDIUM, //37
ITEM_TYPE_GACHA //38 Florin
#endif
#ifdef ENABLE_PET_SLOT
ITEM_TYPE_NORMAL_PET, //39
#endif
ITEM_TYPE_MAX_NUM,
};
enum EWearPositions
{
WEAR_BODY, // 0
WEAR_HEAD, // 1
WEAR_FOOTS, // 2
WEAR_WRIST, // 3
WEAR_WEAPON, // 4
WEAR_NECK, // 5
WEAR_EAR, // 6
WEAR_UNIQUE1, // 7
WEAR_UNIQUE2, // 8
WEAR_ARROW, // 9
WEAR_SHIELD, // 10
WEAR_ABILITY1, // 11
WEAR_ABILITY2, // 12
WEAR_ABILITY3, // 13
WEAR_ABILITY4, // 14
WEAR_ABILITY5, // 15
WEAR_ABILITY6, // 16
WEAR_ABILITY7, // 17
WEAR_ABILITY8, // 18
WEAR_COSTUME_BODY, // 19
WEAR_COSTUME_HAIR, // 20
#ifdef ENABLE_MOUNT_COSTUME_SYSTEM
WEAR_COSTUME_MOUNT, // 21
#endif
#ifdef ENABLE_SASH_SYSTEM
WEAR_COSTUME_SASH, // 22
#endif
#ifdef ENABLE_WEAPON_COSTUME_SYSTEM
WEAR_COSTUME_WEAPON, //23
#endif
WEAR_RING1, // 24 : ½Å±Ô ¹ÝÁö½½·Ô1 (¿ÞÂÊ)
WEAR_RING2, // 25 : ½Å±Ô ¹ÝÁö½½·Ô2 (¿À¸¥ÂÊ)
WEAR_BELT, // 26 : ½Å±Ô º§Æ®½½·Ô
#ifdef ENABLE_PET_SLOT
WEAR_NORMAL_PET, // 27
#endif
WEAR_MAX_NUM = 32,
};
GameType.h
#ifdef ENABLE_NEW_EQUIPMENT_SYSTEM
const DWORD c_New_Equipment_Start = c_Equipment_Start + 24; // 21
const DWORD c_New_Equipment_Count = 3
#ifdef ENABLE_PET_SLOT
+ 1
#endif
;
const DWORD c_Equipment_Ring1 = c_New_Equipment_Start + 0;
const DWORD c_Equipment_Ring2 = c_New_Equipment_Start + 1;
const DWORD c_Equipment_Belt = c_New_Equipment_Start + 2;
#endif
#ifdef ENABLE_PET_SLOT
const DWORD c_Equipment_Pet = c_New_Equipment_Start + 3;
#endif
PythonItemModule.cpp
#ifdef ENABLE_PET_SLOT
PyModule_AddIntConstant(poModule, "EQUIPMENT_PET", c_Equipment_Pet);
#endif
Thank you!