anorian 21 Posted February 20, 2014 Share Posted February 20, 2014 vanilla is it will today anymore :) Link to comment Share on other sites More sharing options...
deadman 33 Posted February 20, 2014 Share Posted February 20, 2014 i have a bug with the vanilla core when i use say_title or other says he do a normal say no a say_title, or say_reward, or say_color, etc, etc, etc Is a bug of game when you have time fix it please. King Regards Deadman Link to comment Share on other sites More sharing options...
C. Alexandru-Sorin 8 Posted February 21, 2014 Share Posted February 21, 2014 not working yang max... When I write /set name gold 1 falls on the server. Link to comment Share on other sites More sharing options...
Mehti 76 Posted February 21, 2014 Share Posted February 21, 2014 @Vanilla, Today friday I hope you can release today Respects Link to comment Share on other sites More sharing options...
Efyn 4 Posted February 21, 2014 Share Posted February 21, 2014 Vanilla can you add pet.is_mine() function? It was relased on Inya's thread on epvp. Here it is (Thanks to xP3NG3Rx) /*|------------------|*/ /*| questlua_pet.cpp |*/ /*|------------------|*/ int pet_is_mine(lua_State* L) { CQuestManager& q = CQuestManager::instance(); LPCHARACTER ch = q.GetCurrentCharacterPtr(); LPCHARACTER pet = q.GetCurrentNPCCharacterPtr(); lua_pushboolean(L, ch->IsPet() || pet && pet->GetOwner() == ch); return 1; } luaL_reg pet_functions[] = { { "is_mine", pet_is_mine }, } Link to comment Share on other sites More sharing options...
Honorable Member xP3NG3Rx 19682 Posted February 21, 2014 Honorable Member Share Posted February 21, 2014 @Efyn That code is not correct. Because I'm wrote that code in Notepad++ and there is a lots of error what the Visual Studio shows. Here is the correct code: int pet_is_mine(lua_State* L) { CQuestManager& q = CQuestManager::instance(); LPCHARACTER ch = q.GetCurrentCharacterPtr(); LPCHARACTER npc = q.GetCurrentNPCCharacterPtr(); CPetSystem* petSystem = ch->GetPetSystem(); CPetActor* petActor = petSystem->GetByVID(npc->GetVID()); lua_pushboolean(L, npc->IsPet() && petSystem && petActor->GetOwner() == ch); return 1; } I tested on my WinServer and works. 1 Link to comment Share on other sites More sharing options...
Grantix 9 Posted February 21, 2014 Share Posted February 21, 2014 Load the Vanilla core 2.1 the protos from the Database or txt? Link to comment Share on other sites More sharing options...
Vanilla 1455 Posted February 21, 2014 Author Share Posted February 21, 2014 Hey, sorry but I'm not able to release 2.2 yet. There's much to do since all of you made some great ideas and I want to release a stable version with all the wishes you had. And since there are som stability issues and code optimizations left I decided to first finish the work before releasing a new version too early. But unfortunately I'm not able to continue my work this weekend so it'll take some time to release it. I guess I'll be finished within the beginning of next week. If you want I can upload dbcache for 2.2 so you can use the "no txt"-startup. @Grantix: No, 2.1 supports only text files. In 2.2 you can enable the alternative startup in you db conf.txt so it'll ignore text files and read everything from the database. 1 We are the tortured. We're not your friends. As long as we're not visible. We are unfixable. Link to comment Share on other sites More sharing options...
Mehti 76 Posted February 21, 2014 Share Posted February 21, 2014 @Vanilla, db cache 2.1 have a sync problem I think. When I use /shutdown command and close game then re start server dont save my last state,level,etc..When use YMIR's r40k db cache, not error. Link to comment Share on other sites More sharing options...
Rumor 2607 Posted February 21, 2014 Share Posted February 21, 2014 Another idea of something to fix: the crash that happens when you "/reload q". That reminds me, what about a feature where LOW_WIZARDs can have commands added? We can already restrict commands with the CMD file, but it would be nice to be able to customize exactly what commands each permission level has and whether or not they have a GM logo over their head and can be added to friends. The behavior would be similar to Metin2US, where they had MODs with abilities that LOW_WIZARD currently doesn't have but without the GM logo over their head or friend-adding restrictions. To keep the CONFIG clean, maybe set this up in jSON format(or something else simple like lua) or something in a file that can be put somewhere near the core and have a symlink in each channel folder for it. 1 Link to comment Share on other sites More sharing options...
LeoAcab 0 Posted February 21, 2014 Share Posted February 21, 2014 Rumor , Invisibility bug is a gamefile related issue. i changed my gamefile to 2089M , its gone with the same binary. Also changed to 40k and also its gone ( Using the 34k binary ) Link to comment Share on other sites More sharing options...
SøηGøku® 8 Posted February 21, 2014 Share Posted February 21, 2014 Yh you could release the db cache 2.2. It would be great for me... Link to comment Share on other sites More sharing options...
Vanilla 1455 Posted February 21, 2014 Author Share Posted February 21, 2014 Since I'm unable to test it (same reason why I can't continue or release the core) I may ask you if you've encountered the guild war crash. Please try it and tell me if there's a security issue so I can fix it until 2.2 Oh and cube should work well as it's intended. Even with floating points (there's a new issue related here but I managed to fix it in 2.2) it'd work now with 2.2 We are the tortured. We're not your friends. As long as we're not visible. We are unfixable. Link to comment Share on other sites More sharing options...
Mehti 76 Posted February 21, 2014 Share Posted February 21, 2014 Since I'm unable to test it (same reason why I can't continue or release the core) I may ask you if you've encountered the guild war crash. Please try it and tell me if there's a security issue so I can fix it until 2.2 Oh and cube should work well as it's intended. Even with floating points (there's a new issue related here but I managed to fix it in 2.2) it'd work now with 2.2 You can check older post for issues and other things .. Link to comment Share on other sites More sharing options...
Rumor 2607 Posted February 21, 2014 Share Posted February 21, 2014 Rumor , Invisibility bug is a gamefile related issue. i changed my gamefile to 2089M , its gone with the same binary. Also changed to 40k and also its gone ( Using the 34k binary ) Huh? I know it's a problem with the game core. Link to comment Share on other sites More sharing options...
Vanilla 1455 Posted February 21, 2014 Author Share Posted February 21, 2014 Got some good and bad news. I've managed to get some work done on the source code. There'd be again a slight boost to the performance (and less memory consume). I've removed unused variables and now I'm about to clean the rest of the code. Every dependend library got a new cleanup. There are no errors left, only some small warnings with things I'm unable to change (since these libs are from YMIR and there's no source code to compile them). But they won't affect the stability so it's okay. Only small things. If this code runs stable I'm about to install new stuff one by one so it'll keep being stable. I'm aware of the issues you posted here and I'm about to fix them ASAP. And yes, some things YMIR did could possibly be exploited or leading into crashes you may have. It was a hard work but looking at the output of the compiler helps finding these lines (as mentioned earlier there's a floating point handling in the cube function but the output message uses %d which is clearly only for integer, not floating point -> crash). There are more things like this one and I'm about to find and eliminate them for 2.2 dbcache compiled clean without any errors. Even no unused variables anymore. If I can I'll make a test run of it and then as I mentioned earlier I'd release at least the dbcache. We are the tortured. We're not your friends. As long as we're not visible. We are unfixable. Link to comment Share on other sites More sharing options...
Evor 72 Posted February 22, 2014 Share Posted February 22, 2014 Vanilla, you would save mu Life if u posted what u target, which was causing certain error. It would really help developing that core. I remember that mainline get about 1k warnings which most od them have performence target, but u just said that some generates crashes. Will u find some time and do a quick list with this errors? Link to comment Share on other sites More sharing options...
Efyn 4 Posted February 22, 2014 Share Posted February 22, 2014 Vanilla, you would save mu Life if u posted what u target, which was causing certain error. It would really help developing that core. I remember that mainline get about 1k warnings which most od them have performence target, but u just said that some generates crashes. Will u find some time and do a quick list with this errors? As Vanilla says: "Since the source code is written by YMIR and I respect their work I won't release the source code or give any peeks into it." Link to comment Share on other sites More sharing options...
Saddler 680 Posted February 22, 2014 Share Posted February 22, 2014 Huh? I know it's a problem with the game core. Share with us please. How to fix that in source. Regards. Link to comment Share on other sites More sharing options...
Mehti 76 Posted February 22, 2014 Share Posted February 22, 2014 Share with us please. How to fix that in source. Regards. Roman mean I know this problem on core Not have fix .. Link to comment Share on other sites More sharing options...
Valiente 0 Posted February 22, 2014 Share Posted February 22, 2014 Does Drachensteinalchemie runs on this Game version?? Link to comment Share on other sites More sharing options...
Former Staff .InyaProduction 1124 Posted February 22, 2014 Former Staff Share Posted February 22, 2014 Yes it does Link to comment Share on other sites More sharing options...
Grantix 9 Posted February 22, 2014 Share Posted February 22, 2014 (edited) mh... Edited August 15, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
callmax 227 Posted February 22, 2014 Share Posted February 22, 2014 It would be nice if you add a CONFIG option for setting the standart move_speed Link to comment Share on other sites More sharing options...
Summex 69 Posted February 22, 2014 Share Posted February 22, 2014 A config option for: rank_points: 20.000 (thats the normal value but it would be nice to be able to increase it maybe up to 100.000) Great work so far. keep it up ! Link to comment Share on other sites More sharing options...
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