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Efyn

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  1. Why? It don't work now? n++ didn't edit that file, you can just see that korean symbols now
  2. As Vanilla says: "Since the source code is written by YMIR and I respect their work I won't release the source code or give any peeks into it."
  3. Vanilla can you add pet.is_mine() function? It was relased on Inya's thread on epvp. Here it is (Thanks to xP3NG3Rx) /*|------------------|*/ /*| questlua_pet.cpp |*/ /*|------------------|*/ int pet_is_mine(lua_State* L) { CQuestManager& q = CQuestManager::instance(); LPCHARACTER ch = q.GetCurrentCharacterPtr(); LPCHARACTER pet = q.GetCurrentNPCCharacterPtr(); lua_pushboolean(L, ch->IsPet() || pet && pet->GetOwner() == ch); return 1; } luaL_reg pet_functions[] = { { "is_mine", pet_is_mine }, }
  4. Got a question, can I work on that files on europe locale (germany for example) without any changes?
  5. when I'm trying to run db it says Success HOTBACKUP Segmentation fault (core dumped)
  6. How about plugin system, four inventorys and longer passwords?
  7. By the way, are there any known bugs or issues? You can also change the maximum password length
  8. I've actually made it (Inya also I think) and yes, you need to do some changes in binary but you can make new config option for doing this something like ENABLE4INV_SLOTS: 0/1 and write some things in your sourcecode. Remember also about changes in quickslots and trade Regards Btw. I can help you with the clientside if you want to
  9. What are that skill bonuses? Can you explain it? And do we need any changes in our binarys to let it work properly?
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