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we want to pm log so its very important for server administrator

 

I'm totally against this.

 

Tim implemented some time ago logging of pm to db in Metin2 Singapore, and I made an interface for the GM to use. I thought naively that it would help catching scammers and hackers. What the GM did instead was search for conversations about sex, or what the players oppinion about them was. They even spied other staff (such as me) to complain to the boss if anybody said anything they didn't like. Do your server a favor and don't log pm.

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we want to pm log so its very important for server administrator

 

It's their core, if they don't want to do it they won't.. if you want it badly then pay someone to add it into the source or do it yourself :P

 

 

I guess it depends on if someone would use it for bad things.. in my case it came with the 34083 core and I use it to scan for other server names then read the conversation to determine whether or not the player was intentionally trying to bring players to another server. I have alot of haters who like to come to my server and do this stuff..

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I'm totally against this.

 

Tim implemented some time ago logging of pm to db in Metin2 Singapore, and I made an interface for the GM to use. I thought naively that it would help catching scammers and hackers. What the GM did instead was search for conversations about sex, or what the players oppinion about them was. They even spied other staff (such as me) to complain to the boss if anybody said anything they didn't like. Do your server a favor and don't log pm.

 

 

It's their core, if they don't want to do it they won't.. if you want it badly then pay someone to add it into the source or do it yourself :P

 

 

I guess it depends on if someone would use it for bad things.. in my case it came with the 34083 core and I use it to scan for other server names then read the conversation to determine whether or not the player was intentionally trying to bring players to another server. I have alot of haters who like to come to my server and do this stuff..

 

sure all is right but at least vanilla i can create to those who want to from other platform so exapmle with pm

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As I said, I will never add pm logging functions. Maybe I can allow logging pm's with suspicous contents, but who defines what's suspicious or not? Unless I have some clear ideas how to deal with this problem, I won't add such things. Allowing admins to create filters by themselves would lead into filters like "a" (so every message with an a would be logged)..

 

My idea is to create a strike-system working with the banlist. If a chat message restricts against the items added in banlist, the message will be censored like you already know and the uncensored message is stored into the database. The user will receive a warning and after 3 warnings, automatic chatblock could be triggered (depending on how many warnings the user received). But I guess this system needs some improvement and a feature to remove old warnings so people won't get punished if they made small mistakes, typo's or got punished by a false warning.

It's just an idea. Nothing I'll give my word to.

 

@Mehti: I'm investigating the error now and tell you more about it.

 

@Namikaze: There is a library error.

/usr/local/lib32/libstdc++.so.6 is used by your server, but it'd be /usr/local/lib32/metin2/

Please use ldd as tim suggested on page 5 and report your results.

We are the tortured.
We're not your friends.
As long as we're not visible.
We are unfixable.

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As I said, I will never add pm logging functions. Maybe I can allow logging pm's with suspicous contents, but who defines what's suspicious or not? Unless I have some clear ideas how to deal with this problem, I won't add such things. Allowing admins to create filters by themselves would lead into filters like "a" (so every message with an a would be logged)..

 

My idea is to create a strike-system working with the banlist. If a chat message restricts against the items added in banlist, the message will be censored like you already know and the uncensored message is stored into the database. The user will receive a warning and after 3 warnings, automatic chatblock could be triggered (depending on how many warnings the user received). But I guess this system needs some improvement and a feature to remove old warnings so people won't get punished if they made small mistakes, typo's or got punished by a false warning.

It's just an idea. Nothing I'll give my word to.

 

@Mehti: I'm investigating the error now and tell you more about it.

 

@Namikaze: There is a library error.

/usr/local/lib32/libstdc++.so.6 is used by your server, but it'd be /usr/local/lib32/metin2/

Please use ldd as tim suggested on page 5 and report your results.

ahh i cant stand anymore :) when coming friend eheh

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As I said, I will never add pm logging functions. Maybe I can allow logging pm's with suspicous contents, but who defines what's suspicious or not? Unless I have some clear ideas how to deal with this problem, I won't add such things. Allowing admins to create filters by themselves would lead into filters like "a" (so every message with an a would be logged)..

 

My idea is to create a strike-system working with the banlist. If a chat message restricts against the items added in banlist, the message will be censored like you already know and the uncensored message is stored into the database. The user will receive a warning and after 3 warnings, automatic chatblock could be triggered (depending on how many warnings the user received). But I guess this system needs some improvement and a feature to remove old warnings so people won't get punished if they made small mistakes, typo's or got punished by a false warning.

It's just an idea. Nothing I'll give my word to.

 

@Mehti: I'm investigating the error now and tell you more about it.

 

@Namikaze: There is a library error.

/usr/local/lib32/libstdc++.so.6 is used by your server, but it'd be /usr/local/lib32/metin2/

Please use ldd as tim suggested on page 5 and report your results.

 

72lqA.png

this comes when i type ldd libstdc++.so.6

Edited by Metin2 Dev
Core X - External 2 Internal
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Are you using vanilla 2.1?

 

#ldd vanilla_2_1
vanilla_2_1:
        libstdc++.so.6 => /usr/local/lib32/metin2/libstdc++.so.6 (0x2857b000)
        libm.so.5 => /usr/lib32/libm.so.5 (0x28678000)
        libmd.so.5 => /usr/local/lib32/compat/libmd.so.5 (0x2869d000)
        libz.so.6 => /usr/lib32/libz.so.6 (0x286b5000)
        libgcc_s.so.1 => /usr/lib32/libgcc_s.so.1 (0x286c9000)
        libthr.so.3 => /usr/lib32/libthr.so.3 (0x286d4000)
        libc.so.7 => /usr/lib32/libc.so.7 (0x286f6000)

 

This is my output.

You may check if the directory /usr/local/lib32/metin2 exists and upload the libs to this directory.

We are the tortured.
We're not your friends.
As long as we're not visible.
We are unfixable.

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I guess it could be nice if it's possible to define the difference level between 2 players when one of them invites the other to a group.

By default in europe the level difference is 30, so it would be nice if we can define that by a variable in our CONFIG files.

And if that variable is not declared it takes the default value.

when you return 0 and server doesn't boot:

unknown.png

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@PACIFICADOR: Good idea.

I'll make this happen.

 

How about a option to set the % you loose when you die (if you choose 0%, you won't loose exp anymore and there'll be no message)?

And an option to define if player with a bad reputation will drop items on death or not. Or even drop gold on death? Let me read your opinion.

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We are the tortured.
We're not your friends.
As long as we're not visible.
We are unfixable.

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I have this as its


db_r40146_32:
        libz.so.6 => /lib/libz.so.6 (0x28366000)
        libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0x2837a000)
        libm.so.5 => /lib/libm.so.5 (0x28475000)
        libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x28490000)
        libthr.so.3 => /lib/libthr.so.3 (0x2849b000)
        libc.so.7 => /lib/libc.so.7 (0x284bc000)

This is more like it right?

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Are you using vanilla 2.1?

 

#ldd vanilla_2_1

vanilla_2_1:

        libstdc++.so.6 => /usr/local/lib32/metin2/libstdc++.so.6 (0x2857b000)

        libm.so.5 => /usr/lib32/libm.so.5 (0x28678000)

        libmd.so.5 => /usr/local/lib32/compat/libmd.so.5 (0x2869d000)

        libz.so.6 => /usr/lib32/libz.so.6 (0x286b5000)

        libgcc_s.so.1 => /usr/lib32/libgcc_s.so.1 (0x286c9000)

        libthr.so.3 => /usr/lib32/libthr.so.3 (0x286d4000)

        libc.so.7 => /usr/lib32/libc.so.7 (0x286f6000)

 

This is my output.

You may check if the directory /usr/local/lib32/metin2 exists and upload the libs to this directory.

 

yes im using vanilla 2.1

and this says the game

72qtc.png

Edited by Metin2 Dev
Core X - External 2 Internal
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please update your freebsd.

8.3 support is going to end in April this year.

9.0 is already deprecated and not longer supported.

 

I recommend upgrading it since this'd cause some problems.

 

Core compiled on FreeBSD 9.2. Should be compatible with 9.1 though, but I'd recommend upgrading to 9.2.

I won't make compatibility with older versions since they're just too obsolete and I want to create a new basis. People should start using newer versions of FreeBSD instead of being stuck on old systems and maybe suffer from security vulnerabilities.

 

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We are the tortured.
We're not your friends.
As long as we're not visible.
We are unfixable.

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I want to apply the changes on the source directly instead of letting others patch it. You can still patch, if you want, but if you have any wishes you can just ask, I want to adapt the core to the communities needs. You won't need dif's if you can fully customize the gamecore.

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We are the tortured.
We're not your friends.
As long as we're not visible.
We are unfixable.

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I want to apply the changes on the source directly instead of letting others patch it. You can still patch, if you want, but if you have any wishes you can just ask, I want to adapt the core to the communities needs. You won't need dif's if you can fully customize the gamecore.

 

I don't think he meant binary diffs. He was probably referring to "traditional" source patches that are generated using diff(1) and applied using patch(1)

 

btw: Is there any reason why you are using RAR instead of one of the more popular formats (tar, zip) that are supported out-of-the-box by FreeBSD ?

 

btw2: It seems like you need to install misc/compat9x to run the game on FreeBSD10

 

vanilla_core_2_1:

        libstdc++.so.6 => /usr/local/lib32/metin2/libstdc++.so.6 (0x28593000)

        libm.so.5 => /lib/libm.so.5 (0x28690000)

        libmd.so.5 => not found (0)

        libz.so.6 => /lib/libz.so.6 (0x286b2000)

        libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x286c6000)

        libthr.so.3 => /lib/libthr.so.3 (0x286d1000)

        libc.so.7 => /lib/libc.so.7 (0x286f3000)

vanilla_dbcache:

        libstdc++.so.6 => /usr/local/lib32/metin2/libstdc++.so.6 (0x2811c000)

        libm.so.5 => /lib/libm.so.5 (0x28219000)

        libz.so.6 => /lib/libz.so.6 (0x2823b000)

        libthr.so.3 => /lib/libthr.so.3 (0x2824f000)

        libc.so.7 => /lib/libc.so.7 (0x28271000)

        libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x283db000)
vanilla_core_2_1:

        libstdc++.so.6 => /usr/local/lib32/metin2/libstdc++.so.6 (0x28593000)

        libm.so.5 => /lib/libm.so.5 (0x28690000)

        libmd.so.5 => /usr/local/lib/compat/libmd.so.5 (0x286b2000)

        libz.so.6 => /lib/libz.so.6 (0x286ca000)

        libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x286de000)

        libthr.so.3 => /lib/libthr.so.3 (0x286e9000)

        libc.so.7 => /lib/libc.so.7 (0x2870b000)

vanilla_dbcache:

        libstdc++.so.6 => /usr/local/lib32/metin2/libstdc++.so.6 (0x2811c000)

        libm.so.5 => /lib/libm.so.5 (0x28219000)

        libz.so.6 => /lib/libz.so.6 (0x2823b000)

        libthr.so.3 => /lib/libthr.so.3 (0x2824f000)

        libc.so.7 => /lib/libc.so.7 (0x28271000)

        libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x283db000)

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I don't think he meant binary diffs. He was probably referring to "traditional" source patches that are generated using diff(1) and applied using patch(1)

 

btw: Is there any reason why you are using RAR instead of one of the more popular formats (tar, zip) that are supported out-of-the-box by FreeBSD ?

 

btw2: It seems like you need to install misc/compat9x to run the game on FreeBSD10

 

vanilla_core_2_1:

        libstdc++.so.6 => /usr/local/lib32/metin2/libstdc++.so.6 (0x28593000)

        libm.so.5 => /lib/libm.so.5 (0x28690000)

        libmd.so.5 => not found (0)

        libz.so.6 => /lib/libz.so.6 (0x286b2000)

        libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x286c6000)

        libthr.so.3 => /lib/libthr.so.3 (0x286d1000)

        libc.so.7 => /lib/libc.so.7 (0x286f3000)

vanilla_dbcache:

        libstdc++.so.6 => /usr/local/lib32/metin2/libstdc++.so.6 (0x2811c000)

        libm.so.5 => /lib/libm.so.5 (0x28219000)

        libz.so.6 => /lib/libz.so.6 (0x2823b000)

        libthr.so.3 => /lib/libthr.so.3 (0x2824f000)

        libc.so.7 => /lib/libc.so.7 (0x28271000)

        libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x283db000)
vanilla_core_2_1:

        libstdc++.so.6 => /usr/local/lib32/metin2/libstdc++.so.6 (0x28593000)

        libm.so.5 => /lib/libm.so.5 (0x28690000)

        libmd.so.5 => /usr/local/lib/compat/libmd.so.5 (0x286b2000)

        libz.so.6 => /lib/libz.so.6 (0x286ca000)

        libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x286de000)

        libthr.so.3 => /lib/libthr.so.3 (0x286e9000)

        libc.so.7 => /lib/libc.so.7 (0x2870b000)

vanilla_dbcache:

        libstdc++.so.6 => /usr/local/lib32/metin2/libstdc++.so.6 (0x2811c000)

        libm.so.5 => /lib/libm.so.5 (0x28219000)

        libz.so.6 => /lib/libz.so.6 (0x2823b000)

        libthr.so.3 => /lib/libthr.so.3 (0x2824f000)

        libc.so.7 => /lib/libc.so.7 (0x28271000)

        libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x283db000)

 

Yeah right not binary diffs :)

..,-

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I've installed compat9x on my system, but I'd add the needed libraries so you don't have to install it.

 

@Efyn: The database starts and works without any problem, I don't see any use in changing something working.

 

@Tim: My upload is really bad. So that's why I try to keep it in minimum size, sorry for that.

 

@Amok: Sorry, thought you'd ask for binary-difs since I already stated that I won't release or show the source code (or parts of it) because I respect the work of the authors. That's why I thought you'd ask for binary dif's.

 

 

We are the tortured.
We're not your friends.
As long as we're not visible.
We are unfixable.

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