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Everything posted by Endymion
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Create new function which uses regen_load instead of regen_load_in_file.
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If you're writing about fps drops at Seals's floor you can check if stones from previous floor was purged correctly.
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If we have giftbox from which we can get unique items (ex. Crescent Moon Ring and Thief Glove) we can't equip them both because they have same special group. bool CItem::IsSameSpecialGroup(const LPITEM item) const { if (this->GetVnum() == item->GetVnum()) return true; if (GetSpecialGroup() && (item->GetSpecialGroup() == GetSpecialGroup())) return true; return false; } into bool CItem::IsSameSpecialGroup(const LPITEM item) const { if (this->GetVnum() == item->GetVnum()) return true; if (GetSpecialGroup() && (item->GetSpecialGroup() == GetSpecialGroup())){ TItemTable * p = ITEM_MANAGER::instance().GetTable(GetSpecialGroup()); if (!p) return true; if (p->bType != ITEM_GIFTBOX) return true; } return false; }
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SaveSingleItem , pay for fix.
Endymion replied to P1nGu1n's topic in Community Support - Questions & Answers
Show us these functions: char.cpp :: CHARACTER::OpenShop(DWORD id, const char *name, bool onboot) char.cpp :: CHARACTER::UpdateShopItems() -
I can recommend this man. Good and fast service without any problems.
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I can recommend this man. Good and fast service without any problems.
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Metin2 Python Sqlite3 Module
Endymion replied to ae5140's topic in Community Support - Questions & Answers
Are you sure that you want connect to db from client with put your credentials in py file? -
game.core ITEM_MANAGER::SaveSingleItem
Endymion replied to kjaerkjaer's topic in Community Support - Questions & Answers
Offline shops by great? -
Newpet system after relog - bonus problem
Endymion replied to avertuss's topic in Community Support - Questions & Answers
QuestFlag - int ItemID - dword btw -
200 packets vs 1 command
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nonplayer.GetMonsterName(vnum)
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[Hidden Content]
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Problem with auto potion on mount
Endymion replied to Weles's topic in Community Support - Questions & Answers
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How To Check Position for Slot Free in Item Shop
Endymion replied to Zorke's topic in Programming & Scripts
Can somebody explain me why are you using these functions if we can use item_award? -
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Advice for beginner
Endymion replied to Sharingan's topic in Community Support - Questions & Answers
port deleted on 2017-02-24 REASON: Obsolete, all supported FreeBSD versions have libc++ in the base system [Hidden Content] -
How To Fix Hp+Sp When Leveling up
Endymion replied to xXNerOXx's topic in Community Support - Questions & Answers
constants.cpp /* { int st, ht, dx, iq; int max_hp, max_sp; int hp_per_ht, sp_per_iq; int hp_per_lv_begin, hp_per_lv_end; int sp_per_lv_begin, sp_per_lv_end; int max_stamina; int stamina_per_con; int stamina_per_lv_begin, stamina_per_lv_end; } */ -
try
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Use AutoGiveItem instead of CreateItem & AddToCharacter. Can you post your Buy function from shop.cpp?
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Use AutoGiveItem(vnum, count) in npc's shops.
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Guild war spectator bug
Endymion replied to casperkral12's topic in Community Support - Questions & Answers
FFindNearVictim if (pkChr->IsObserverMode()) return; -
int item_remove_count(lua_State * L) { LPITEM pkItem = CQuestManager::instance().GetCurrentItem(); BYTE bCount = (BYTE)(lua_tonumber(L, 1); if (pkItem && CQuestManager::instance().GetCurrentCharacterPtr() == pkItem->GetOwner() && (pkItem->GetCount() - bCount) >= 0) pkItem->SetCount(pkItem->GetCount() - bCount); CQuestManager::instance().ClearCurrentItem(); return 0; } { "remove_count", item_remove_count }, item.remove_count(10)
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Aura, Enchanted blade teleport
Endymion replied to xDiiZeRx's topic in Community Support - Questions & Answers
These skills disappear after logout, becouse items are unequiping at logout. -
amazing idea.