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ReFresh

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ReFresh last won the day on July 18 2025

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About ReFresh

  • Birthday 05/29/1990

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  1. #updated the tutorial - replaced the old fix with the real one (return True in game.py, no C++ changes). If you used the old ENABLE_MOUSE_CURSOR_RESET_FIX version, remove it completely. The steps are in the first post.
  2. I don't think so. I had a server hosted with them in the past, and they told me they had to remove it because they would no longer support FreeBSD. There was no compensation for removing my server and no prior notice.
  3. Don't use ZAP Hosting, it's the shittiest server hosting I've ever had, with the worst support.
  4. I can confirm that the following change didn't fix anything, at least for me. I can see no difference. Sometimes the death animation appears in the victim client window and in attacker not. Sometimes the death animation appears in the attacker client window and in the victim not. Other times, it also displays correctly on both clients. This behavior seems to be absolutely random, but I think it's because of latency between server & client. In the first window client send information to the server the victim is dead you should show death animation, but in the second victim window it sends the information later than in the attacker window, so the server will say the victim is already dead -> boom animation will be skipped. You should test it when the attacker is hitting the victim and moving with the victim by attacking him and after few hits the victim will die and you should see the shit about we are talking. Also it can work on your local server with zero latency, but on server hosting it's different.
  5. Are you using this fix on your server? I tested it but didn't see any difference. I think I may have found the main problem, though. Could the issue be because I'm using this? [Hidden Content]
  6. Adding a gif from the guy above: I would like also know why this is happening. Looks like it's some problem with server and client sync.
  7. After reading through all the posts here, I've unfortunately run into two bugs. The first one happens when I activate the 'Magic Weapon' spell and then switch to another tab (for example, the horse skills page). If a horse skill is in the same slot, it also appears activated, even though the skill itself is inactive and has no points assigned to it. It seems the 'active' state of the slot is carrying over between tabs. The second bug is that the 'Magic Weapon' spell effect never expires in the character window (in the UI), although it expires correctly on the skill bar. This leads to a further problem where the effect gets duplicated in the character window if the spell is cast again. I've added everything correctly, trying it both with and without the recommended fixes from people.
  8. @EnVyUs I've updated the main post with an explanation, check it out again.
  9. Required skill level: Begginer Estimated time of work: 1 minute Hi everyone, Because many people from this community have helped me solve lots of issues in the past, today I’m sharing a fix for others. It addresses a frustrating problem caused by many client sources. Let’s get it resolved! Problem: After rotating the camera with the middle mouse button: A special cursor (sell or buy in a shop) goes back to the normal cursor, so the sell or buy mode is lost. The monster, NPC or player under the cursor when you release the button becomes your target (a player's menu opens), although you only rotated the camera. [Hidden Content] Warning! Be careful not to copy & paste the code directly, as your syntax might slightly differ. Success! You're all set. Good luck! Notice: No source changes are needed. Only the return in OnMouseMiddleButtonUp is required. The one in OnMouseMiddleButtonDown has no effect and is there for consistency. A plain middle mouse button click without moving the mouse still selects the target. If you used the previous version of this tutorial ENABLE_MOUSE_CURSOR_RESET_FIX, remove it completely - it saved the cursor after it had already been switched to CAMERA_ROTATE and only worked because of the double call. Sincerely, ReFresh
  10. Thanks for the release, but the password of the archive is wrong. Also would be nice, if there's some demonstration of the system in video.
  11. Because it's designed to work only with underline or single word in source code. You have to change some things in source code to make it work. I don't really know where it is.
  12. Check the textureset.txt and find the correct path with that texture. Your textureset.txt is currently navigating to the texture, which is different from, which you want to use. Or just replace the texture with the correct one, in the client files can be more same textures in another folders/path - you can try to replace them all with the one you want to use.
  13. Because you saved the file with wrong encoding.
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