Weles
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Show me ur vip.h and .cpp file.
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This is the answer to the question. If you will have such a problem again open SSH and enter "top" and look at% "mysqld" usage. It is very possible that someone deliberately clogged the database. This is by no means complicated if your site does not meet several key safeguards - by loading the ranking/downloading port status/;oading the list of players/logging in to the site you can even clog the database.
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Does ur site connect to the database?
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The problem with this page is loading everything at once, not the gradual loading that you could get with example ajax, jQuery.
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Probably u must delete this function with PythonCharacterModule.cpp (It is not used by the client but allows for speeding) { "SetMoveSpeed", chrSetMoveSpeed, METH_VARARGS },
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No problem
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No no, item proto any id and wearflag always this same (128)
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@amosth Hey you need to do the tutorial again just changing the name, e.g. "IsWELESRing1" to "IsWELESRing2"
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The solution to your problem is easier than you think. Find: if (m_wCell == INVENTORY_MAX_NUM + WEAR_WEAPON) #ifdef __CHANGELOOK_SYSTEM__ DWORD dwRes = GetTransmutation() != 0 ? GetTransmutation() : GetVnum(); m_pOwner->SetPart(PART_WEAPON, dwRes); #else m_pOwner->SetPart(PART_WEAPON, GetVnum()); #endif Change: if (m_wCell == INVENTORY_MAX_NUM + WEAR_WEAPON) #ifdef __CHANGELOOK_SYSTEM__ { DWORD dwRes = GetTransmutation() != 0 ? GetTransmutation() : GetVnum(); m_pOwner->SetPart(PART_WEAPON, dwRes); } #else m_pOwner->SetPart(PART_WEAPON, GetVnum()); #endif And your problem will disappear
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Problem with auto potion on mount
Weles replied to Weles's topic in Community Support - Questions & Answers
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Hi, if I have activated autopotion after switching to the mount it turns off, but the effect of launching (in the inventory) stays - does not heal. I tried to fix it with every way I knew, it did not help. This happens only with autopotion sp. Any ideas? I have a mount system for a costume slot.
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Sash - Absorption in the inventory
Weles replied to Weles's topic in Community Support - Questions & Answers
Raylee this is not it. -
Sash - Absorption in the inventory
Weles replied to Weles's topic in Community Support - Questions & Answers
U must change one funcion in uitooltip. U must change one funcion in uitooltip. -
/// UserInterface -> Packet.h /// Search: SE_EQUIP_RAMADAN_RING, Add below: SE_EQUIP_WELES_RING1, /// UserInterface -> InstanceBase.h /// Search: EFFECT_RAMADAN_RING_EQUIP, Add below: EFFECT_WELES_RING1_EQUIP, /// UserInterface -> PythonCharacterManagerModule.cpp /// Search: PyModule_AddIntConstant(poModule, "EFFECT_RAMADAN_RING_EQUIP", CInstanceBase::EFFECT_RAMADAN_RING_EQUIP); Add below: PyModule_AddIntConstant(poModule, "EFFECT_WELES_RING1_EQUIP", CInstanceBase::EFFECT_WELES_RING1_EQUIP); /// UserInterface -> PythonNetworkStreamPhaseGameItem.cpp /// Search: case SE_EQUIP_RAMADAN_RING: effect = CInstanceBase::EFFECT_RAMADAN_RING_EQUIP; break; Add below: case SE_EQUIP_WELES_RING1: effect = CInstanceBase::EFFECT_WELES_RING1_EQUIP; break; /// game/src -> char_item.cpp /// Search: if (true == CItemVnumHelper::IsRamadanMoonRing(dwVnum)) { this->EffectPacket(SE_EQUIP_RAMADAN_RING); } Add below: else if (true == CItemVnumHelper::IsWELESRing1(dwVnum)) { this->EffectPacket(SE_EQUIP_WELES_RING1); } /// game/src -> item.cpp /// Search: if (true == CItemVnumHelper::IsRamadanMoonRing(GetVnum()) || true == CItemVnumHelper::IsHalloweenCandy(GetVnum()) || true == CItemVnumHelper::IsHappinessRing(GetVnum()) || true == CItemVnumHelper::IsLovePendant(GetVnum())) Add to the function: || true == CItemVnumHelper::IsWELESRing1(GetVnum()) Example: if (true == CItemVnumHelper::IsRamadanMoonRing(GetVnum()) || true == CItemVnumHelper::IsHalloweenCandy(GetVnum()) || true == CItemVnumHelper::IsHappinessRing(GetVnum()) || true == CItemVnumHelper::IsLovePendant(GetVnum()) || true == CItemVnumHelper::IsWELESRing1(GetVnum())) /// common -> leght.h /// Search: SE_EQUIP_RAMADAN_RING, Add below: SE_EQUIP_WELES_RING1, /// common -> VnumHelper.h /// Search: static const bool IsRamadanMoonRing(DWORD vnum) { return 71135 == vnum; } Add below: static const bool IsWELESRing1(DWORD vnum) { return YOUR_ID == vnum; } /// root -> playersettingsmodule.py /// Search: chrmgr.RegisterCacheEffect(chrmgr.EFFECT_RAMADAN_RING_EQUIP, "", "d:/ymir work/effect/etc/buff/buff_item1.mse") Add below: chrmgr.RegisterCacheEffect(chrmgr.EFFECT_WELES_RING1_EQUIP, "", "d:/ymir work/effect/etc/buff/your_effect.mse") /// item_proto /// Type: 16 Subtype: 0 WearFlags: 128
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1220 15:57:14586 :: 'SafeboxWindow' object has no attribute 'BindInterface' 1220 15:57:40490 :: 'Interface' object has no attribute 'wndGameButton' 1220 15:57:40875 :: 'NoneType' object has no attribute 'SetMapName' 1220 15:57:40880 :: 'NoneType' object has no attribute 'RefreshQuickSlot' These are your mistakes. I have no idea what you did.