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Metin2 Dev

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Everything posted by Metin2 Dev

  1. Hello, everything works perfectly in the Sash System, the only problem is that when I unequip the sash, it does not disappear as it should be. Any idea would be of great help to me. Here you have a video, thanks in advance.
  2. You don't need to compile anything the application is compiled before every debugging attempt. It depends on what kind of stuff you want to test, of course you need to host a server somwhere if you want to test those functionalities.
  3. Make sure you have put all the needed files of client into a folder where is binary compiled and then open the project in VS and run the debugger, that is enough. If you want to be more order, then you can configure following options and have just one folder with client for debugging and playing: Configuration Properties -> General -> Output Directory Configuration Properties -> Debugging -> Working Directory
  4. Well, so you have to compile the core when you want to add someone new into it. I don't like this solution. #StopHardcodingThings
  5. You can simply run the client in VS debugger.
  6. Depends on configuration you will use.
  7. Use LibJpeg-Turbo, it is much better. [Hidden Content]
  8. Is there a solution for the error "???? ???" ?
  9. Copy the code that I published, that's the fix
  10. @A4Tech Did you solve it?
  11. If you generate that item by using a command it works properly?
  12. Is this some new feature? I don't have this one in definition of WND module.
  13. It's casual bug. It depends on your speed or how do you manipulate with your character.
  14. Isn't FreeBSD 13.0 still in development?
  15. When you use "version 2.0" in .sub the image must be in the same folder like the sub . When you use "version 1.0" in .sub the image must be in d:/ymir work/ui .
  16. What I'm trying to say is your method to solving the bugs is incorrect. Yeah, In THIS case it WOULD may not be problem.
  17. Don't fix bugs by creating new bugs.
  18. Nice ideea. If I have time I will do it and send to you.
  19. This is a thing that M2 needs a lot, it could be used in many places. Actually as @ReFresh pointed, fonts in game are pretty out of standards, so I still have to use images for the headlines.
  20. Thank you very much, searched for that a long time ago!
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