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Metin2 Dev

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  1. M2 Download Center Download Here ( Internal ) All what u need is just the Clientbinary-Source. Fristly move to /gamelib/MapOutdoorWater.cpp. There u edit the function: Now move to /gamelib/MapOutdoorLoad.cpp and add in the bool CMapOutdoor::LoadSetting(const char * c_szFileName) function: Under exceptions: Now at last move to /gamelib/MapOutdoor.h And add there under: WORD m_wPatchCount; Now u can use 5 different watertypes. Just rename the water to water_0 and the new to water_1 upto 4. Remeber u need to add in the setting.txt a line which contains the watertype. (Exampel) ScriptType MapSetting CellScale 200 HeightScale 0.500000 ViewRadius 128 MapSize 4 5 BasePosition 921600 204800 TextureSet texturesetmetin2_C1.txt Environment C1.msenv WaterType 0 GreetZz Raicon
  2. Thats a pretty good price for full size textures if you ask me eventhough the free ones are still good enough
  3. Nice tutorial but consider setting the right syntax highlighting language in your post I want to know what to add.
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