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blinkol3

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  1. As a programmer that's out of the Metin2 world because of time constraints, all I have to say is: this guy knows what he is doing. He's also a nice and well-meaning person, and helped me get in touch with the codebase when I wanted to start working on it. Long story short: highly recommended.
  2. So, should I open the client's project on VS, compile it, get the exe and then run the debugger? What is supposed to happen after that? Don't I need to host server files in a FreeBSD machine, get a Client (as a folder with all the data and the exe) and put the ip of the machine? I'm sorry I'm asking really basic questions, but I'm used to work with very different kind of programs. The ones they make you run in college, that only have console/file input, process them with data structures and then give you console/file output. I don't really understand what happens in practice compiling the client, how to "link" it to the game or how to get the standard "client form" all clients I download have.
  3. I'm sorry for the question that might seem stupid, but I'm not much of an expert. Should I open the project of the client source (the one in novaline) and run it with the debugger? How does it work?
  4. Hi, everyone. After some time I'm back at trying to work on the source files. I'm a computer engineering student, about to get my bachelor degree. I've studied C and Java, not C++ yet, but I'm about to start reading the Stroustrup C++ manual. Do you have any suggestion on how to work on the sources? In particular, how would you approach the debugging of the mainline? Should I launch the game and practically test to find the bugs and then try and id them from the source files? Do you have any basic suggestion from a novice who's never worked on big projects before (only on small programs made for college courses, like basic Java, C and Advanced Algorithms and Programming)? Thank you for your help!
  5. I have downloaded the kraizy source: can I use that mainline? My main "problem" about the fixing part is that I've always coded in C, running my programs using the IDE (codeblocks for me) and fixing them the same way. In order to fix the files, I have to compile them first using a virtual machine, am I right?
  6. Can you provide a link for the untouched source file? I can't seem to find the release anywhere. Also, do I need anything else? Like, client sources, db etc.? I'm not really expert about the structure of the game. Thanks again
  7. Hi guys, I have two questions: 1) Which are the best sources avaliable for free, in your opinion? Can you provide a link? 2) Is there any how-to that explains how the libraries work or how to start debugging the game/adding new systems etc.? I've not studied C++ yet, but I'm at least decent in C programming and I'm about to start studying Java. Thanks for your help!
  8. Hello guys, as written in the title I'm looking for the full C++ sources of the game. I'm about to start studying C++, and as I proceed I'd like to check if I'm able to understand how the game is built. Does anyone have a download link? Thanks for your help
  9. The last reupload has been taken down again. Is it possibile to re-reupload the file? Thank you!
  10. Well, THAT is a good post I'll learn the basics of PHP, PY and FreeBSD (and I'll do my best on fully learning C++). I'm using the kraizy.tar sources, I hope they're good: I'll start editing them after getting a bit of knowledge about the languages mentioned above. I suppose you'll often see me here, since I'm probably gonna have a lot of problems and I'll ask here eheheh About the gameplay I'm thinking of, I know it might not be appreciated, but I'll give a try: that is my idea of this game, and I'll try to build the server this way. In my opinion videogames can be compared to art: at the moment I'm trying to play a cover of a song I like. I'm doing what I like and, in the worst case, I will have just spent some money and time practicing. Thank you for your answer
  11. Well, that doesn't fit my way of thinking. If the server gets DDossed, or someone manages to enter the database (using the site, maybe?) I want to be able to understand what's happening and stop it. In addiction, I would like to make a lot of changes (well, maybe not so many, since I want to build an old-style server) and I'd prefer to edit the sources. Finally, I'm studying computer engineering: I'm gonna learn C++ one way or another. The soon, the better, I suppose.
  12. I'll send you a pm. However, don't go off topic please.
  13. Hello everyone, I'm an "old school" metin2 user, and some days ago I decided to build my own pserver. It's something I tried to do a lot of times, but I never managed to, because of my lack of skills. At the moment (I started attending a major degree course in computer engineering three months ago) I can program in C, using matrices and taking input from files etc., and know a bit of theorical concepts (calculator's architecture, the meaning of "compiling" etc.). In addiction, I can "move" in a Unix-like OS, using "ls", "cd" etc. I know it's not much, but I'm still at the beginning, and that's why I'm here to ask you: What do you sudgest to study first? I know the souces are written C++ (by the way: are the valilla published in this site the best I can find for free?), so I'd better start with the study of this language, hadn't I? Do you also sudgest to study FreeBSD? I would like to fully manage all the server-side parts, being able to solve every problem (including bugs, DDos attacks etc.). I'm obviously ready to study A LOT, since that's what (i hope) I will do for living (I'm not talking about running mt2 pservers, but programming videogames). Thank you for your help!
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