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Metin2 Dev

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Everything posted by Metin2 Dev

  1. Nope, I have tried this and many other things but still have the same problem. Honestly I like to use notepad ++ before sublimetext (although I also use it for some things). The solution I found was to install an old version (to edit files with different encoding) and in turn to have the latest version installed for normal things. btw, I think we're talking about a different subject than the question itself ... hahaha, I'm sorry @Cunoo
  2. Lastest version have problems like if you have text translated in locale_string, notepad++ change all, same problem with localeinfo.py with special korean characters.
  3. No need for { }. Case actually tell the program where to start code execution and is executed until the end of the switch or break; If you make a new case and place all the code you want inside { } and in the end you don't write break, the code will be executed after { } even if it is another case.
  4. Hello, I have a doubt. I saw several codes in which the cases of the switch statement have keys {}. So my question is: When do I know that keys should be put or not? For example, in "if statement" must be set keys if the content of the "if" has more than one line. Does the same thing happen with the cases? Excuse my bad English.
  5. Hi, I was wondering if anyone here has the .dds of the Hero's Medal. I want to put the effect when equipping that item, but I can not get the .dds Thanks!
  6. It is a great idea to do this in this way and not complicate life by checking if it exists in the inventory. Many thanks!
  7. I am glad to say that I made it work and I ran it on a serverfile succesfuly, we can keep the rest on discord ^.^ there will be a section from everything and we can stil keep it up till vanilla is back goatta work on the discord server what and how things going to be looking till now its a beta version unclean of unnecessary things witch I will take care of in the next version. don't forget to join the Discord server and have a chat call if you need any kind of help and so on.
  8. i will come With a New one witch will have the r71480 release compilable so keep an eye on the post i am done compiling the db_r71480 and it compiles succesfuly
  9. Nice! And how could we block the following? A player links an item in the chat, and then another player links the same item (without having it), doing the same process in the hyperlink. Basically copy the item visually. Is it possible to do that?
  10. M2 Download Center Download Here ( Internal ) Link VDI: [Hidden Content] Commands Thank to @niokio and @Vanilla
  11. Does anyone have and vdi or vmhdk anything With an fully working Compiler .. or the guide how to copile it cuz the ports i need to install Works and some doesn't cuz they have been deleted. Anything would be for good help sharing is carrying so be kind and lend me a hand. Edit: Fixed it and made a vdi for ya ! [Hidden Content] : For anything you need. and here is the VDI Link: [Hidden Content] User: root Password: 123123 commands gmake in each also game/src and db/src Since no one wanted to share a pice of vdi ….
  12. Maybe this can help you [Hidden Content]
  13. Search in: DWORD CNewPetActor::Summon(const char* petName, LPITEM pSummonItem, bool bSpawnFar) this: if (GetLevel() >= 80 && m_dwevolution == 3 ){ m_pkOwner->ChatPacket(CHAT_TYPE_COMMAND, "PetSkill %d %d %d", 0, m_dwskillslot[0], m_dwskill[0]); m_pkOwner->ChatPacket(CHAT_TYPE_COMMAND, "PetSkill %d %d %d", 1, m_dwskillslot[1], m_dwskill[1]); m_pkOwner->ChatPacket(CHAT_TYPE_COMMAND, "PetSkill %d %d %d", 2, m_dwskillslot[2], m_dwskill[2]); } else { m_pkOwner->ChatPacket(CHAT_TYPE_COMMAND, "PetSkill %d %d %d", 0, -1, m_dwskill[0]); m_pkOwner->ChatPacket(CHAT_TYPE_COMMAND, "PetSkill %d %d %d", 1, -1, m_dwskill[1]); m_pkOwner->ChatPacket(CHAT_TYPE_COMMAND, "PetSkill %d %d %d", 2, -1, m_dwskill[2]); } And replace with this: m_pkOwner->ChatPacket(CHAT_TYPE_COMMAND, "PetSkill %d %d %d", 0, m_dwskillslot[0], m_dwskill[0]); m_pkOwner->ChatPacket(CHAT_TYPE_COMMAND, "PetSkill %d %d %d", 1, m_dwskillslot[1], m_dwskill[1]); m_pkOwner->ChatPacket(CHAT_TYPE_COMMAND, "PetSkill %d %d %d", 2, m_dwskillslot[2], m_dwskill[2]);
  14. networkmodule.py search: def __ChangePhaseWindow(self): [...] if self.curPhaseWindow: self.curtain.FadeIn() self.curPhaseWindow.SetFocus() #<---- Add this line else: app.Exit()
  15. falta ';' delante de '{ ^^
  16. Is it only visual? That is, if you go to the table in the database, can you see the unlocked slots?
  17. If you buy it, then you can ask for support @Shang
  18. edit windows.dds for the characterwindow locale_de\locale\de\ui\windows\windows.dds
  19. Maybe your problem is in uiinventory.py def RefreshStatus(self): I have this: def RefreshStatus(self): money = player.GetElk() self.wndMoney.SetText(localeInfo.NumberToGoldNotText(money)) if app.ENABLE_CHEQUE_SYSTEM: cheque = player.GetCheque() self.wndCheque.SetText(localeInfo.NumberToGoldNotText(cheque)) if app.ENABLE_GEM_SYSTEM: if self.wndGem: gem = player.GetGem() self.wndGem.SetText(localeInfo.NumberToGoldNotText(gem))
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