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Metin2 Dev

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Everything posted by Metin2 Dev

  1. // SoundManager.cpp // Search: void CSoundManager::StopAllSound3D() { for (int i = 0; i < CSoundManager3D::INSTANCE_MAX_COUNT; ++i) { StopSound3D(i); } } // Replace with: void CSoundManager::StopAllSound3D() { for (int i = 0; i < CSoundManager3D::INSTANCE_MAX_COUNT; ++i) { StopSound3D(i); } m_PlaySoundHistoryMap.clear(); } // Search: ms_SoundManager2D.Destroy(); // Add after: m_PlaySoundHistoryMap.clear();
  2. Update for fix this: Image: click here root/uiinventory.py:
  3. Really interesting! Do you have SpeedTreeCAD and SpeedTreeMAX/SpeedTreeVIZ too?
  4. Yes, you're right! I did it with +8 because I moved all the buttons a little more to the right (so they do not overlap when the resolution is 800x600) I would not erase the moneydialog since in the uiinventory it is using it (even with the expanded money taskbar) You can look at it in the last step of my uiinventory.py guide What I forgot was this: locale_xx/locale/xx/ui/inventorywindow.py or uiscript/inventorywindow.py or uiscript/inventorywindowex.py Ty for reply! ^^
  5. M2 Download Center Download Here ( Internal ) Hello everyone, is my first release and it is something that many people already have, but for those who do not have it, I share it. Then, let's start. root/contsinfo.py root/interfacemodule.py root/uiinventory.py: root/uitaskbar.py: locale_xx/locale/xx/ui/taskbar.py locale_xx/locale/xx/locale_interface.txt uiscript ---> Create a new file with this name expandedmoneytaskbar.py and paste this: One extra step: locale_xx/locale/xx/ui/inventorywindow.py or uiscript/inventorywindow.py or uiscript/inventorywindowex.py If you have this error: InventoryWindow.LoadWindow.BindObject - <type 'exceptions.AttributeError'>:'ImageBox' object has no attribute 'SetEvent' Then: open root/ui.py: If you do not have ENABLE_CHEQUE_SYSTEM and ENABLE_GEM_SYSTEM in your src client, then delete those parts of the code or open: UserInterface/PythonApplicationModule.cpp: I recommend putting this as long as you have cheque_system and gem_system (otherwise the interface is a little ugly) I hope it serves some people, greetings!!
  6. Make just one package which will contain everything. #Solved
  7. I had that same problem, and I solved it thanks to this response from @ManiacRobert (I found the solution a little weird since I would never have thought that the problem would be there, but it worked) Likewise, thank you @Syreldar for this solution that looks more elaborate.
  8. Then 756 is fine, i think that your problem is here:
  9. In db/src/ClientManager.cpp: Check if you are entering the correct values, because in the syserr query you are entering 5 more columns than you have [Hidden Content] Copy it (RAW paste data) in excel, then you will see what I mean
  10. @Tunga It was not adressed to you. I'm glad you have described the bug at least somehow. @hachiwari That is incorrect. You can write best code on the world but nobody will be able to fully understand it without comments. Speaking about big code, not hello world.
  11. Are that kind of developer who writes 100 lines of code without any comment?
  12. doxi#1501 add discord i can try to help you
  13. https://github.com/martysama0134/how-to-mt2-patcher/
  14. You are looking for a programmer in Guides & HowTo section. It must be really interesting to work with you on some project.
  15. Because in LOG window shows 'module' object has no attribute 'ENABLE_SEND_TARGET_INFO' I do not know very well how to explain it. But for you to see where the error is usually in the last line "Run", unless you have more than one error.
  16. You havent ENABLE_SEND_TARGET_INFO in PythonApplicationModule.cpp (UserInterface)
  17. Miss this: "DungeonButtonBoard" in uiscript/dungeoninfowindow.py
  18. Group DragonSoulExtTables { Group Default { #실패 부산물 #--# Prob ByProduct GRADE_NORMAL 100 30270 GRADE_BRILLIANT 100 30270 GRADE_RARE 100 30270 GRADE_ANCIENT 100 30270 GRADE_LEGENDARY 100 30270 } }
  19. would you like to share an full quide you kinda have to pick the code from here an there witch its messy allready ?
  20. Try in pvp.cpp bool CPVPManager::CanAttack
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