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displayjokes

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Everything posted by displayjokes

  1. Just happened again, here's a print of the processes: [Hidden Content] The channel works fine when it's on "S" and not on "R" Need help to fix this ? I had this on syserr now: SYSERR: Jun 21 14:15:36.730064 :: Process: SEQUENCE 32f6d400 mismatch 0xaf != 0x64 header 254 SYSERR: Jun 21 14:15:36.730075 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [254 : 0xaf] Could this be the reason? Edit again: This was not the reason, fixed this but still got the bug '-'
  2. Will see if this pressists, thanks for the feedback!
  3. Hey, i'm still in test mode so i only have 2 channels, with one core each, channel1 and channel99.. Here's my problem: When i start the server, go in game, after a few minutes/seconds or hours, it depends, even if i do nothing, the game seems like it goes down but i never get kicked out of the client.. I can't equip/unequip items, mount/unmount execute commands, it seems like i can only walk.. I can't even exit the client.. Have to be with the taskbar.. And i cannot login again or with other account unless i do a complete reboot. Here's a print of my processes: [Hidden Content] The channel1 should be with an "S" and it's with an "R" right? How can i fix this or which files can i check the error? Here are some infos.. Channel1 Syserr: DB Syserr just has some monsters with wrong "Size" Client Syserr: This happens a lot of times and i do not know why it does I don't really know what to do at this point, so any help is much apreciated! Thank you in advance
  4. Hey, i was doing a new login interface, i've made a textbox background white, and i managed to change the color of the words but.. The text cursor stays white.. I cannot upload images directly, i don't know why. So here's a screenshot: [Hidden Content] Any idea on how/where to change that text cursor color? Because it gets really hard to see it ? Thanks in advance
  5. If you want to make it higher than those values you only need to increase the minimum value, for example for the skill damage, search for -30 and change it for 20, if you want it to be a minimum of 20. This is untested, not sure if need to change anything else. If you don't want to mess around with that function you can create one of your own and mess around with it
  6. Don't know what you are trying to ask, but if you want to change how the average damage and skill damage works, you'll need to mess around with item_addon.cpp on game source
  7. Without all the colors, only with one scroll, the red one
  8. T_T Show me your root file for assassin_w.msm Meanwhile.. Do an experiment, there's a tool to change the textures path from gr2, try to download it and change it and then put the textures on the new path
  9. That is a problem finding texture, in kidu work there are the tga files right?
  10. i have nothing on D except for map design ^^
  11. [Hidden Content] I only did it for the female assassin, did not implemented the rest. Here's what i did: assassin_w.msm Where did i placed things? Did nothing more, if this does not work, do not change a thing. Just add this: SpecialPath "d:/ymir Work/pc/assassin/" to the msm file
  12. If you want me to try just send me the costume and i will try and give solution if i can find it xD the assassin "normal" path to male is on pc2, for female is pc, the special path was only for testing ?
  13. i believe so, in the model it is tga on textures path, just change the dds to tga Maybe it won't work either, but need to try diferent stuff until it does
  14. place the model inside the folder too, here's an example to try on the msm files: Group ShapeData44 { SpecialPath path... ShapeIndex 40044 Model "assassin_halloween2.GR2" SourceSkin "assassin_halloween2.dds" TargetSkin "assassin_halloween2.dds" SourceSkin2 "arm.dds" TargetSkin2 "arm.dds" SourceSkin3 "head.dds" TargetSkin3 "head.dds" } Do that for all your textures, i dont remember if you needed one source and targetskin1, so i did it with the "2" next to the "normal" skin
  15. I believe you wanted the "new textures", not the salsa one right? If so, you will need to make a folder inside >ymir work>pc>kidu work and place those textures on there, and you will need to specify that path on your root files assassin_x.msm
  16. you have a double bar before your assassing.GR2, that's from your computer i believe, show me the tab "Textures" on granny
  17. Do you have granny viewer? You must open the costume .gr2 and check on textures where you should place it, in which folders on your client
  18. I was going to tell you to force the call to that function but it wouldn't work.. On binary i believe it's only on user interface, do a full search on that folder for: m_dwArmor That is the effect that you get from your armor. Try to replicate every single line, but instead of m_dwArmor make it something like m_dwTalisman And then on instancebase.cpp you'll need to do something similiar to this: SetArmor(c_rkCreateData.m_dwArmor); And create your own function based on that. Remember to change the name of the variable and the functions. Let us know if you find any difficulties Edit: I forgot to paste this, i did a full search on my source and came only on userinterface, here's what it found: [Hidden Content] (i can't paste images, don't know why D:)
  19. I had this issue too, created a new costume slot (type 28, subtype X), and tried to add smoke effect, the thing is, you will need to create other functions OR when you equip a talisman you call that funcion in order to call that piece of code that gives you the smoke effect. I'm not sure how it's done, i ended up installing another system for what i wanted and it did better than i expected, but you can check how the other effects are attached, where the functions is called, etc.. Sorry, can't help you much more ?
  20. If you want to do it for the ride command in general, for mounts, etc, you can do it with python when the G/H key is pressed, otherwise, i believe you will have to do it on source, new player variable or something like that, and do the same process. With quests i do not think it's possible to achieve it, only when you summon the horse
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