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Everything posted by displayjokes
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I did it, same output ? 13 succeed, 3 failed Full output with warnings: [Hidden Content]
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Anyone knows why this happens? [Hidden Content] (Can't post directly a image..)
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[Help] Add normal Bonus for Sash system
displayjokes replied to Cripplez's topic in Community Support - Questions & Answers
Huh, ir night vê the system that came incomplete, that's out of my range xb -
Item Description error
displayjokes replied to Fernando's topic in Community Support - Questions & Answers
That's what i was thinking ^^ Glad to hear you solve it, maybe you can post the solution if someone falls into the same bug. -
[Help] Add normal Bonus for Sash system
displayjokes replied to Cripplez's topic in Community Support - Questions & Answers
I can't upload files or images, i don't know why, but here's my function: if you need the whole code from the file i'll put it on pastebin Hope this helps -
[Help] Add normal Bonus for Sash system
displayjokes replied to Cripplez's topic in Community Support - Questions & Answers
Do you have made any changes on void CItem::ModifyPoints(bool bAdd) function in item.cpp? I'm not sure if it is from here the problem but.. xD -
Items not beeing saved on DB
displayjokes replied to displayjokes's topic in Community Support - Questions & Answers
Problem solved, forgot to add transmutation in list of values to save on DB, so i was trying to save 6 values, but only declared 5, this on cache.cpp -
ACMD(do_user) can't work
displayjokes replied to Torres's topic in Community Support - Questions & Answers
Check in cmd.cpp if you have the user command: [Hidden Content] If you do have it like that, try to use /user instead of /u -
ACMD(do_user) can't work
displayjokes replied to Torres's topic in Community Support - Questions & Answers
This is mine if it helps: I don't know what that is supost to do but here it is -
Item Description error
displayjokes replied to Fernando's topic in Community Support - Questions & Answers
Doest this happen to every item? Or just some? Can you see any tooltips? Like in swords/armors/etc? -
Hey, so has the title says, i do something like: /i 1009, and the item is not saved if i shut down the server, even after 30 minutes (already had time to refresh the cache and saved it on db), even with /shutdown in game. The character position is saved, same has the yang, but the items, they all disapear.. i've repaired the table, and still.. Check if it was permissions error but it doesn't seem so.. Any help is appreciated, even if just the place where things are inserted into db, can't find it either to debug ? Thanks in advance
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Client does not pass character selection
displayjokes replied to Ryukend's topic in Community Support - Questions & Answers
syserr of client and syserr of db? Try to create a new character and check if does the same behavior -
Problem Mount like a horse
displayjokes replied to SussyFlore's topic in Community Support - Questions & Answers
I don't know if this is what you want, but here's the original quest, let me know if it works, if not, tell me the problem and if i can i will fix it: [Hidden Content] -
Allow Emotion NPC
displayjokes replied to leonvanilla's topic in Community Support - Questions & Answers
I did not understand what do you mean -
Sash absorbing 100%
displayjokes replied to newhere's topic in Community Support - Questions & Answers
if you comment this line and absorb a weapon, does the sash gain attributtes or no? comment this and try: pkWeaponToAbsorb->CopyAttributeTo(pShowItem); If it does not gain any atribute we can do a workaround, setting the attributes by ourselves -
Allow Emotion NPC
displayjokes replied to leonvanilla's topic in Community Support - Questions & Answers
Oh okay, that's different, now we need to look for that message, you can try to copy the message to notepad, search for it on translate or locale.lua, i do not remember what file, and check what's the key phrase that's giving you that message, than we can look for that key phrase in this file, because i'm not sure where it tells you the player is not offline, other options is that you can send chatpacket to see where it stops, like this: ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT(" Test 1 ")); than ahead in the functions add a couple more and add +1 to the number after Test, this is how i usually debug -
Allow Emotion NPC
displayjokes replied to leonvanilla's topic in Community Support - Questions & Answers
The part you edited that is giving you errors, i don't see a missing ";" there, so it must be something else -
Allow Emotion NPC
displayjokes replied to leonvanilla's topic in Community Support - Questions & Answers
You are missing parentesis, but show me that part of the function complete, with the number of the lines please -
Allow Emotion NPC
displayjokes replied to leonvanilla's topic in Community Support - Questions & Answers
I believe what you want to do can be done easier, you are only returning true in that function, on ACMD(do_emotion), find this: if (!victim->IsPC() || victim == ch) Change it to: if ( (!victim->IsPC() && victim->GetRaceNum() != 30122 ) || victim == ch) I believe it work, if not you can play around that if, this is not tested, plus what MrQuin said, you will need the animations for the NPCs. -
Allow Emotion NPC
displayjokes replied to leonvanilla's topic in Community Support - Questions & Answers
You did not declared ch, you have it rch, change the ch-> to rch-> has it is declared on the begining -
Sash absorbing 100%
displayjokes replied to newhere's topic in Community Support - Questions & Answers
Show me the functions where the absorptions happens and we can see where's the problem -
Sash absorbing 100%
displayjokes replied to newhere's topic in Community Support - Questions & Answers
Where do you have the sash functions? It's not on item.cpp that you posted if i'm not blind xD -
Allow Emotion NPC
displayjokes replied to leonvanilla's topic in Community Support - Questions & Answers
Watchout for the bumping rules, @Raylee will slap you On topic, i belive you are doing this: IF character is NPC equals to 30122, do something, so try to spell it out, you will see the error, you verify if it's an NPC and you want a true or false to be a vnum/id.. I believe you must do GetRaceNum() to get a comparsion to npc vnum/id Something like: ch->IsNPC() && ch->GetRaceNum() == 30122 -
I believe you are trying to say that your shining does not appear if the item is +9 for example? The effects of mini fireflies? xb If so, problem can be on your binary adding the effect or on python when you are declaring the effect