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Everything posted by displayjokes
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Thief glove - ingame time
displayjokes replied to Hudala's topic in Community Support - Questions & Answers
A "work around" is to add time to the thiefs glove base on the last login and current date, you can add time to it, but it can have some fails in the middle if not done properly -
Sash absorbing 100%
displayjokes replied to newhere's topic in Community Support - Questions & Answers
I think you must have this files: acce.cpp and acce.h (from game>src, server source), something like that no? If so please show the acce.cpp, either way, add your item_length.h (from common, server source) -
Item on inventory window no tooltip
displayjokes replied to displayjokes's topic in Community Support - Questions & Answers
Fixed, both slots in the same position.. -
Item on inventory window no tooltip
displayjokes replied to displayjokes's topic in Community Support - Questions & Answers
Bump -
Problem money window
displayjokes replied to alio0o33's topic in Community Support - Questions & Answers
Check the code you've added, it must have something related with position (maybe in inventorywindow.py) -
Item on inventory window no tooltip
displayjokes replied to displayjokes's topic in Community Support - Questions & Answers
Same result ? -
Hey, so i was trying to put the sash on inventory window instead of costume window, but i can't make the tooltip work.. I believe it's because it's a maximum of X items on inventory window, because if i remove the belt from the inventorywindow.py it works, here's images explaining it: With belt active: Tooltip on costume window: Tooltip on inventory window (no tooltip): And now, i will comment the belt on the inventorywindow.py like this: Costume tooltip: Inventory window tooltip: As you can see, the tooltip works when i "remove"/comment the belt, but with belt it does not work, BUT, i want to keep everything and if possible i want to add more things to the inventory window ? Any ideas on how can i fix this please? Any help is appreciated! Thank you!
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If you could post the whole quest that'd be great, but, meanwhile, either try with a loop that's called like every 10 seconds or every "X" seconds and check if the monsters are killed OR when a monster dies and it's the dungeon map index (i can provide you a function to check it, it's easy to make..) and check if the monsters killed are the number that you wanted, if not, just increase the count and store it on a dungeon variable (d.setf and d.getf). Related to what could be wrong with your code: With that little code, maybe you are calling that only one time for example after 10 seconds, and you had to kill 3 monsters and you only killed 2.. That piece of code would never be called again, even if you kill 100 monsters with the /m command, it might work sometimes if you kill the monsters fast enough to get less than 11 monsters and keep going on the jungle stages! Let me know if i helped or if you need anything else.
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New Bonus Bug On Item_Proto
displayjokes replied to displayjokes's topic in Community Support - Questions & Answers
Fixed it, it was on dum_proto source, i had to put the bonus on the position 92 and it was on the 95 because of wolfman bonuses/resistances, i do not know why that affects that way, but that's the solution, you may now close the topic! -
In the quest, you are sending the itemVnum to the Ride function and 0 remaining time, this means you are mounting for 0 seconds i believe, try to put something like 60, it should be mounting for 1 minute, then if it works, you can play with the value however you like You have this when you use the item: ride.Ride(item.vnum, 0) And you have this when you login: local vnum, remain_time = pc.get_special_ride_vnum() if 0 != vnum then ride.Ride(vnum, remain_time) end Maybe you can use the same method instead of forcing the time
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sash will no longer show ingame
displayjokes replied to promistatus's topic in Community Support - Questions & Answers
If you have the right models and the right paths, it could be from the item_scale.txt -
[WEIRD] LC_TEXT Korean Line Error
displayjokes replied to iMeleys's topic in Community Support - Questions & Answers
If you need the encoding it's Corean > EUC-KR -
To fix the position it's easy: {"index":COSTUME_START_INDEX+2, "x":13, "y":126, "width":32, "height":32},#마운트 {"index":COSTUME_START_INDEX+3, "x":62, "y":126, "width":32, "height":32},#악세서리 on this too, just change the "x" with the other. About summoning the mount when you use it, you will need to search when you use the item and equip it, the part where it's calling the mount you can have done something wrong. It could also be something with the riding quests if you do not have the mount like horse system.
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Hey, so i was adding new bonuses on my server, one of them beeing resistance against monster, and i wanted to use a NEW bonus, not editing one that already exists. So here's my bug: If i switch/add the bonuses, the bonus comes fine like this: [Hidden Content] But when i try to add it on item_proto, the bonus comes like this: [Hidden Content] ( i'm not able to upload images, i do not know why so it has to be a link) What am i doing wrong? I've checked the name of the bonus and everything was ok, i do not get it >.< Any help is appreciated! Thank you in advance.
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Good Luck, anything you need let me know
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Channel Stops Working
displayjokes replied to displayjokes's topic in Community Support - Questions & Answers
Debug and found a solution, i do not know if this happens any other time, but, for now, i fixed it. It was a bug on do_ride function in cmd_general.cpp old code that was changed: new code i changed: Since i added more inventories i needed to check this right there! it was from slot 0 to 255 and 8 inventories like i have, are 360 slots. So, if i did not had a mount in inventory it would check slots higher than 255 and crashed the game. The same applied if i had the mount seal on slots higher than 255! Problem solved atleast for now! Thank you -
Hey, i believe i had that thing too when i tried to install that system, i think that must be somewhere around what you did on client side, on pack, maybe on root/locale. I don't know more than that, try to start the client on a backup before you installed the system and see if it works, if it does, you need to change file by file until you check where's the error Edit: -- I just read it's solved but if anyone has the same problem might be a solution xb --
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Search on google: metin2 max yang 999t+ I believe we cannot post links of other forums, if you want a link you can pm me asking for it
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Syserr is clean? Did you change the size of the window on costumewindow.py? Did you make any change on uitooltip.py?
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Searching for this files ...
displayjokes replied to migi's topic in Community Support - Questions & Answers
Quick answer: class GuildWarScoreBoard -> uiGuild.py -
Hey! Here's an example: when 9003.chat."start timer" begin timer("your_timer_name", 60) end when your_timer_name.timer begin --Do something end 1 minute timer after you press "start timer" on general store
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Channel Stops Working
displayjokes replied to displayjokes's topic in Community Support - Questions & Answers
Fixed all those errors, i managed to find a pattern, everytime i try to mount i mean, CTRL+G without a mount seal on my inventory or without horse called, this happens. I don't know if this happens in other situations, but i managed to find that one in particular, i rebooted the server 3 times and tested this 3 times. Everytime the channel got bugged! Will try to to a debug on this and post more info later! Thank you for your feedback guys!