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Everything posted by displayjokes
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Lag on PvP when using Costume
displayjokes replied to displayjokes's topic in Community Support - Questions & Answers
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Lag on PvP when using Costume
displayjokes replied to displayjokes's topic in Community Support - Questions & Answers
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Difference between mob_proto & item_proto
displayjokes replied to ReFresh's topic in Community Support - Questions & Answers
txt could be easier for you since you only need to edit 1 file and put it on both sides, client and server, i'm not sure if there's a way of doing it by xml, but i've never done it. the xml files, could be easier to edit a lot of rows (in a row) and could be "cleaner" to your eyes ? -
About the item shop in game
displayjokes replied to migi's topic in Community Support - Questions & Answers
I believe it's on server channels configs you have to either edit or add this line on CONFIG files: MALL_URL: yourwebsite.com/itemshop Just an example, not tested btw -
Lag on PvP when using Costume
displayjokes posted a topic in Community Support - Questions & Answers
Hi! I have a really really annoying bug, i figured out what is causing it, but i don't know the files that can be involved in this ? Any help is appreciated! The bugm when i'm in PvP (duels/wars/what ever) i get some kinda of "lag" when hitting skills on the oponent and then move the lag begins and goes back to normal.. It seems like the character is reloading status/equipments, i'm not sure that's why i'm asking help to solve this faster! Here's the BUG: [Hidden Content] Here's how it should be: [Hidden Content] The cause of the bug is when i'm using any type of costume, sash, the talisman is good, but it's a diferent system made by me. Anyone know how to fix this please? Thanks for your time! -
Hosting FreeBSD Server
displayjokes replied to derprengel's topic in Community Support - Questions & Answers
kimsufi or soyoustart are "cheaper versions" from OVH -
[Preview] League Of Legends map to metin2 - summoner's rift
displayjokes replied to Dexter_Stuff's topic in Showcase
Really nice! -
New slot for items on inventory
displayjokes replied to displayjokes's topic in Community Support - Questions & Answers
Up ?- 1 reply
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Hey, i wanted to make a new item slot in inventory, lets say above the ring slots for the new talisman system, um which files do i need to add the NEW_SLOT = 36 (something like That) to make it work? I tried to do something based on belt system but its seems like i misses some files because the variable on uiinventorywindow.py has a different name! Any help os appreciated! Thanks for your time!
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Hey, this is a simple question, how can i say that items can be upgraded on Seon pyeong or in blacksmith, and how can i allow items to be upgraded on magic stone or blessing scroll? I've got some items that are only allowed on Son Pyeong, and i'd like to change that to both seon pyeong and blacksmith aswell as the magic stone and blessing scroll. (i mean, what i want is to take out this restrictions and leave it up to you, you could upgrade your items on every single thing that is possible, every item) Any help is appreciated! Thank you
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Sash absorption rate bug
displayjokes replied to displayjokes's topic in Community Support - Questions & Answers
Up please -
Transport Box (Pet)
displayjokes replied to alexghinet's topic in Community Support - Questions & Answers
Did you make any changes on uitooltip.py? -
Hi! My problem is: Whenever i do this: /i 85001 or /i 85002 or /i 85003 or /i 85004, the sash comes without absorption rate. I've checked DB and has 0 absorption. I though this was a problem with the /i command but i made a monster drop it and same result. How can i make the sash to have the absorption whenever i do the /i command or whenever it is dropped in a monster? Any help is appreciated! Thank you
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Change monster folder path
displayjokes replied to displayjokes's topic in Community Support - Questions & Answers
Yess i did, i figured out now, on the new folder we want to add, on the .msm we only change the folder to the new one, and the model with the new skin. Everything else stays the same, pointing to the original monster! Problem solved! Thank you for your help! -
Change monster folder path
displayjokes replied to displayjokes's topic in Community Support - Questions & Answers
taking this has an example, in my client i do have this msm file.. what am i doing wrong here? ? -
Change monster folder path
displayjokes replied to displayjokes's topic in Community Support - Questions & Answers
Thanks for the reply, i did change the textures, i have texture path changer, something like that, i've fixed the path problem but the mount still doesn't come when i do /m 20247 (mob id), but the original mount does.. -
Hi! I was implementing new mounts on my server and i wanted to implement the same mount 2 or 3 times with diferent textures. For example i have a monster that is in a folder called lion, and i implemented that monster correctly, it shows up in the game, everything working fine. Now i want to make a monster with the exact same folder but different textures. So i copied the lion folder and renamed it for lion_black, i changed the texture path on the lion.gr2 model and also changed the paths inside the .msm and .msa files inside the lion_black folder to be not \lion\... to \lion_black\... like this: and when i put in the game, when i'm going to do /m mob_id gives me this error on syserr and i noticed it is still trying to get the \npc\lion\lion.msm instead of \npc\lion_black\lion.msm Here's a print with the original names: (it is leone_baso, and i'm trying to make a monster with the same exact folder by changing to leone_baso_black) Anyone can help me with this please? Any help is appreciated! Thank you!
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New Sashes Combine/Absorption
displayjokes replied to displayjokes's topic in Community Support - Questions & Answers
Problem solved: You need to add the vnums for the new sashes here: Server source > common > vnumHelper: static const bool IsAcce_Grade1(DWORD vnum) {return 85001 == vnum || 85005 == vnum || 85011 == vnum || 85015 == vnum || 85021 == vnum;} static const bool IsAcce_Grade2(DWORD vnum) {return 85002 == vnum || 85006 == vnum || 85012 == vnum || 85016 == vnum || 85022 == vnum;} static const bool IsAcce_Grade3(DWORD vnum) {return 85003 == vnum || 85007 == vnum || 85013 == vnum || 85017 == vnum || 85023 == vnum;} static const bool IsAcce_Grade4(DWORD vnum) {return 85004 == vnum || 85008 == vnum || 85014 == vnum || 85018 == vnum || 85024 == vnum;} in my case i added the 85021, 85022, 85023, 85024. And you will need to add here too: client > root > constinfo.py : search this: def IS_ACCE_ITEM(itemVnum, abs): add after: elif itemVnum >= 85021 and itemVnum <= 85024: return TRUE And if you want to add more sashes, add the IDs you want! Took long time to solve this, god.. Hope it helps someone!- 1 reply
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Problem Mount like a horse
displayjokes replied to SussyFlore's topic in Community Support - Questions & Answers
Try to check the quest, you might have to unsumon it when you mount it. (i've not checked, but i believe the mount is "called" like a pet to follow you around so whenver you unmount you call it has a pet, when you mount you unsummon) I had this problem in other files i was working on and solved doing that ? -
New Sashes Combine/Absorption
displayjokes posted a topic in Community Support - Questions & Answers
I've added a lot of new sashes to the server and during my tests, i could not combine nor absorve items. I drag the sash into the square and nothing happens. The system works like charm on "normal" sashes, from id 85001 to 85018. Not even one from those i've added work. Any help is appreciated! Thank you! -
Costume Specific Bonus
displayjokes replied to displayjokes's topic in Community Support - Questions & Answers
Did everything there, worked like charm! Thank you! -
Hi! I'm trying to do something like restricting the bonuses that can go on costumes, for example Something like that but that works, i want to get only: hh, str, dex, int, con (for example) when changing costumes. Currently i believe i have the same has the "normal" items, for example: weapon skin has the weapon bonuses, costumes has the same bonus has the armors.. etc.. Any help is appreciated! Thank you!