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Mob group problem
Hello. Recently I bought a serverfile as I want something stable to move my work to. While moving staff I encountered a problem with the mob groups(I remember it happened before when I worked with older sources). The problem is the regen only spawns the leader of the group(the same happens when I spawn it in game with /group command). Regen files and group.txt files shouldn't have any problems as I took the files from my server and they worked perfectly fine there. So I suspect that it has to deal with something from the source, but I compared mob_manager.cpp/.h and regen.cpp/.h with my sources and I didn't find differences. Any clues on what it could be? Thank you, Regards Group example Group Summer_beach1 { Vnum 6175 Leader beach_leader 115 1 beach_monster1 115 2 beach_monster2 117 3 beach_monster3 119 } Group Summer_beach { Vnum 6176 Leader beach_leader 114 1 beach_monster1 114 2 beach_monster2 116 3 beach_monster3 118 } REGEN EXAMPLE g 822 496 1 1 0 0 25s 100 1 6176 g 806 500 1 1 0 0 25s 100 1 6176 g 805 524 1 1 0 0 25s 100 1 6175 g 764 521 1 1 0 0 25s 100 1 6175 g 790 563 1 1 0 0 25s 100 1 6176 g 812 570 1 1 0 0 25s 100 1 6176 g 835 593 1 1 0 0 25s 100 1 6175 g 816 601 1 1 0 0 25s 100 1 6176 g 890 597 1 1 0 0 25s 100 1 6176 g 767 612 1 1 0 0 25s 100 1 6175 g 737 622 1 1 0 0 25s 100 1 6175 g 719 653 1 1 0 0 25s 100 1 6176 g 690 654 1 1 0 0 25s 100 1 6175 g 668 662 1 1 0 0 25s 100 1 6176 g 625 671 1 1 0 0 25s 100 1 6175 g 619 697 1 1 0 0 25s 100 1 6176 g 624 733 1 1 0 0 25s 100 1 6175 g 606 765 1 1 0 0 25s 100 1 6176 g 661 785 1 1 0 0 25s 100 1 6175 g 755 753 1 1 0 0 25s 100 1 6176 g 777 714 1 1 0 0 25s 100 1 6175 g 567 805 1 1 0 0 25s 100 1 6176 -
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Horus - Christmas Kingdoms 2023
Hello everyone. There are my 2023 Christmas Kingdoms. I hope you like them. -
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Horse problem
I Have a problem when my horse level is 20+. Level 1~19 is working, but after no. 1209 12:26:14149 :: Traceback (most recent call last): 1209 12:26:14149 :: File "introSelect.py", line 524, in OnUpdate 1209 12:26:14149 :: TypeError 1209 12:26:14149 :: : 1209 12:26:14149 :: an integer is required 1209 12:26:14149 :: Line 524 is for i in xrange(self.LEN_STATPOINT): self.GaugeList[i].SetPercentage(self.curGauge[i], 1.0) -
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Costume Bonus Limit , Apply Value
Hi guys, I'm a beginner dev who is aiming to design a fun farm server and I need big numbers for that. I was playing with values in item_proto. Tried to set an item's strong against stone and strong against monster value to 10.000 and I got a syserr " Damage is equal or below 0." I know damage limit and I've already changed it to int64_t aswell as Hp. When I have a costume that has strong against stone +%2000 strong against monster +%2000 bonuses everything is fine, but when I try 10.000, 15.000. I get that syserr. What am i missing here ? -
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Paid Service - Nimueh [2D Graphic Service]
Communicative and clear person, fast and well done job, definitely worth it.
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