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VegasForPresident

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  1. yoo @ Owsap CAN I GET THIS MA BOY #if defined(ENABLE_TAB_NEXT_TARGET) case KEY_NEXT_TARGET: SelectNearTarget(); break; #endif IM TALKING ABOUT THE "SelectNearTarget();" ( Smiley is the best!)
  2. Still core crash bro.. why i cant use the other one? Everything work good there @ Mali It works after i change BYTE to INT .. for (int i = 0; i < MAX_APPLY_NUM; ++i) { const TItemAttrTable& r = g_map_itemAttr[i]; if (r.bMaxLevelBySet[iAttributeSet] && !__HasAttr(i)) { avail.push_back(i); total += r.dwProb; } } Mali i can prove it to u if u dont believe give me your discord addy its because of byte / int
  3. Everything is implemented correct. I use gcc8 & FreeBSD 13 if i comment static constexpr BYTE aiAttrPercentTable[ITEM_ATTRIBUTE_MAX_LEVEL] = { 0, 10, 40, 35, 15 }; for (BYTE c = __GetAttributeCount(); c < GetAttributeCount(); c++) { int iAttrLevelPercent = number(1, 100); BYTE i; for (i = 0; i < ITEM_ATTRIBUTE_MAX_LEVEL; ++i) { if (iAttrLevelPercent <= aiAttrPercentTable[i]) break; iAttrLevelPercent -= aiAttrPercentTable[i]; } __PutAttributeWithLevel(i + 1); } in void CItem::GetSelectAttr(TPlayerItemAttribute(&arr)[ITEM_ATTRIBUTE_MAX_NUM]) The core crash is gone but also there is no new attributes on the right side Edit: I Solved the problem. I Changed: for (BYTE i = 0; i < MAX_APPLY_NUM; ++i) { const TItemAttrTable& r = g_map_itemAttr[i]; if (r.bMaxLevelBySet[iAttributeSet] && !__HasAttr(i)) { avail.push_back(i); total += r.dwProb; } } with for (int i = 0; i < MAX_APPLY_NUM; ++i) { const TItemAttrTable& r = g_map_itemAttr[i]; if (r.bMaxLevelBySet[iAttributeSet] && !HasAttr(i)) { avail.push_back(i); total += r.dwProb; } } Thanks for not helping
  4. @ Mali terminate called after throwing an instance of 'std::bad_alloc' what(): std::bad_alloc Core crash after taking item on item2 (not even the select attr window is opened) anyone else ? why
  5. In fact it had nothing to do with mailbox. I solved my problem it was a mistake i made during the implementation of mailbox Suggestion: If you read the GM - Mail the GM Icon should go away.
  6. Does anyone know why i'm experiencing a kick after each warp? Besides that everything works perfect. I receive this error in game core: SYSERR: Sep 19 18:00:13 :: Analyze: login phase does not handle this packet! header 3 SYSERR: Sep 19 18:00:13 :: Process: UNKNOWN HEADER: 47, LAST HEADER: 3(109), REMAIN BYTES: 11, fd: 22 SYSERR: Sep 19 18:02:37 :: Analyze: login phase does not handle this packet! header 3 SYSERR: Sep 19 18:02:37 :: Process: UNKNOWN HEADER: 47, LAST HEADER: 3(104), REMAIN BYTES: 11, fd: 22 SYSERR: Sep 19 18:05:16 :: Analyze: login phase does not handle this packet! header 3 SYSERR: Sep 19 18:05:16 :: Process: UNKNOWN HEADER: 47, LAST HEADER: 3(100), REMAIN BYTES: 11, fd: 22 @ Mali I KNOW YOUR DOING PARTY AT THE MOMENT BRO BUT IS IT JUST ME ? WHY I DO GET THIS ERROR ;(
  7. Its either premium private shop (in my opinion impossible) glove or 6/7th attribute. xD really hyped @ Mali you should do a trailer for upcoming releases xD
  8. WTF WHAT'S NEXT?? XD Imagine he drops ENABLE_KEYCHANGE_SYSTEM from gfroot 2k18 too, BANGER then
  9. I really love you man, i need to change my name in MaliForPresident!! Sorry @ VegaS™ im really sorry buddy.
  10. Could someone give me an example of a c++ function in char.cpp to get the current experience in % I need this for questlua_pc
  11. I'll answer you with that account, because i have no longer access to the other one, no i didnt. But i deleted this system because a great developer said it isnt good. I'm currently waiting for someones premium private shop i'll buy.
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