Marcos17 18 Posted March 25, 2022 Share Posted March 25, 2022 On 3/24/2022 at 5:42 AM, Cryptex said: you just need to add more bonuses in item_attr_rare Thank You Very Much Link to comment Share on other sites More sharing options...
Premium FileX 56 Posted December 7, 2022 Premium Share Posted December 7, 2022 Hello, I have problem with add 6&7 attr, my SF dont have in cube.cpp if ( ch->GetExchange() || ch->GetMyShop() || ch->GetShopOwner() || ch->IsOpenSafebox() || ch->IsCubeOpen() ) There is only: if (ch->IsCubeOpen()) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 제조창이 열려있습니다.")); return; } But in char.cpp is if (except && !(WND_EXCHANGE & flags) || !except && (WND_EXCHANGE & flags)) if (GetExchange()) return true; if (except && !(WND_MYSHOP & flags) || !except && (WND_MYSHOP & flags)) if (GetMyShop()) return true; if (except && !(WND_SHOPOWNER & flags) || !except && (WND_SHOPOWNER & flags)) if (GetShopOwner()) return true; if (except && !(WND_SAFEBOX & flags) || !except && (WND_SAFEBOX & flags)) if (IsOpenSafebox()) return true; if (except && !(WND_REFINE & flags) || !except && (WND_REFINE & flags)) if (IsUnderRefine()) return true; if (except && !(WND_CUBE & flags) || !except && (WND_CUBE & flags)) if (IsCubeOpen()) return true; its not for it? Please can u help me with it? Link to comment Share on other sites More sharing options...
Premium FileX 56 Posted December 8, 2022 Premium Share Posted December 8, 2022 SYSERR: Traceback (most recent call last): SYSERR: File "introLogo.py", line 59, in OnUpdate SYSERR: File "networkModule.py", line 183, in SetLoginPhase SYSERR: File "system.py", line 160, in __hybrid_import SYSERR: File "system.py", line 122, in _process_result SYSERR: File "introLogin.py", line 15, in <module> SYSERR: File "system.py", line 160, in __hybrid_import SYSERR: File "system.py", line 122, in _process_result SYSERR: File "uiCommon.py", line 12, in <module> SYSERR: File "system.py", line 160, in __hybrid_import SYSERR: File "system.py", line 122, in _process_result SYSERR: File "uiToolTip.py", line 26, in <module> SYSERR: File "system.py", line 160, in __hybrid_import SYSERR: File "system.py", line 122, in _process_result SYSERR: File "uiDragonSoul.py", line 20, in <module> SYSERR: File "system.py", line 160, in __hybrid_import SYSERR: File "system.py", line 122, in _process_result SYSERR: File "uiInventory.py", line 31, in <module> SYSERR: File "system.py", line 167, in __hybrid_import SYSERR: ImportError SYSERR: : SYSERR: No module named uiAttr67Add SYSERR: Not working.. Link to comment Share on other sites More sharing options...
metrix2020 5 Posted December 22, 2022 Share Posted December 22, 2022 i got a problem, the add bonus window doesen't open, its invisible i guess because when ai click on the npc again it tells me that "you have to close other windows" Spoiler 1222 15:35:20361 :: Traceback (most recent call last): 1222 15:35:20361 :: File "game.py", line 2142, in OpenAttr67AddDlg 1222 15:35:20361 :: File "interfaceModule.py", line 658, in OpenAttr67AddDlg 1222 15:35:20361 :: File "uiAttr67Add.py", line 438, in Show 1222 15:35:20361 :: File "uiAttr67Add.py", line 305, in __ClearData 1222 15:35:20361 :: File "uiAttr67Add.py", line 296, in __CalculateTotalSuccessPer 1222 15:35:20361 :: ValueError 1222 15:35:20361 :: : 1222 15:35:20361 :: incomplete format 1222 15:35:20361 :: Link to comment Share on other sites More sharing options...
Hugues de Payens 0 Posted January 6, 2023 Share Posted January 6, 2023 I have SYSERR: ImportError SYSERR: : SYSERR: No module named uiAttr67Add SYSERR: ERROR How can I fix it? Link to comment Share on other sites More sharing options...
Premium TAUMP 829 Posted January 7, 2023 Premium Share Posted January 7, 2023 16 hours ago, Hugues de Payens said: I have SYSERR: ImportError SYSERR: : SYSERR: No module named uiAttr67Add SYSERR: ERROR How can I fix it? Missing import uiAttr67Add Link to comment Share on other sites More sharing options...
Domik309 19 Posted February 5, 2023 Share Posted February 5, 2023 thank you for sharing bro Link to comment Share on other sites More sharing options...
ricardo1813 2 Posted February 14, 2023 Share Posted February 14, 2023 On 12/22/2022 at 1:39 PM, metrix2020 said: i got a problem, the add bonus window doesen't open, its invisible i guess because when ai click on the npc again it tells me that "you have to close other windows" Hide contents 1222 15:35:20361 :: Traceback (most recent call last): 1222 15:35:20361 :: File "game.py", line 2142, in OpenAttr67AddDlg 1222 15:35:20361 :: File "interfaceModule.py", line 658, in OpenAttr67AddDlg 1222 15:35:20361 :: File "uiAttr67Add.py", line 438, in Show 1222 15:35:20361 :: File "uiAttr67Add.py", line 305, in __ClearData 1222 15:35:20361 :: File "uiAttr67Add.py", line 296, in __CalculateTotalSuccessPer 1222 15:35:20361 :: ValueError 1222 15:35:20361 :: : 1222 15:35:20361 :: incomplete format 1222 15:35:20361 :: Same problem with me. if i change quest for attr6&7.quest and do ./qc "name", create object NPC "20095". When i try open with quest, i get same error and i cant move any item and do anything in game. Need close window again 2 minutes ago, ricardo1813 said: Same problem with me. if i change quest for attr6&7.quest and do ./qc "name", create object NPC "20095". When i try open with quest, i get same error and i cant move any item and do anything in game. Need close window again. If i just dont change atrr6&7.lua for quest, npc just no have any quest for open Link to comment Share on other sites More sharing options...
Debloat 88 Posted May 28, 2023 Share Posted May 28, 2023 Working amazing! The only thing I notice is that when you change 6&7 attr using the change item, client freezes for a brief moment. Otherwise system is perfect. You're a madman to share these amazing systems publicly. Love you Mali! Link to comment Share on other sites More sharing options...
Premium WeedHex 635 Posted November 25, 2023 Premium Share Posted November 25, 2023 def OverInMaterialSlot(self, slot_index): if not self.tooltipitem: return if self.MaterialSlotIndex == -1: return if self.SupportSlotIndex == -1: return self.tooltipitem.AddItemData(self.MaterialSlotIndex, 0, 0) Link to comment Share on other sites More sharing options...
b6d4a82c15 105 Posted December 21, 2023 Share Posted December 21, 2023 Anyone else has this issue with this system? Im getting it after rewarp/relog. It's caused by RefreshLockedSlot but Im not sure how to fix it 1220 09:59:50193 :: Traceback (most recent call last): 1220 09:59:50193 :: File "networkModule.py", line 285, in SetGamePhase 1220 09:59:50193 :: File "game.py", line 105, in __init__ 1220 09:59:50193 :: File "interfaceModule.py", line 452, in MakeInterface 1220 09:59:50194 :: File "interfaceModule.py", line 245, in __MakeWindows 1220 09:59:50194 :: File "uiInventory.py", line 368, in __init__ 1220 09:59:50194 :: File "uiInventory.py", line 581, in __LoadWindow 1220 09:59:50194 :: File "uiInventory.py", line 679, in SetInventoryPage 1220 09:59:50195 :: File "uiInventory.py", line 1022, in RefreshBagSlotWindow 1220 09:59:50195 :: File "uiInventory.py", line 1022, in <lambda> 1220 09:59:50195 :: File "uiAttr67Add.py", line 474, in RefreshLockedSlot 1220 09:59:50195 :: AttributeError 1220 09:59:50195 :: : 1220 09:59:50196 :: 'int' object has no attribute 'SetCanMouseEventSlot' 1220 09:59:50196 :: 1220 09:59:50196 :: Traceback (most recent call last): 1220 09:59:50196 :: File "game.py", line 773, in RefreshStatus 1220 09:59:50198 :: File "game.py", line 767, in CheckGameButton 1220 09:59:50198 :: File "interfaceModule.py", line 1450, in CheckGameButton 1 Link to comment Share on other sites More sharing options...
nora 0 Posted April 8 Share Posted April 8 (edited) If you are using the WJ_ENABLE_TRADABLE_ICON, the below may help you, with your problem. @b6d4a82c15 1. Open uiAttr67Add.py and add the below function: (I added the def Destroy(self): , under the def __del__(self): ( I think the placement, it doesn't matter) Spoiler @ui.WindowDestroy def Destroy(self): self.ClearDictionary() self.inven = None self.interface = None 2. Open interfacemodule.py and find: Spoiler if app.BL_67_ATTR: if self.wndAttr67Add: del self.wndAttr67Add 2.1 Modify it, like below: Spoiler if app.BL_67_ATTR: self.wndAttr67Add.Destroy() if self.wndAttr67Add: del self.wndAttr67Add I'm not sure if the solution is complete. But the above code, solved my problem. (Crash while warp / teleport) Edited April 8 by nora Link to comment Share on other sites More sharing options...
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