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Images & Video:

Some Informations From Black:

 

Spoiler
  • POWERSHARD_CHEST has 30% chance contains material.
  • ELEGANT_POWERSHARD_CHEST has 60% chance contains material.
  • LUCENT_POWERSHARD_CHEST has 100% chance contains material(5x).
  • Old rare bonus items(71051 & 71052) disabled.
  • Use the gui to add rare bonuses.
  • There are now 2 new items to change rare bonuses: ORISON SMALL_ORISON
  • SMALL_ORISON has 10% chance to change rare bonuses.
  • ORISON has 100% chance to change rare bonuses.
  • For more information, check the images and the video.

 

If you have a problem, you can send me a private message.

You know me, I reply to all private messages 😉

Edited by Metin2 Dev
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Slot Marking:

https://metin2.download/picture/0OiH1sEdkquQP505hCaF8d5e329Bt9cO/.gif

Spoiler

 

 

Edited by Metin2 Dev
Core X - External 2 Internal
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  • 4 weeks later...

1005 23:58:21172 :: global name 'CantAttachToAttrSlot' is not defined

unbound method CantAttachToAttrSlot() must be called with Attr67AddWindow instance as first argument (got int instance instead)


py Code :

        if not Attr67AddWindow.CantAttachToAttrSlot(attachedSlotPos, True):
            return

the system is problematic. and don't waste your time. It does not help the problems that occur. So don't waste your time.

Edited by EAkar
No problem
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2 hours ago, EAkar said:

1005 23:58:21172 :: global name 'CantAttachToAttrSlot' is not defined

unbound method CantAttachToAttrSlot() must be called with Attr67AddWindow instance as first argument (got int instance instead)


py Code :

        if not Attr67AddWindow.CantAttachToAttrSlot(attachedSlotPos, True):
            return

the system is problematic. and don't waste your time. It does not help the problems that occur. So don't waste your time.

The system works 100%. I have it installed and can confirm.

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  • 2 weeks later...

Everything works smoothly. Thank you very much Mali61. There is just one small problem. The WJ_TRADABLE_ICON effect does not appear when the window is opened. If I just click on the window or object, the effect comes on.

Edited by EAkar
I edited the use_change_attribute.
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2 hours ago, txtxtx said:

 

const bool bAdded = (number(1, 100) <= success && item->AddRareAttribute());

change to

const bool bAdded = (number(100, 100) <= success && item->AddRareAttribute());

and try again.

 

I don t really understeand why tho. Since "succes" should already be 100 any number less than or equal to 100 should equate to true. I suspect that my issue is the second part: item-»AddRareAttribute()... any ideeas on that front?

I ll give it a try anyways and let you know.

EDIT: As expected it does not work... 😞

EDIT2: I solved the issue. 

Edited by narcisxb
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  • 1 month later...
  • 2 months later...

Good afternoon...

I added the system, it adds the 6 bonus correctly, when I add the 8 bonus the following core crash:

SYSERR: Feb 21 18:24:44 :: number_ex: number(): first argument is bigger than second argument 0 -> -1, item_attribute.cpp 485

Would anyone know the reason for this error?

Thanks in advance for your help and good afternoon to all

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C3861    'SendSequence': Compiler Error    UserInterface    C:\Users\sedat\Desktop\Pachi-Tunga\source\client\source\userinterface\PythonNetworkStreamPhaseGame.cpp    1897    

1897: return SendSequence();

how am i fix this ?

Edited by larcenciel
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9 hours ago, larcenciel said:

C3861    'SendSequence': Compiler Error    UserInterface    C:\Users\sedat\Desktop\Pachi-Tunga\source\client\source\userinterface\PythonNetworkStreamPhaseGame.cpp    1897    

1897: return SendSequence();

how am i fix this ?

return true;


 

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Quote

//Find if you have slot marking
    ON_TOP_WND_PET_FEED,
    
///Add
#if defined(__BL_67_ATTR__)
    ON_TOP_WND_ATTR_67,
#endif


I dont have this line in GameType.h >> ''ON_TOP_WND_PET_FEED,'' 

Spoiler

//Find if you have slot marking
    PyModule_AddIntConstant(poModule, "ON_TOP_WND_PET_FEED", ON_TOP_WND_PET_FEED);
    
///Add
#if defined(__BL_67_ATTR__)
    PyModule_AddIntConstant(poModule, "ON_TOP_WND_ATTR_67", ON_TOP_WND_ATTR_67);
#endif


I dont have this line in PytonPlayerModule.cpp>>  ''PyModule_AddIntConstant(poModule, "ON_TOP_WND_PET_FEED", ON_TOP_WND_PET_FEED);''

what should I do ? ty

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  • 4 weeks later...
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On 2/22/2022 at 4:57 PM, Marcos17 said:

Good afternoon...

I added the system, it adds the 6 bonus correctly, when I add the 8 bonus the following core crash:

SYSERR: Feb 21 18:24:44 :: number_ex: number(): first argument is bigger than second argument 0 -> -1, item_attribute.cpp 485

Would anyone know the reason for this error?

Thanks in advance for your help and good afternoon to all

you just need to add more bonuses in item_attr_rare 

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Hi guys,

I'm trying to add that system on my test server. My client works with Cython compiler but, at the moment to import the module uiAttr67Add, the client give me that error:

0324 13:27:01494 :: ImportError
0324 13:27:01494 :: : 
0324 13:27:01494 :: No module named uiAttr67Add

I already add the file to the root path and i add the file in Visual Studio, on the EtherCythonLib.

Does anyone know how to solve that problem?

Thank you very much for your attention.

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