gantretv 1 Posted June 10, 2023 Share Posted June 10, 2023 7 minutes ago, PATRON2 said: I do not think so Well I tested same client and .exe on my laptop and doesn't work either Link to comment Share on other sites More sharing options...
Nuzzo 49 Posted June 10, 2023 Share Posted June 10, 2023 (edited) 10 hours ago, TMP4 said: Just to be clear, I owe you literally nothing for using my free server file. 2023.06.10: - In Userinterface/Userinterface.rc I changed #include "afxres.h" to #include <Windows.h> since the launcher does not use MFC, so you no longer required to install C++ MFC while installing Visual Studio. - Disabled precompiled headers in all project to be able to build them in latest Visual Studio. You can do it by right click on a project and select properties, then in Configuration -> C/C++ -> Precompiled Headers select "Not using Precompiled Headers" for Precompiled Header. You have to do this for each project in the solution. - Added StdAfx.h to EterBase\Poly, it just includes the ../StdAfx.h. In Mega.nz. Tested on a freshly installed Windows 11 and Visual Studio 2022. Is it also necessary to include it in EterBase.vcxproj? Also, if I haven't encountered any problems so far, is this an upgrade that needs to be done? I noticed that the compilation time has quadrupled Edited June 10, 2023 by Nuzzo Link to comment Share on other sites More sharing options...
Contributor TMP4 10997 Posted June 11, 2023 Author Contributor Share Posted June 11, 2023 (edited) 8 hours ago, Nuzzo said: Is it also necessary to include it in EterBase.vcxproj? Also, if I haven't encountered any problems so far, is this an upgrade that needs to be done? I noticed that the compilation time has quadrupled So the problem came from the latest Visual Studio 2022 (v17.6). (May need a clean install to reproduce) While disabling Precompiled headers can solve it as I did yesterday, it may not the best solution since it increases build time as you noticed. After a hour of Google search I finally found this: https://stackoverflow.com/questions/76296911/precompiled-header-errors-in-visual-studio-2022-version-17-6 Quote To fix this problem, change this setting: Project properties > C/C++ > Language > Build ISO C++23 Standard Library Modules > No. --- Update: apparently in msvc, the std lib modules replace the precompiled headers! Which makes sense. However, if your code needs to work with other compilers, it might be best not to replace these PCHs too quickly. Disabling Build ISO C++23 Standard Library Modules really solves the problem. Is worth to mention manylegged comment as Quote You can also fix it by setting 'C++ Language Standard' to 'ISO C++20 Standard (/std:c++20)' or something else besides latest. That is also true, I just tested it. But I decided to keep using /std:c++latest. Why it works with /std:c++20? because the Build ISO C++23 Standard Library Modules option only affect /std:c++latest! Edit: Updated the Mega.nz archive again: 2023.06.11: - Re-enabled precompiled headers in client source. To be able to build with pecompiled headers enabled in the latest Visual Studio with /std:c++latest which this project uses, we have to select No for the "Build ISO C++23 Standard Library Modules" in Project properties -> C/C++ -> Language (in each project in the solution). Longer explanation: https://metin2.dev/topic/27610-40250-reference-serverfile-client-src-15-available-languages/page/52/#comment-158117 @Nuzzo @Krynn @gleskpem1 @ricrd --- @gantretv Try with this (please re-download ClientVS22 just to be sure you have everything right) and check if you can start it now. Edited June 11, 2023 by TMP4 Link to comment Share on other sites More sharing options...
Nuzzo 49 Posted June 11, 2023 Share Posted June 11, 2023 2 hours ago, TMP4 said: So the problem came from the latest Visual Studio 2022 (v17.6). (May need a clean install to reproduce) While disabling Precompiled headers can solve it as I did yesterday, it may not the best solution since it increases build time as you noticed. After a hour of Google search I finally found this: https://stackoverflow.com/questions/76296911/precompiled-header-errors-in-visual-studio-2022-version-17-6 Disabling Build ISO C++23 Standard Library Modules really solves the problem. Is worth to mention manylegged comment as That is also true, I just tested it. But I decided to keep using /std:c++latest. Why it works with /std:c++20? because the Build ISO C++23 Standard Library Modules option only affect /std:c++latest! Edit: Updated the Mega.nz archive again: 2023.06.11: - Re-enabled precompiled headers in client source. To be able to build with pecompiled headers enabled in the latest Visual Studio with /std:c++latest which this project uses, we have to select No for the "Build ISO C++23 Standard Library Modules" in Project properties -> C/C++ -> Language (in each project in the solution). Longer explanation: https://metin2.dev/topic/27610-40250-reference-serverfile-client-src-15-available-languages/page/52/#comment-158117 @Nuzzo @Krynn @gleskpem1 @ricrd --- @gantretv Try with this (please re-download ClientVS22 just to be sure you have everything right) and check if you can start it now. I upgraded visual studio to the latest version to test. Compilation works even without this: "- Added StdAfx.h to EterBase\Poly, it just includes the ../StdAfx.h." "- In Userinterface/Userinterface.rc I changed #include "afxres.h" to #include <Windows.h>" Is it no longer necessary? Link to comment Share on other sites More sharing options...
Contributor TMP4 10997 Posted June 11, 2023 Author Contributor Share Posted June 11, 2023 1 hour ago, Nuzzo said: I upgraded visual studio to the latest version to test. Compilation works even without this: "- Added StdAfx.h to EterBase\Poly, it just includes the ../StdAfx.h." "- In Userinterface/Userinterface.rc I changed #include "afxres.h" to #include <Windows.h>" Is it no longer necessary? "afxres.h" to <Windows.h>" only needed if you don't want to install C++ MFC. The launcher does not use MFC so it is totally fine to replace it. Eterbase/Poly's StfAfx.h only needed if you disable Precompiled headers. We're re-enabled them so you don't need them but if you place it, it won't harm you and if you disable precompiled headers for any reason in the future, you'll still be able to compile. If you can compile you're good. What I reccomend is keep using precompiled headers to have better build time and if you'll have problems with precompiled headers (stdafx.h) then turn off the "Build ISO C++23 Standard Library Modules" as in my previous post. 1 Link to comment Share on other sites More sharing options...
gantretv 1 Posted June 11, 2023 Share Posted June 11, 2023 (edited) 5 hours ago, TMP4 said: So the problem came from the latest Visual Studio 2022 (v17.6). (May need a clean install to reproduce) While disabling Precompiled headers can solve it as I did yesterday, it may not the best solution since it increases build time as you noticed. After a hour of Google search I finally found this: https://stackoverflow.com/questions/76296911/precompiled-header-errors-in-visual-studio-2022-version-17-6 Disabling Build ISO C++23 Standard Library Modules really solves the problem. Is worth to mention manylegged comment as That is also true, I just tested it. But I decided to keep using /std:c++latest. Why it works with /std:c++20? because the Build ISO C++23 Standard Library Modules option only affect /std:c++latest! Edit: Updated the Mega.nz archive again: 2023.06.11: - Re-enabled precompiled headers in client source. To be able to build with pecompiled headers enabled in the latest Visual Studio with /std:c++latest which this project uses, we have to select No for the "Build ISO C++23 Standard Library Modules" in Project properties -> C/C++ -> Language (in each project in the solution). Longer explanation: https://metin2.dev/topic/27610-40250-reference-serverfile-client-src-15-available-languages/page/52/#comment-158117 @Nuzzo @Krynn @gleskpem1 @ricrd --- @gantretv Try with this (please re-download ClientVS22 just to be sure you have everything right) and check if you can start it now. Well, redownloading haven't helped me. Actually it might be something with my windows files, despite I actually filled them Edited June 11, 2023 by gantretv 1 Link to comment Share on other sites More sharing options...
Krynn 1 Posted June 11, 2023 Share Posted June 11, 2023 I was able to get the build without any problems, thanks Link to comment Share on other sites More sharing options...
PATRON2 0 Posted June 13, 2023 Share Posted June 13, 2023 throws out when irradiated no syser Link to comment Share on other sites More sharing options...
Krynn 1 Posted June 21, 2023 Share Posted June 21, 2023 I have a database problem as in the attachment, the server deletes the database after 3-4 days and writes the following there. "All your data was backed up. You need to email us at [email protected] to recover your data. (more information: go to xxx) ALLWAYS CHECK YOUR SPAM FOLDER! OR YOU MAY MISS OUR MAILS If you dont answer we will leak and expose all your data and in 48hs delete it forever from our server." 1 Link to comment Share on other sites More sharing options...
Contributor TMP4 10997 Posted June 21, 2023 Author Contributor Share Posted June 21, 2023 5 hours ago, Krynn said: I have a database problem as in the attachment, the server deletes the database after 3-4 days and writes the following there. "All your data was backed up. You need to email us at [email protected] to recover your data. (more information: go to xxx) ALLWAYS CHECK YOUR SPAM FOLDER! OR YOU MAY MISS OUR MAILS If you dont answer we will leak and expose all your data and in 48hs delete it forever from our server." Maybe change the password from 123456789 to somewhat stronger so bots won't do this with you? Link to comment Share on other sites More sharing options...
Pseudabo 32 Posted June 21, 2023 Share Posted June 21, 2023 (edited) @ TMP4 1. Type ITEM_QUEST doesnt have any subtype.. So should be 0 in item_proto, because in some case you can got error from syserr and cant run game.. Subtype MATERIAL_LEATHER is for type ITEM_MATERIAL (6) ITEM_QUEST MATERIAL_LEATHER I found it 4x in proto.. 2. Shields have wearflags WEAR_UNIQUE and UNIQUE items are WEAR_SHIELD.. There is problem in source.. Such a stupid coding.. (Ymir sleep lol.. Dont forgot fix item_proto too) 3. In ProtoReader are 2x duplicite arSub29.. Edited June 21, 2023 by Pseudabo 1 Link to comment Share on other sites More sharing options...
Krynn 1 Posted June 22, 2023 Share Posted June 22, 2023 yes, I understand you, but my server is not active, so only my friend and I are on a vds server, so how should bots know about my server? so i don't know Link to comment Share on other sites More sharing options...
Contributor TMP4 10997 Posted June 22, 2023 Author Contributor Share Posted June 22, 2023 (edited) 3 hours ago, Krynn said: yes, I understand you, but my server is not active, so only my friend and I are on a vds server, so how should bots know about my server? so i don't know Bots alyways monitors hosting's ip addresses frequently. Your ip is not new, and they don't care if your metin2 server not opened yet, your virtual dedicated server is live and they can reach it and they know your ip address. What's more, if you open the windows remote desktop port on your home computer (3389) and have a password for your pc with a strength like 123456789, your computer will be compromised in a few days at max. Edited June 22, 2023 by TMP4 1 Link to comment Share on other sites More sharing options...
Krynn 1 Posted June 23, 2023 Share Posted June 23, 2023 On 6/22/2023 at 3:57 PM, TMP4 said: Bots alyways monitors hosting's ip addresses frequently. Your ip is not new, and they don't care if your metin2 server not opened yet, your virtual dedicated server is live and they can reach it and they know your ip address. What's more, if you open the windows remote desktop port on your home computer (3389) and have a password for your pc with a strength like 123456789, your computer will be compromised in a few days at max. ah ok i had no idea about this issue thank you i changed my password i'm checking it Link to comment Share on other sites More sharing options...
Contributor TMP4 10997 Posted June 23, 2023 Author Contributor Share Posted June 23, 2023 (edited) 27 minutes ago, Krynn said: ah ok i had no idea about this issue thank you i changed my password i'm checking it Plus check it if they created a new user for themself, they sometimes do. (navicat -> users) Edited June 23, 2023 by TMP4 Link to comment Share on other sites More sharing options...
SweexMan 3 Posted July 6, 2023 Share Posted July 6, 2023 Hi, i was trying to make the server over my external ip but it does not work for me... i changed config files, removed the hashtag at the beginning and opened the ports but it will not let me log in. If i put my internal ip in client then i will log in but after i choose the character I will get kicked out. Any help please ? Link to comment Share on other sites More sharing options...
Contributor TMP4 10997 Posted July 7, 2023 Author Contributor Share Posted July 7, 2023 17 hours ago, SweexMan said: Hi, i was trying to make the server over my external ip but it does not work for me... i changed config files, removed the hashtag at the beginning and opened the ports but it will not let me log in. If i put my internal ip in client then i will log in but after i choose the character I will get kicked out. Any help please ? Login via public (external) ip and check if your ports are opened succesfully here: https://www.yougetsignal.com/tools/open-ports/ Link to comment Share on other sites More sharing options...
waghoppe 0 Posted July 9, 2023 Share Posted July 9, 2023 (edited) @ TMP4 parece que encontrei um bug, fiz a instalação do 4 inventario, no inventario 3 e 4 os itens somem ao dar reboot no servidor, alguma maneira de solucionar isso? os itens funcionaram bem, não obtive outro bug até então. somente esse em que os itens somem. Sou novato ainda, talvez estou reiniciando errado o servidor? se sim alguem sabe ou tem um tutorial de como fazer da forma correta? "It seems like I've encountered a bug. I installed the 4th inventory, and in inventories 3 and 4, the items disappear upon reboot on server. Is there any way to solve this?" "Items worked fine for me, and I haven't encountered any other bugs so far. It's just this issue where the items disappear. I'm still a beginner, so perhaps I'm restarting the server incorrectly? If so, does anyone know or have a tutorial on how to do it correctly?" The only thing syserr client: 0709 03:14:52923 :: CRaceManager::GetRaceDataPointer: cannot load data by dwRaceIndex 40228 Edit: good after making a recording and analyzing it I verified that possibly the items are not actually disappearing, but a rollback is happening https://youtu.be/Q-Gbtpsk7Ac Edited July 9, 2023 by waghoppe Link to comment Share on other sites More sharing options...
Contributor TMP4 10997 Posted July 9, 2023 Author Contributor Share Posted July 9, 2023 (edited) 1 hour ago, waghoppe said: @ TMP4 parece que encontrei um bug, fiz a instalação do 4 inventario, no inventario 3 e 4 os itens somem ao dar reboot no servidor, alguma maneira de solucionar isso? os itens funcionaram bem, não obtive outro bug até então. somente esse em que os itens somem. Sou novato ainda, talvez estou reiniciando errado o servidor? se sim alguem sabe ou tem um tutorial de como fazer da forma correta? "It seems like I've encountered a bug. I installed the 4th inventory, and in inventories 3 and 4, the items disappear upon reboot on server. Is there any way to solve this?" "Items worked fine for me, and I haven't encountered any other bugs so far. It's just this issue where the items disappear. I'm still a beginner, so perhaps I'm restarting the server incorrectly? If so, does anyone know or have a tutorial on how to do it correctly?" The only thing syserr client: 0709 03:14:52923 :: CRaceManager::GetRaceDataPointer: cannot load data by dwRaceIndex 40228 Edit: good after making a recording and analyzing it I verified that possibly the items are not actually disappearing, but a rollback is happening https://youtu.be/Q-Gbtpsk7Ac It is not a bug and it has nothing to do with the 4 inventory. Item flush to db (save to db) time is every 7 minute by default in Metin2. If you reboot the whole operating system (why tho? close.sh is enough to close the server..) then of course the save is not happening. If you wanna close the server and let items save to db you can do the following: /shutdown then wait at least 7 minute then sh close.sh (or reboot..) Type 'killall game' to the terminal, then with the 'ps' command you keep checking if all cores stopped, then type 'killall db'. Latter is way faster then waiting 7 minute. You can do the latter with a script if you will, save it as close2.sh or something and use that... clear echo -e "\033[31m \n The server is shutting down.. \033[0m" while pgrep "game"; do echo -e "Waiting for game to stop.." killall game sleep 3 done while pgrep "db"; do echo -e "Waiting for db to stop.." killall db sleep 3 done clear echo -e "\033[31m \n The server shut down successfully!\033[0m" Edited July 9, 2023 by TMP4 1 Link to comment Share on other sites More sharing options...
SweexMan 3 Posted July 9, 2023 Share Posted July 9, 2023 On 7/7/2023 at 3:43 PM, TMP4 said: Login via public (external) ip and check if your ports are opened succesfully here: https://www.yougetsignal.com/tools/open-ports/ It still does not work... however i have decided to put it on vps... but freebsd no longer supports mysql56. So my question is.. if i will use mysql57, will the server work ? thanks Link to comment Share on other sites More sharing options...
Contributor TMP4 10997 Posted July 9, 2023 Author Contributor Share Posted July 9, 2023 (edited) 1 hour ago, SweexMan said: It still does not work... however i have decided to put it on vps... but freebsd no longer supports mysql56. So my question is.. if i will use mysql57, will the server work ? thanks You missed this part isn't you? "check if your ports are opened succesfully here: https://www.yougetsignal.com/tools/open-ports/" Anyway in vps you'll be okey. I don't know if it will work with 5.7. Probably not or at least there will be some anomaly. You can install 5.6 if you take the cached package files from This is the hidden content, please Sign In or Sign Up from the vm. Then install with the command: pkg add /path/to/package.txz for example pkg add /var/cache/pkg/mysql56-server-5.6.51.pkg Edited July 9, 2023 by TMP4 4 1 1 5 Link to comment Share on other sites More sharing options...
SweexMan 3 Posted July 9, 2023 Share Posted July 9, 2023 14 minutes ago, TMP4 said: You missed this part isn't you? "check if your ports are opened succesfully here: https://www.yougetsignal.com/tools/open-ports/" Anyway in vps you'll be okey. I don't know if it will work with 5.7. Probably not or at least there will be some anomaly. You can install 5.6 if you take the cached package files from This is the hidden content, please Sign In or Sign Up from the vm. Then install with the command: pkg add /path/to/package.txz for example pkg add /var/cache/pkg/mysql56-server-5.6.51.pkg Im pretty sure ports were opened.. but i decided to put it on vps so I did not bother to try it again.. anyway, could you tell me how to install that mysql56 through the way you said ? do i have to download the file and extract it to that route ? or is it already there ? And what should i write in command line after ? thank you very much. 1 1 Link to comment Share on other sites More sharing options...
Contributor TMP4 10997 Posted July 9, 2023 Author Contributor Share Posted July 9, 2023 (edited) 7 minutes ago, SweexMan said: Im pretty sure ports were opened.. but i decided to put it on vps so I did not bother to try it again.. anyway, could you tell me how to install that mysql56 through the way you said ? do i have to download the file and extract it to that route ? or is it already there ? And what should i write in command line after ? thank you very much. I just edited my comment and your quote contains how you can install it: "Then install with the command: pkg add /path/to/package.txz for example pkg add /var/cache/pkg/mysql56-server-5.6.51.pkg" So basicly upload and extract to anywhere then use pkg add command with route for the file. Spoiler "Im pretty sure ports were opened.." No, unless you checked, you can't be sure Edited July 9, 2023 by TMP4 Link to comment Share on other sites More sharing options...
SweexMan 3 Posted July 9, 2023 Share Posted July 9, 2023 11 minutes ago, TMP4 said: I just edited my comment and your quote contains how you can install it: "Then install with the command: pkg add /path/to/package.txz for example pkg add /var/cache/pkg/mysql56-server-5.6.51.pkg" So basicly upload and extract to anywhere then use pkg add command with route for the file. Reveal hidden contents "Im pretty sure ports were opened.." No, unless you checked, you can't be sure So if I try to install it.. it say wrong architecture.. i have freebsd 13.1 86_64.. do I have to have i386 version to do this ? Link to comment Share on other sites More sharing options...
Contributor TMP4 10997 Posted July 9, 2023 Author Contributor Share Posted July 9, 2023 (edited) 13 hours ago, SweexMan said: So if I try to install it.. it say wrong architecture.. i have freebsd 13.1 86_64.. do I have to have i386 version to do this ? Yes they were 32bit packages since the vm is 32bit. Luckily I have an x64 vm too where I had the packages so here you are: This is the hidden content, please Sign In or Sign Up FAQ.txt also modified about this MySQL5.6 deprecation issue. (I may have a look in MySQL5.7 in the future but not promising anything.) Edited July 10, 2023 by TMP4 50 6 2 1 24 5 50 Link to comment Share on other sites More sharing options...
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